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Ithzir adept

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{{#if: Living |
{{#if: Ithzir_adept.jpg |
Ithzir adept
[[File:Ithzir_adept.jpg{{#if: | | |}}|thumb|center|upright=0.75]]
}
Level 96
Family Ithzir family creatures
Body Type Biped
Classification(s) Living{{#if: Extraplanar |


Extraplanar |}}{{#if: |
[[:Category:{{{otherclass3}}} creatures|{{{otherclass3}}}]] |}}

Area(s) Found

{{#if: Old Ta'Faendryl |

Old Ta'Faendryl{{#if: |


[[]] }}{{#if: |
[[]] }}{{#if: |
[[]] }}{{#if: |
[[]] }}{{#if: |
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[[]] }}{{#if: |
[[{{{area8}}}]] }}

}

   |-
   ! BCS
   | align="right" valign="top" style="white-space: nowrap;" | Yes 
   |-
   ! HP
   | align="right" valign="top" style="white-space: nowrap;" | 240
   |-
   ! Speed 
   | align="right" valign="top" style="white-space: nowrap;" | 
   |- 
   |} 
 |-

{{#if: Old Ta'Faendryl | }} {{#if: | }} {{#if: | }} {{#if: | }} {{#if: | }} {{#if: | }} {{#if: | }} {{#if: | [[Category: {{{area8}}} creatures]] }} {{#if: Living | }} {{#if: Extraplanar | }} {{#if: | [[Category: {{{otherclass3}}} creatures]] }}

 | align="center" |
{{#if: Quarterstaff | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: |
Attack Attributes
Physical Attacks
Quarterstaff align="right" valign="top" style="white-space: nowrap;" | 408 AS |}}
[[]] align="right" valign="top" style="white-space: nowrap;" | AS |}}
[[]] align="right" valign="top" style="white-space: nowrap;" | AS |}}
[[{{{PA4}}}]] align="right" valign="top" style="white-space: nowrap;" | {{{PAD}}} AS |}}
[[{{{PA5}}}]] align="right" valign="top" style="white-space: nowrap;" | {{{PAE}}} AS |}}
[[{{{PA6}}}]] align="right" valign="top" style="white-space: nowrap;" | {{{PAF}}} AS |}}
[[{{{PA7}}}]] align="right" valign="top" style="white-space: nowrap;" | {{{PAG}}} AS |}}
[[{{{PA8}}}]] align="right" valign="top" style="white-space: nowrap;" | {{{PAH}}} AS |}}
[[{{{PA9}}}]] align="right" valign="top" style="white-space: nowrap;" | {{{PAI}}} AS |}}
[[{{{PA10}}}]] align="right" valign="top" style="white-space: nowrap;" | {{{PAJ}}} AS |}}

}

{{#if: Cone of Elements (518) | ! colspan=2 align=center | Bolt Spells |- | Cone of Elements (518) | {{#if: 379 | align="right" valign="top" style="white-space: nowrap;" | 379 AS |}} |- {{#if: Major Cold (907) | | Major Cold (907) | {{#if: 379 | align="right" valign="top" style="white-space: nowrap;" | 379 AS |}} |- |}} {{#if: Major Fire (908) | | Major Fire (908) | {{#if: 379 | align="right" valign="top" style="white-space: nowrap;" | 379 AS |}} |- |}} {{#if: Major Shock (910) | | Major Shock (910) | {{#if: 379 | align="right" valign="top" style="white-space: nowrap;" | 379 AS |}} |- |}} {{#if: Minor Acid (904) | | Minor Acid (904) | {{#if: 379 | align="right" valign="top" style="white-space: nowrap;" | 379 AS |}} |- |}} {{#if: Minor Fire (906) | | Minor Fire (906) | {{#if: 379 | align="right" valign="top" style="white-space: nowrap;" | 379 AS |}} |- |}} {{#if: Minor Water (903) | | Minor Water (903) | {{#if: 379 | align="right" valign="top" style="white-space: nowrap;" | 379 AS |}} |- |}} {{#if: | | [[{{{BT8}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTH}}} AS |}} |- |}} {{#if: | | [[{{{BT9}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTI}}} AS |}} |- |}} {{#if: | | [[{{{BT10}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTJ}}} AS |}} |- |}} |}} {{#if: Weapon Fire (915) | ! colspan=2 align=center | Warding Spells |- | Weapon Fire (915) | {{#if: 402 | align="right" valign="top" style="white-space: nowrap;" | 402 CS |- |}} {{#if: | | [[]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | CS |}} |- |}} {{#if: | | [[]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | CS |}} |- |}} {{#if: | | [[{{{WD4}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDD}}} CS |}} |- |}} {{#if: | | [[{{{WD5}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDE}}} CS |}} |- |}} {{#if: | | [[{{{WD6}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDF}}} CS |}} |- |}} {{#if: | | [[{{{WD7}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDG}}} CS |}} |- |}} {{#if: | | [[{{{WD8}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDH}}} CS |}} |- |}} {{#if: | | [[{{{WD9}}}]] |{{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDI}}} CS |}}

