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Fallen crusader

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{{#if: Non-corporeal undead |
{{#if: |
Fallen crusader
[[File:{{#if: | | |}}|thumb|center|upright=0.75]]
}
Level 97
Family Ghost family creatures
Body Type Biped
Classification(s) Non-corporeal undead{{#if: Extraplanar |


Extraplanar |}}{{#if: |
[[:Category:{{{otherclass3}}} creatures|{{{otherclass3}}}]] |}}

Area(s) Found

{{#if: The Rift |

The Rift{{#if: |


[[{{{area2}}}]] }}{{#if: |
[[{{{area3}}}]] }}{{#if: |
[[{{{area4}}}]] }}{{#if: |
[[{{{area5}}}]] }}{{#if: |
[[{{{area6}}}]] }}{{#if: |
[[{{{area7}}}]] }}{{#if: |
[[{{{area8}}}]] }}

}

   |-
   ! BCS
   | align="right" valign="top" style="white-space: nowrap;" | Yes 
   |-
   ! HP
   | align="right" valign="top" style="white-space: nowrap;" | 300
   |-
   ! Speed 
   | align="right" valign="top" style="white-space: nowrap;" | ?
   |- 
   |} 
 |-

{{#if: The Rift | }} {{#if: | [[Category: {{{area2}}} creatures]] }} {{#if: | [[Category: {{{area3}}} creatures]] }} {{#if: | [[Category: {{{area4}}} creatures]] }} {{#if: | [[Category: {{{area5}}} creatures]] }} {{#if: | [[Category: {{{area6}}} creatures]] }} {{#if: | [[Category: {{{area7}}} creatures]] }} {{#if: | [[Category: {{{area8}}} creatures]] }} {{#if: Non-corporeal undead | }} {{#if: Extraplanar | }} {{#if: | [[Category: {{{otherclass3}}} creatures]] }}

 | align="center" |
Attack Attributes
Physical Attacks
morning star +431 AS
talon sword +431 AS
Warding Attacks
Disintegrate (705) +396 CS
Divine Strike (1615) +396 CS
Judgment (1630) +396 CS
Maneuver Attacks
Bull Rush
Feint
Shield Charge
Offensive Spells & Abilities
Focused Mstrike
Spirit Strike (117)

|-

 | align="center" |
{{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: |
Defense Attributes
Armor
1 = None | 1N = None (natural) | 2 = Robes | 2N = Robes (natural) | 5 = Light Leather | 5N = Light Leather (natural) | 6 = Full Leather | 6N = Full Leather (natural) | 7 = Reinforced Leather | 7N = Reinforced Leather (natural) | 8 = Double Leather | 8N = Double Leather (natural) | 9 = Leather Breastplate | 9N = Leather Breastplate (natural) | 10 = Cuirbouilli Leather | 10N = Cuirbouilli Leather (natural) | 11 = Studded Leather | 11N = Studded Leather (natural) | 12 = Brigandine Armor | 12N = Brigandine Armor (natural) | 13 = Chain Mail | 13N = Chain Mail (natural) | 14 = Double Chain | 14N = Double Chain (natural) | 15 = Augmented Chain | 15N = Augmented Chain (natural) | 16 = Chain Hauberk | 16N = Chain Hauberk (natural) | 17 = Metal Breastplate | 17N = Metal Breastplate (natural) | 18 = Augmented Plate | 18N = Augmented Plate (natural) | 19 = Half Plate | 19N = Half Plate (natural) | 20 = Full Plate | 20N = Full Plate (natural) | ? }} ASG 16
Immunities
[[]]
[[{{{IMM2}}}]]
[[{{{IMM3}}}]]
[[{{{IMM4}}}]]
[[{{{IMM5}}}]]
[[{{{IMM6}}}]]
[[{{{IMM7}}}]]
[[{{{IMM8}}}]]
[[{{{IMM9}}}]]
[[{{{IMM10}}}]]
[[{{{IMM11}}}]]
[[{{{IMM12}}}]]
[[{{{IMM13}}}]]
[[{{{IMM14}}}]]
[[{{{IMM15}}}]]

}

   ! colspan=2 align=center | Defensive Strength (DS)
   |-
   | Melee
   | align="right" valign="top" style="white-space: nowrap;"| ?
   |-
   | Ranged
   | align="right" valign="top" style="white-space: nowrap;"| ?
   |-
   | Bolt
   | align="right" valign="top" style="white-space: nowrap;"| ?
   |-
   ! colspan=2 align=center | Unarmed Defense Factor
   |-
   | UDF
   | align="right" valign="top" style="white-space: nowrap;"| ?
   |-
   ! colspan=2 align=center | Target Defense (TD)
   |-
   | Bard Base
   | align="right" valign="top" style="white-space: nowrap;"| +338 to +360
   |-
   | Cleric Base
   | align="right" valign="top" style="white-space: nowrap;"| ?
   |-
   | Empath Base
   | align="right" valign="top" style="white-space: nowrap;"| ?
   |-
   | Paladin Base
   | align="right" valign="top" style="white-space: nowrap;"| ?
   |-
   | Ranger Base
   | align="right" valign="top" style="white-space: nowrap;"| ?
   |-
   | Sorcerer Base
   | align="right" valign="top" style="white-space: nowrap;"| +392
   |-
   | Wizard Base
   | align="right" valign="top" style="white-space: nowrap;"| ?
   |-
   | Minor Elemental
   | align="right" valign="top" style="white-space: nowrap;"| ?
   |-
   | Major Elemental
   | align="right" valign="top" style="white-space: nowrap;"| ?
   |-
   | Minor Spiritual
   | align="right" valign="top" style="white-space: nowrap;"| ?
   |-
   | Major Spiritual
   | align="right" valign="top" style="white-space: nowrap;"| ?
   |-
   | Minor Mental
   | align="right" valign="top" style="white-space: nowrap;"| ?
   |-  

