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Teras Isle Forging Supply Shop
{{#if: | : This page utilizes collapsible content. Please click here to uncollapse all content.|}} {{#switch: shop | cart = The teras isle forging supply shop | Teras Isle Forging Supply Shop}} is {{#switch: shop | cart = a wandering cart | eatery = an eatery | gemshop = a gemshop | inn = an inn | pawnshop = a pawnshop | a shop}} in {{#if: | {{#switch: No | Yes = the |}} {{{location}}}Property "Shop location" (as page type) with input value "{{{location}}}" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process., around }}{{#switch: Kharam Dzu | Flotilla = the | Hinterwilds = the | Isle of Ornath = the |}}Kharam Dzu{{#if: | , }} that {{#switch: | yes = specializes in | {{#switch: shop | gemshop = purchases gems and jewelry | pawnshop = purchases and resells | sells}}}}{{#switch: shop | pawnshop = armor, weapons, magic items, and miscellaneous goods | gemshop = {{#switch: forging materials | jewelry = , resells pawned jewelry items, and sells jewelry | and resells pawned jewelry items}} | shop = {{#switch: forging materials | brewing supplies = coffee and/or tea brewing supplies | fletching materials = archery supplies and/or fletching materials | forging materials = forging glyphs and materials | gifts = gifts, gift giving supplies, and/or souvenirs | groceries = groceries and/or cooking supplies | herbs = healing herbs | magic supplies = magical supplies, components, and/or alchemy tools | ships = ships, ship supplies, and/or upgrades for Open Sea Adventures | forging materials = forging materials |}} |}}{{#if: | and {{#switch: | alchemy reagents = purchases and resells alchemical reagents | brewing supplies = coffee and/or tea brewing supplies | fletching materials = archery supplies and/or fletching materials | forging materials = forging glyphs and materials | gifts = gifts, gift giving supplies, and/or souvenirs | groceries = groceries and/or cooking supplies | herbs = healing herbs | magic supplies = magical supplies, components, and/or alchemy tools | ship upgrades = ship supplies and/or customizations for Open Sea Adventures| = |}} |}}{{#if: | }}{{#if: forging materials | {{#if: | {{#if: | , and | and }} specializes in {{{specialty}}} }} |}}.
{{#if: | {{#switch: | yes =
Teras Isle Forging Supply Shop
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| [Teras Isle Forging Supply Shop] | {{#if: {{#if: 4909003 | 4909003 |}}|Room: {{#if: 4909003 | 4909003 |}} |}}{{#if: {{#if: | |}} | {{#if: {{#if: 4909003 | 4909003 |}} | , RNUM: {{#if: | |}} | RNUM: {{#if: | |}} |}} |}} |
| Resembling an hourglass laid on its side, this chamber appears to have been naturally formed, then embellished and made functional by dwarven design and labor. The choke-point in the center of the cavern is almost entirely filled by a steel-topped counter and display case, and beyond it, hammerfalls echo from a dozen or so tunnels that pierce the curving walls. A dwarven attendant stands behind the counter, patiently waiting to provide whatever assistance might be needed. You also see the clerk Grondihaf, a large placard, a wooden sign and some forging workshops. | |
a large placard
/------------------------------------------------------/ | | | - READ THIS BEFORE YOU MAKE A PURCHASE - | | | | 1. You need to be wearing an apron in order to | | work in a workshop or forge. NOTHING will | | work if you are not wearing one! | | | | 2. You only need tempering oil when forging steel | | or better materials. There is water in a | | cistern in the forging chamber for use with | | bronze or iron. | | | | 3. Enchanted tempering oil is only needed when | | forging magical materials. | | | | 4. Bronze is an easy material to work with and | | is intended for practicing. It makes LOUSY | | weapons; however, you can make hilts/hafts | | and blades/heads from it. It is a good | | all-around practice material, as is iron. | | | | 5. The blocks of wood are for use in crafting | | the hilt/haft of a weapon; however, the type | | of wood will not be apparent in the finished | | weapon. You can as easily craft hilts or | | hafts from bronze or iron. | | | | 6. You cannot forge until you first craft a | | forging-hammer for yourself. A good hammer | | will improve your chance of success when | | forging. A poor hammer will decrease your | | chance of success when forging. | | | | 7. Magical materials can only be forged with | | a forging-hammer constructed from magical | | materials. This means the hammer must be | | made of mithril or better. The choice of | | which magical material to use is a personal | | preference and has NO impact on the hammer's | | ability to forge, other than enabling you to | | forge magical materials. | | | | 8. Glyphs are patterns. You need two for any | | weapon you intend to craft. Forging-hammer | | glyphs are permanent in each workshop on