Don't forget: You can log in with your Play.net account
Striking Asp Stance
{{#if: CMAN |
{{#if: | |
Category | |||||||
|---|---|---|---|---|---|---|---|---|
}
{{#if: | ! valign="top" | Subcategory | align="right" valign="top" | |- |}} {{#if: Martial Stance | ! valign="top" | Type | align="right" valign="top" | Martial Stance |- |}} {{#if: | ! valign="top" | Roundtime | align="right" valign="top" | |- |}} {{#if: 20 | ! valign="top" | Stamina Cost | align="right" valign="top" | 20 |- |}} {{#if: | ! valign="top" | Mana Cost | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Cooldown | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Recovery | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Hostile | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Targets | align="right" valign="top" | |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Offensive Gear | align="right" valign="top" | |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Defensive Gear | align="right" valign="top" | |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Requirements | align="right" valign="top" | |- |}} {{#if: | ! valign="top" style="white-space: nowrap;" | Attributes | align="right" valign="top" | {{{attributes}}} |- |}}
! valign="top" style style="white-space: nowrap;" | Available To | valign="top" style="text-align: right;" | Warriors, Rogues, Monks |-
{{#if: |
! valign="top" style="white-space:nowrap" | Available In
| align="right" valign="top" | [[{{{availablein}}}]] {{#if: |
[[{{{availablein2}}}]] }}
|-
|}}
{{#if: |
! valign="top" style="white-space:nowrap" | Prerequisites
| align="right" valign="top" |
|-
|}}
{{#if: |
! valign="top" style="white-space:nowrap" | Points
| align="right" valign="top" |
|-
|}}
|}
|}{{#ifeq: {{{categories}}} | no ||}} {{#if: | [[Category: {{{availablein}}}]] }} {{#if: | [[Category: {{{availablein2}}}]] }} {{#if: Martial Stance | }}
|
Description
Strike quickly and with less effort.
|}} {{#if: |
Reaction Trigger
{{{reaction}}}
|}} {{#if: Unless the cooldown is active, you will be able to automatically perform one single target QUICKSTRIKE at a discounted stamina cost. The stamina cost is reduced to 2/3, 1/2, and 1/3 at ranks 1, 2, and 3, respectively. The cooldown lasts 60 seconds, and begins immediately when a discounted QUICKSTRIKE is performed. At rank 3, if 60 seconds pass without an active cooldown, up to 1 charge will be stored and automatically used if a QUICKSTRIKE is performed during a cooldown. |
Mechanics
Unless the cooldown is active, you will be able to automatically perform one single target QUICKSTRIKE at a discounted stamina cost. The stamina cost is reduced to 2/3, 1/2, and 1/3 at ranks 1, 2, and 3, respectively. The cooldown lasts 60 seconds, and begins immediately when a discounted QUICKSTRIKE is performed. At rank 3, if 60 seconds pass without an active cooldown, up to 1 charge will be stored and automatically used if a QUICKSTRIKE is performed during a cooldown.
|}} {{#if: ===Messaging===
- Starting
>cman asp You assume the Striking Asp Stance, ready to find the right position for a quick strike. Square assumes the Striking Asp Stance.
- Stopping
>stop stance You relax from the Striking Asp Stance. Square relaxes and no longer maintains the Striking Asp Stance.
- Recovery Messaging
You feel light on your feet, and ready to find an opening for a quick strike.
- Extra Charge Messaging
You feel like you have an extra reserve of quickness to use should the need arise.
- Activating
>quickstrike 1 tackle troll [Roll result: 203 (open d100: 20) Penalties: 35] You hurl yourself at an ice troll and connect! You hammer an ice troll to the ground. 4 hits! You jump to your feet. Your superior positioning makes your quick strike much less taxing. Roundtime: 7 sec. Roundtime changed to 1 second.|
Additional Information
Messaging
- Starting
>cman asp You assume the Striking Asp Stance, ready to find the right position for a quick strike. Square assumes the Striking Asp Stance.
- Stopping
>stop stance You relax from the Striking Asp Stance. Square relaxes and no longer maintains the Striking Asp Stance.
- Recovery Messaging
You feel light on your feet, and ready to find an opening for a quick strike.
- Extra Charge Messaging
You feel like you have an extra reserve of quickness to use should the need arise.
- Activating
>quickstrike 1 tackle troll [Roll result: 203 (open d100: 20) Penalties: 35] You hurl yourself at an ice troll and connect! You hammer an ice troll to the ground. 4 hits! You jump to your feet. Your superior positioning makes your quick strike much less taxing. Roundtime: 7 sec. Roundtime changed to 1 second.
|}}