{{#if: |
[[{{{WD10}}}]] align="right" valign="top" style="white-space: nowrap;" | {{{WDJ}}} CS |}}

}

{{#if: Call Wind (912) | ! colspan=2 align=center | Misc. Offensive Spells |- | Call Wind (912) | |- {{#if: Lightning mote | | Lightning mote | |- |}} {{#if: | | [[{{{OS3}}}]] | |- |}} {{#if: | | [[{{{OS4}}}]] | |- |}} {{#if: | | [[{{{OS5}}}]] | |- |}} {{#if: | | [[{{{OS6}}}]] | |- |}} {{#if: | | [[{{{OS7}}}]] | |- |}} {{#if: | | [[{{{OS8}}}]] | |- |}} {{#if: | | [[{{{OS9}}}]] | |- |}} {{#if: | | [[{{{OS10}}}]] | |- |}} |}} {{#if: | ! colspan=2 align=center | Combat Maneuvers |- | [[]] | |- {{#if: | | [[]] | |- |}} {{#if: | | [[{{{MN3}}}]] | |- |}} {{#if: | | [[{{{MN4}}}]] | |- |}} {{#if: | | [[{{{MN5}}}]] | |- |}} {{#if: | | [[{{{MN6}}}]] | |- |}} {{#if: | | [[{{{MN7}}}]] | |- |}} {{#if: | | [[{{{MN8}}}]] | |- |}} {{#if: | | [[{{{MN9}}}]] | |- |}} {{#if: | | [[{{{MN10}}}]] | |- |}} |}} {{#if: | ! colspan=2 style="background:#ddd; white-space: nowrap; text-align: center;" | Special Offensive Abilities |- | | {{#if: | align="right" valign="top" style="white-space: nowrap;" | |}} |- {{#if: | | {{{AB2}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABB}}} |}} |- |}} {{#if: | | {{{AB3}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABC}}} |}} |- |}} {{#if: | | {{{AB4}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABD}}} |}} |- |}} {{#if: | | {{{AB5}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABE}}} |}} |- |}} {{#if: | | {{{AB6}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABF}}} |}} |- |}} {{#if: | | {{{AB7}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABG}}} |}} |- |}} {{#if: | | {{{AB8}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABH}}} |}} |- |}} {{#if: | | {{{AB9}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABI}}} |}} |- |}} {{#if: | | {{{AB10}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABJ}}} |}} |- |}} |}}