the | | workbench and do not need to be purchased. | | | | 9. Glyphs are made of various materials. The | | weaker materials contain fewer uses before | | they crumble. The choice of which to buy | | should be based on convenience. Stronger | | glyphs cost slightly more per use, but are | | lighter, considering the number of uses they | | contain. | | | | 10. The number of uses for glyph materials are: | | | | Wax - 10 | | Cuirbouilli - 25 | | Modwir - 50 | | Tin - 100 | | Silver - 250 | | Gold - 500 | | | | 11. Glyphs for three weapons of each forging skill | | group are offered for sale. They are listed | | in ascending difficulty. You will not be able | | to craft the second or third weapons until | | your skill is advanced enough. Practice on | | the first weapon until you realize that it is | | too simple for you to learn from, then move on | | to the second weapon, etc. | | | | 12. Each supply shop will offer glyphs for a | | weapon or two that are not regularly sold | | at other supply shops. These glyphs are | | posted towards the bottom of the sign and | | are usually of mid- to high-difficulty. | | Don't bother buying them until you are able | | to craft all of the similar skill weapons | | listed farther up on the sign. | | | |______________________________________________________| |a wooden sign In the Common language, it reads: ORDER your forging materials here! a large placard /------------------------------------------------------/ | | | - READ THIS BEFORE YOU MAKE A PURCHASE - | | | | 1. You need to be wearing an apron in order to | | work in a workshop or forge. NOTHING will | | work if you are not wearing one! | | | | 2. You only need tempering oil when forging steel | | or better materials. There is water in a | | cistern in the forging chamber for use with | | bronze or iron. | | | | 3. Enchanted tempering oil is only needed when | | forging magical materials. | | | | 4. Bronze is an easy material to work with and | | is intended for practicing. It makes LOUSY | | weapons; however, you can make hilts/hafts | | and blades/heads from it. It is a good | | all-around practice material, as is iron. | | | | 5. The blocks of wood are for use in crafting | | the hilt/haft of a weapon; however, the type | | of wood will not be apparent in the finished | | weapon. You can as easily craft hilts or | | hafts from bronze or iron. | | | | 6. You cannot forge until you first craft a | | forging-hammer for yourself. A good hammer | | will improve your chance of success when | | forging. A poor hammer will decrease your | | chance of success when forging. | | | | 7. Magical materials can only be forged with | | a forging-hammer constructed from magical | | materials. This means the hammer must be | | made of mithril or better. The choice of | | which magical material to use is a personal | | preference and has NO impact on the hammer's | | ability to forge, other than enabling you to | | forge magical materials. | | | | 8. Glyphs are patterns. You need two for any | | weapon you intend to craft. Forging-hammer | | glyphs are permanent in each workshop on the | | workbench and do not need to be purchased. | | | | 9. Glyphs are made of various materials. The | | weaker materials contain fewer uses before | | they crumble. The choice of which to buy | | should be based on convenience. Stronger | | glyphs cost slightly more per use, but are | | lighter, considering the number of uses they | | contain. | | | | 10. The number of uses for glyph materials are: | | | | Wax - 10 | | Cuirbouilli - 25 | | Modwir - 50 | | Tin - 100 | | Silver - 250 | | Gold - 500 | | | | 11. Glyphs for three weapons of each forging skill | | group are offered for sale. They are listed | | in ascending difficulty. You will not be able | | to craft the second or third weapons until | | your skill is advanced enough. Practice on | | the first weapon until you realize that it is | | too simple for you to learn from, then move on | | to the second weapon, etc. | | | | 12. Each supply shop will offer glyphs for a | | weapon or two that are not regularly sold | | at other supply shops. These glyphs are | | posted towards the bottom of the sign and | | are usually of mid- to high-difficulty. | | Don't bother buying them until you are able | | to craft all of the similar skill weapons | | listed farther up on the sign. | | | |______________________________________________________||}}