{{#if: Spirit Warding I (101) |

   ! colspan=2 align=center | Defensive Spells 
   |-
   | colspan=2 | Spirit Warding I (101)
   |-

{{#if: Spirit Defense (103) |

   | colspan=2 | Spirit Defense (103)
   |- |}}

{{#if: Spirit Warding II (107) |

   | colspan=2 | Spirit Warding II (107)
   |- |}}

{{#if: Fasthr's Reward (115) |

   | colspan=2 | Fasthr's Reward (115)
   |- |}}

{{#if: Lesser Shroud (120) |

   | colspan=2 | Lesser Shroud (120)
   |- |}}

{{#if: Mantle of Faith (1601) |

   | colspan=2 | Mantle of Faith (1601)
   |- |}}

{{#if: Divine Shield (1609) |

   | colspan=2 | Divine Shield (1609)
   |- |}}

{{#if: |

   | colspan=2 | [[{{{DSP8}}}]]
   |- |}}

{{#if: |

   | colspan=2 | [[{{{DSP9}}}]]
   |- |}}

{{#if: |

   | colspan=2 | [[{{{DSP10}}}]]
   |- |}}

{{#if: |

   | colspan=2 | [[{{{DSP11}}}]]
   |- |}}

{{#if: |

   | colspan=2 | [[{{{DSP12}}}]]
   |- |}}

{{#if: |

   | colspan=2 | [[{{{DSP13}}}]]
   |- |}}

{{#if: |

   | colspan=2 | [[{{{DSP14}}}]]
   |- |}}

{{#if: |

   | colspan=2 | [[{{{DSP15}}}]]
   |- |}}

|}} {{#if: |

   ! colspan=2 align=center | Special Defensive Abilities 
   |-
   | colspan=2 | 
   |-

{{#if: |

   | colspan=2 | {{{SDA2}}}
   |- |}}

{{#if: |

   | colspan=2 | {{{SDA3}}}
   |- |}}

{{#if: |

   | colspan=2 | {{{SDA4}}}
   |- |}}

{{#if: |

   | colspan=2 | {{{SDA5}}}
   |- |}}

{{#if: |

   | colspan=2 | {{{SDA6}}}
   |- |}}

{{#if: |

   | colspan=2 | {{{SDA7}}}
   |- |}}

{{#if: |

   | colspan=2 | {{{SDA8}}}
   |- |}}

{{#if: |

   | colspan=2 | {{{SDA9}}}
   |- |}}

{{#if: |

   | colspan=2 | {{{SDA10}}}
   |- |}}

|}}

   |} 
  |-
 | align="center" |
{{#ifeq: Yes | no | | {{#ifeq: Yes | no | | {{#ifeq: ? | no | | {{#ifeq: ? | no | | {{#ifeq: None | no | | {{#ifeq: Inky necrotic core | no | |
Treasure Attributes
Coins Yes}}
Gems Yes}}
Magic Items ?}}
Boxes ?}}
Skin None}}
Other Inky necrotic core}}

|- |}

Roiling wisps of ethereal green mist fill in the form of a muscled warrior.  Fleshy tones, segments of armor, and humanoid features flicker across her visage, as if the mist was remembering bits and pieces of the paladin's former body, if for only moments at a time.  Unable to hold corporeal form, the only meaningful remnants of the crusader's prior existence are her stark conviction, held now in eyes which are no more than swirling grey voids, and her martial prowess.

Hunting strategies

Fallen crusaders can regenerate and heal themselves, similar to trolls:

A fallen crusader's flesh wounds regenerate quickly.
A fallen crusader's head regenerates and looks fully healed.

Fallen crusaders have an ability which acts like haste in that they speed up, but is not a standard haste. The haste ability will last through an MSTRIKE, unlike normal haste. Also, the healing ability of the crusader is sped up while the haste ability is active.

The haste ability beginning:

The air surrounding a fallen crusader becomes distorted as she raises her black morning star over her head. The fallen crusader becomes infused with an argent glow, her movements blurring with a renewed speed!

The haste ability ending:

A fallen crusader's movements return to normal as a silvery infusion fades from around him.

Other information

Fallen crusaders are extraplanar beings.

A fallen crusader can be found on Plane 4 of the Rift. They are Paladins slain in battle, corrupted physically and spiritually to fight again. Though their previous connections to their deities have been severed, they wander the Rift, powered by an unknown and unholy force. The crusaders have a selection of paladin and a couple of necromantic sorcerer spells.


Near-level creatures - edit
Level 95 Level 96 Level 97


Level 98 Level 99
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