|}

|-

 | align="center" |
{{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: |
Defense Attributes
Armor
1 = None | 1N = None (natural) | 2 = Robes | 2N = Robes (natural) | 5 = Light Leather | 5N = Light Leather (natural) | 6 = Full Leather | 6N = Full Leather (natural) | 7 = Reinforced Leather | 7N = Reinforced Leather (natural) | 8 = Double Leather | 8N = Double Leather (natural) | 9 = Leather Breastplate | 9N = Leather Breastplate (natural) | 10 = Cuirbouilli Leather | 10N = Cuirbouilli Leather (natural) | 11 = Studded Leather | 11N = Studded Leather (natural) | 12 = Brigandine Armor | 12N = Brigandine Armor (natural) | 13 = Chain Mail | 13N = Chain Mail (natural) | 14 = Double Chain | 14N = Double Chain (natural) | 15 = Augmented Chain | 15N = Augmented Chain (natural) | 16 = Chain Hauberk | 16N = Chain Hauberk (natural) | 17 = Metal Breastplate | 17N = Metal Breastplate (natural) | 18 = Augmented Plate | 18N = Augmented Plate (natural) | 19 = Half Plate | 19N = Half Plate (natural) | 20 = Full Plate | 20N = Full Plate (natural) | ? }} ASG 6
Immunities
[[]]
[[{{{IMM2}}}]]
[[{{{IMM3}}}]]
[[{{{IMM4}}}]]
[[{{{IMM5}}}]]
[[{{{IMM6}}}]]
[[{{{IMM7}}}]]
[[{{{IMM8}}}]]
[[{{{IMM9}}}]]
[[{{{IMM10}}}]]
[[{{{IMM11}}}]]
[[{{{IMM12}}}]]
[[{{{IMM13}}}]]
[[{{{IMM14}}}]]
[[{{{IMM15}}}]]

}

   ! colspan=2 align=center | Defensive Strength (DS)
   |-
   | Melee
   | align="right" valign="top" style="white-space: nowrap;"| 369 - 418
   |-
   | Ranged
   | align="right" valign="top" style="white-space: nowrap;"| 369 - 413
   |-
   | Bolt
   | align="right" valign="top" style="white-space: nowrap;"| 364 - 421
   |-
   ! colspan=2 align=center | Unarmed Defense Factor
   |-
   | UDF
   | align="right" valign="top" style="white-space: nowrap;"| 
   |-
   ! colspan=2 align=center | Target Defense (TD)
   |-
   | Bard Base
   | align="right" valign="top" style="white-space: nowrap;"| 379 - 391
   |-
   | Cleric Base
   | align="right" valign="top" style="white-space: nowrap;"| 398 - 409
   |-
   | Empath Base
   | align="right" valign="top" style="white-space: nowrap;"| 383
   |-
   | Paladin Base
   | align="right" valign="top" style="white-space: nowrap;"| 
   |-
   | Ranger Base
   | align="right" valign="top" style="white-space: nowrap;"| 
   |-
   | Sorcerer Base
   | align="right" valign="top" style="white-space: nowrap;"| 411 - 425
   |-
   | Wizard Base
   | align="right" valign="top" style="white-space: nowrap;"| 
   |-
   | Minor Elemental
   | align="right" valign="top" style="white-space: nowrap;"| 
   |-
   | Major Elemental
   | align="right" valign="top" style="white-space: nowrap;"| 
   |-
   | Minor Spiritual
   | align="right" valign="top" style="white-space: nowrap;"| 376 - 392
   |-
   | Major Spiritual
   | align="right" valign="top" style="white-space: nowrap;"| 
   |-
   | Minor Mental
   | align="right" valign="top" style="white-space: nowrap;"| 
   |-  

{{#if: Elemental Defense I (401) |

   ! colspan=2 align=center | Defensive Spells 
   |-
   | colspan=2 | Elemental Defense I (401)
   |-