Catalog ---------------------------------------------------------------------- 1. a leather crafter's apron 26. a quarterstaff endcap-glyph 2. a bronze bar 27. a mattock haft-glyph 3. a modwir block 28. a mattock head-glyph 4. a heavy steel slab 29. a flail haft-glyph 5. a large skin of tempering oil 30. a flail head-glyph 6. a large skin of enchanted oil 31. a spear shaft-glyph 7. a large skin of twice-enchanted oil 32. a spear head-glyph 8. a large skin of ensorcelled oil 33. a pilum shaft-glyph 9. a heavy mithril slab 34. a pilum head-glyph 10. a heavy ora slab 35. a halberd shaft-glyph 11. a heavy imflass slab 36. a halberd head-glyph 12. a heavy vultite slab 37. a knuckle-duster handle-glyph 13. a dagger hilt-glyph 38. a knuckle-duster blade-glyph 14. a dagger blade-glyph 39. a hook-knife hilt-glyph 15. a shortsword hilt-glyph 40. a hook-knife blade-glyph 16. a shortsword blade-glyph 41. a knuckle-blade handle-glyph 17. a main gauche hilt-glyph 42. a knuckle-blade blade-glyph 18. a main gauche blade-glyph 43. a troll-claw handle-glyph 19. a cudgel handle-glyph 44. a troll-claw blade-glyph 20. a cudgel head-glyph 45. a war hammer handle-glyph 21. a mace handle-glyph 46. a war hammer head-glyph 22. a mace head-glyph 47. a falchion hilt-glyph 23. a crowbill handle-glyph 48. a falchion blade-glyph 24. a crowbill head-glyph 49. a war-pick haft-glyph 25. a quarterstaff shaft-glyph 50. a war-pick head-glyph| {{#if: |
{{#switch: shop | inn = Menu | eatery = Menu | Inventory}}
|{{#switch: shop | inn = Menu | eatery = Menu | Inventory}}
}} |}}Catalog ---------------------------------------------------------------------- 1. a leather crafter's apron 26. a quarterstaff endcap-glyph 2. a bronze bar 27. a mattock haft-glyph 3. a modwir block 28. a mattock head-glyph 4. a heavy steel slab 29. a flail haft-glyph 5. a large skin of tempering oil 30. a flail head-glyph 6. a large skin of enchanted oil 31. a spear shaft-glyph 7. a large skin of twice-enchanted oil 32. a spear head-glyph 8. a large skin of ensorcelled oil 33. a pilum shaft-glyph 9. a heavy mithril slab 34. a pilum head-glyph 10. a heavy ora slab 35. a halberd shaft-glyph 11. a heavy imflass slab 36. a halberd head-glyph 12. a heavy vultite slab 37. a knuckle-duster handle-glyph 13. a dagger hilt-glyph 38. a knuckle-duster blade-glyph 14. a dagger blade-glyph 39. a hook-knife hilt-glyph 15. a shortsword hilt-glyph 40. a hook-knife blade-glyph 16. a shortsword blade-glyph 41. a knuckle-blade handle-glyph 17. a main gauche hilt-glyph 42. a knuckle-blade blade-glyph 18. a main gauche blade-glyph 43. a troll-claw handle-glyph 19. a cudgel handle-glyph 44. a troll-claw blade-glyph 20. a cudgel head-glyph 45. a war hammer handle-glyph 21. a mace handle-glyph 46. a war hammer head-glyph 22. a mace head-glyph 47. a falchion hilt-glyph 23. a crowbill handle-glyph 48. a falchion blade-glyph 24. a crowbill head-glyph 49. a war-pick haft-glyph 25. a quarterstaff shaft-glyph 50. a war-pick head-glyph
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{{#switch: shop | inn = Backroom Menu | eatery = Backroom Menu | Backroom Inventory}}
}} |}}Specialty design NPC
|Specialty design NPC
|}}Clerk Grondihaf|}} |}}
Keepsake NPC
|Keepsake NPC
|}} {{:{{{keepsakenpc}}}}} |}}{{#switch: shop | pawnshop = | gemshop = |}} {{#switch: | yes = |}} {{#if: | |}} {{#if: | The wikipage input value is empty (e.g. <code>SomeProperty::, [[]]</code>) and therefore it cannot be used as a name or as part of a query condition. |}} {{#if: | The wikipage input value is empty (e.g. <code>SomeProperty::, [[]]</code>) and therefore it cannot be used as a name or as part of a query condition. | }} {{#if: | |}} {{#if: | |}} {{#if: | |}} {{#if: ||}} {{#switch: shop | cart = | eatery = | gemshop = | inn = | pawnshop = |}} {{#if: | |}} {{#if: forging materials | {{#switch: forging materials | beverages = | brewing supplies = | clerical supplies = | cobbling materials = | dyes = | fishing supplies = | fletching materials = | floral items = | forging materials = | general goods = | gifts = | groceries = | herbs = | instruments = | locksmith supplies = | magic supplies = | mailing supplies = | player shop furnishings = | premium home furnishings = | ships = | weapons = | forging materials = |}} |}}{{#if: | {{#switch: | alchemy reagents = | beverages = | brewing supplies = | clerical supplies = | cobbling materials = | dyes = | fishing supplies = | fletching materials = | floral items = | forging materials = | general goods = | gifts = | groceries = | herbs = | instruments = | locksmith supplies = | magic supplies = | mailing supplies = | player shop furnishings = | premium home furnishings = | ships = | weapons = | = [[Category:{{{addwares}}} shops]] |}} |}}{{#if: | |}} {{#if: | |}} {{#if: | |}}
- Town shops
- Kharam Dzu shops
- Shops
- Wandering carts
- Eateries
- Gemshops
- Inns
- Pawnshops
- Specialty shops
- Beverage shops
- Brewing shops
- Cleric shops
- Cobbling shops
- Dye shops
- Fishing shops
- Fletcher shops
- Florists
- Forging shops
- General stores
- Gift shops
- Grocers
- Herb shops
- Instrument shops
- Locksmith shops
- Magic shops
- Post offices
- Player shop furnishings
- Premium home furnishing shops
- Kharam Dzu premium home furnishing shops
- Ship shops
- Weapon shops
- Forging materials shops
- Alchemy consignment shops
- Specialty design shops
- Keepsake shops