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Feint

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{{#if: CMAN |
Feint
Mnemonic [feint]
Activating Verb CMAN
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{{#if: Warrior Guild |

Category Warrior Guild

}

{{#if: | ! valign="top" | Subcategory | align="right" valign="top" | |- |}} {{#if: Setup | ! valign="top" | Type | align="right" valign="top" | Setup |- |}} {{#if: 3s | ! valign="top" | Roundtime | align="right" valign="top" | 3s |- |}} {{#if: 9 | ! valign="top" | Stamina Cost | align="right" valign="top" | 9 |- |}} {{#if: | ! valign="top" | Mana Cost | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Cooldown | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Recovery | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Hostile | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Targets | align="right" valign="top" | |- |}} {{#if: Right hand | ! valign="top" style="white-space:nowrap" | Offensive Gear | align="right" valign="top" | Right hand |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Defensive Gear | align="right" valign="top" | |- |}} {{#if: a weapon to feint with (Rank 5 masters may feint bare-handed) | ! valign="top" style="white-space:nowrap" | Requirements | align="right" valign="top" | a weapon to feint with (Rank 5 masters may feint bare-handed) |- |}} {{#if: Hostile
Initiator Stance Penalty
| ! valign="top" style="white-space: nowrap;" | Attributes | align="right" valign="top" | Hostile
Initiator Stance Penalty
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   ! valign="top" style style="white-space: nowrap;" | Available To
   | valign="top" style="text-align: right;" | All
   |-

{{#if: | ! valign="top" style="white-space:nowrap" | Available In | align="right" valign="top" | [[{{{availablein}}}]] {{#if: |
[[{{{availablein2}}}]] }} |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Prerequisites | align="right" valign="top" | |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Points | align="right" valign="top" | |- |}}

 |}

|}{{#ifeq: {{{categories}}} | no ||}} {{#if: | [[Category: {{{availablein}}}]] }} {{#if: | [[Category: {{{availablein2}}}]] }} {{#if: Setup | }}

Rank Cost/acquired at
1 - | |  
2 4
 }}{{ #ifeq: 6 | - | |  
3 6
 }}{{ #ifeq: 8 | - | |  
4 8
 }}{{ #ifeq: 10 | - | |  
5 10 }}
{{#if: Attempt to distract an opponent into dropping their stance. |

Description

Attempt to distract an opponent into dropping their stance.

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Reaction Trigger

{{{reaction}}}

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}} {{#if: Maneuver a target to reduce their stance by by 1% per endroll over 100. An endroll of 200 will force the target to offensive. Applies Staggered for (Success Margin / 6) seconds. |

Mechanics

Maneuver a target to reduce their stance by by 1% per endroll over 100. An endroll of 200 will force the target to offensive. Applies Staggered for (Success Margin / 6) seconds.

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}} {{#if: When using Feint, a character makes a motion to attack against an opponent without following through, attempting to get their opponent to account for a potential attack that never comes, typically leaving themselves open and off-balance for a subsequent attack. Feint effectively changes the defender's stance closer to offensive, and puts them in a small amount of roundtime, should they fail the maneuver check, thus reducing their ability to defend against an attack. The maximum stance change caused by feint is 100%. The impact of feint cman ranks on feint rolls is an open question, but it is known that going from rank 3 to rank 4 resulted in a 10 higher bonus to a feint roll. Attempting to feint a target that is already under the effects of a previous feint will automatically fail. Warriors have access to feint through the Warrior Guild skill, Warrior Tricks. It is obtained at rank 10 and increased training in Warrior Tricks increases the effectiveness of feint when using the guild version. Like all combat maneuvers available through the profession guilds, training in both the guild and CML version provides no benefit. |

Additional Information

When using Feint, a character makes a motion to attack against an opponent without following through, attempting to get their opponent to account for a potential attack that never comes, typically leaving themselves open and off-balance for a subsequent attack. Feint effectively changes the defender's stance closer to offensive, and puts them in a small amount of roundtime, should they fail the maneuver check, thus reducing their ability to defend against an attack. The maximum stance change caused by feint is 100%.

The impact of feint cman ranks on feint rolls is an open question, but it is known that going from rank 3 to rank 4 resulted in a 10 higher bonus to a feint roll.

Attempting to feint a target that is already under the effects of a previous feint will automatically fail.

Warriors have access to feint through the Warrior Guild skill, Warrior Tricks. It is obtained at rank 10 and increased training in Warrior Tricks increases the effectiveness of feint when using the guild version. Like all combat maneuvers available through the profession guilds, training in both the guild and CML version provides no benefit.

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