{{#if: Elemental Defense II (406) |

   | colspan=2 | Elemental Defense II (406)
   |- |}}

{{#if: Elemental Defense III (414) |

   | colspan=2 | Elemental Defense III (414)
   |- |}}

{{#if: Elemental Barrier (430) |

   | colspan=2 | Elemental Barrier (430)
   |- |}}

{{#if: Thurfel's Ward (503) |

   | colspan=2 | Thurfel's Ward (503)
   |- |}}

{{#if: Elemental Focus (513) |

   | colspan=2 | Elemental Focus (513)
   |- |}}

{{#if: Prismatic Guard (905) |

   | colspan=2 | Prismatic Guard (905)
   |- |}}

{{#if: Mass Blur (911) |

   | colspan=2 | Mass Blur (911)
   |- |}}

{{#if: Wizard Shield (919) |

   | colspan=2 | Wizard Shield (919)
   |- |}}

{{#if: |

   | colspan=2 | [[{{{DSP10}}}]]
   |- |}}

{{#if: |

   | colspan=2 | [[{{{DSP11}}}]]
   |- |}}

{{#if: |

   | colspan=2 | [[{{{DSP12}}}]]
   |- |}}

{{#if: |

   | colspan=2 | [[{{{DSP13}}}]]
   |- |}}

{{#if: |

   | colspan=2 | [[{{{DSP14}}}]]
   |- |}}

{{#if: |

   | colspan=2 | [[{{{DSP15}}}]]
   |- |}}

|}} {{#if: |

   ! colspan=2 align=center | Special Defensive Abilities 
   |-
   | colspan=2 | 
   |-

{{#if: |

   | colspan=2 | {{{SDA2}}}
   |- |}}

{{#if: |

   | colspan=2 | {{{SDA3}}}
   |- |}}

{{#if: |

   | colspan=2 | {{{SDA4}}}
   |- |}}

{{#if: |

   | colspan=2 | {{{SDA5}}}
   |- |}}

{{#if: |

   | colspan=2 | {{{SDA6}}}
   |- |}}

{{#if: |

   | colspan=2 | {{{SDA7}}}
   |- |}}

{{#if: |

   | colspan=2 | {{{SDA8}}}
   |- |}}

{{#if: |

   | colspan=2 | {{{SDA9}}}
   |- |}}

{{#if: |

   | colspan=2 | {{{SDA10}}}
   |- |}}

|}}

   |} 
  |-
 | align="center" |
{{#ifeq: Yes | no | | {{#ifeq: Yes | no | | {{#ifeq: Yes | no | | {{#ifeq: Yes | no | | {{#ifeq: | no | | {{#ifeq: | no | |
Treasure Attributes
Coins Yes}}
Gems Yes}}
Magic Items Yes}}
Boxes Yes}}
Skin }}
Other }}

|- |}

The Ithzir adept carries a bearing of absolute confidence, his piercing, pupil-less green eyes shrewdly taking in his surroundings.  The Ithzir adept is slightly taller than a human, and while his humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance.  The adept wears a crisply-cut, silvery-blue tunic with high shoulders and a deep vee-neck.  Emblazoned on the right breast of the tunic is a single green eye.

Hunting strategies

This is from the experience of a pure ambusher with a backslasher (shortsword). Ithzir Adepts can be stunned relatively easily if one can hide well and hits one with only a mediocre swing or arrow shot(?) from an ambush. They tend to remain stunned longer than usual creatures. Ambush can usually kill one if hit with a good critical, such as the neck or head or eye. If they happen to have a spell up that gives a high DS, one can remain hidden and wait and/or follow until that spell dissipates and then launch an ambush attack.

Other information

Ithzir Adepts are wizards, and tend to cast bolt spells at their opponents, as well as CS-based spells such as Weapon Fire (915). Their DS is also the highest of any Ithzir. They are extraplanar beings.

All Ithzir Adepts have the ability to 'disappear' suddenly when attacked. If this happens, they can show back up at any time and up to 5 rooms away (or more?) from where they disappeared from. When they reappear, and it happens to be where you are, they can instantly cast or swing before you have a chance to do anything, so be aware of this and keep it in mind when hunting OTF.

Ithzir adepts also have the ability to shower the area with motes of lightning, which can be fatal:

An Ithzir adept spreads her arms wide, then claps her hands together sharply, releasing a wave of crackling motes into the air!
You leap to the side as you try to avoid the effulgent volley!
You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt!
... 75 points of damage!
Immense electrical bolt finds right eye the perfect conductor to ground out in. A shocking death indeed.

References

Near-level creatures - edit
Level 94 Level 95 Level 96 Level 97


Level 98
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