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Sprite Armor

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Sprite Armor was first sold at Bloodriven Village in the First Rule area of Sprite Club in August 2020 by GM Retser.

Tier 0/OTS

{{#if: Allows for bonding, mana infusion, a maxmium affinity level of 1,000/Level 1.

Sprite Defensive Flares: Provides a chance to increase defensive strength upon being attacked at the cost of mana. Costs 1-3 mana prioritizing reserves over player mana. The total bonus will be a minimum of 8DS and 24DS based on affinity.

Spritely Reserves: Once every 5 minutes the mana stored when using TOUCH fills the reserves of the armor.

Most abilities prioritize mana reserves over your mana.

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Allows for bonding, mana infusion, a maxmium affinity level of 1,000/Level 1.

Sprite Defensive Flares: Provides a chance to increase defensive strength upon being attacked at the cost of mana. Costs 1-3 mana prioritizing reserves over player mana. The total bonus will be a minimum of 8DS and 24DS based on affinity.

Spritely Reserves: Once every 5 minutes the mana stored when using TOUCH fills the reserves of the armor.

Most abilities prioritize mana reserves over your mana.

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Analyze

This section has not been added yet; please add to it now!
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Affinity

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Usage

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Verb Toggle First Third
PRAY This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PROD Turn OFF You place your hand against your full leather and nod to the white sprite flying above your shoulder; it grumbles in response, "Awwwww, fine!" [Sprite Defensive Flares are now turned OFF.] Roundtime: 3 sec. XXXX places his hand against his full leather and nods to the white sprite flying above his shoulder; it grumbles in response, "Awwwww, fine!"
Turn ON You place your hand against your full leather and nod to the white sprite flying above your shoulder; it cheers in response, "Fight time!" [Sprite Defensive Flares are now turned ON.] Roundtime: 3 sec. XXXX places his hand against his full leather and nods to the white sprite flying above his shoulder; it cheers in response, "Fight time!"
PUNCH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PUSH Turn OFF You place your hand against the surface of your full leather. The glow surrounding your leather fades as it returns to a lifeless state. The white sprite hovering just above your shoulder vanishes in a brief, white flash of light. Roundtime: 2 sec. XXXX places his hand against the surface of his full leather. The glow surrounding his leather splinters and cracks as it returns to a lifeless state. The white sprite hovering just above XXXX's shoulder vanishes in a brief, white flash of light.
Turn ON You place your hand against the surface of your full leather. A small white sprite materializes in front of you. The distorted surface begins to mend as glyphs appear and fade across its surface. A final pulse of white light reveals some glowing full leather. The white sprite flits just over your shoulder. Roundtime: 2 sec XXXX places his hand against the surface of his full leather. A small white sprite materializes in front of him. The distorted surface begins to mend as glyphs appear and fade across its surface. A final pulse of white light reveals some glowing full leather. The white sprite flits just over his shoulder.
TOUCH You channel some of your power into your sprite and full leather. XXXX and the sprite flying above his shoulder glow slightly.

Tier 1

{{#if: Spritely Maneuvering: Provides a chance to increase your SMR2 defense upon being attacked lasting 60/60 seconds. (Scaling up with tier.) Cooldown: 5 minutes. The total bonus will be a minimum of 4 with a maximum of 12 depending on your affinity.

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Spritely Maneuvering: Provides a chance to increase your SMR2 defense upon being attacked lasting 60/60 seconds. (Scaling up with tier.) Cooldown: 5 minutes. The total bonus will be a minimum of 4 with a maximum of 12 depending on your affinity.

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Analyze

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Affinity

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Usage

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Tier 2

{{#if: Spritely Intervention: The sprite will pull you to your feet and provide a defensive barrier in front of you when you are attacked. Costs 25 mana prioritizing reserves over player mana. Cooldown: 6 Hours.

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Spritely Intervention: The sprite will pull you to your feet and provide a defensive barrier in front of you when you are attacked. Costs 25 mana prioritizing reserves over player mana. Cooldown: 6 Hours.

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Analyze

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Affinity

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Usage

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Tier 3

{{#if: Mana Master: Channeling with your sprite, you are able to create up to 5 spheres of mana. Each sphere lasts for 18 minutes and each sphere costs 10 mana. These spheres can then be reclaimed to restore 9 mana at any time. You can also send the sphere at an ally to share that mana with them using share skills.

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Mana Master: Channeling with your sprite, you are able to create up to 5 spheres of mana. Each sphere lasts for 18 minutes and each sphere costs 10 mana. These spheres can then be reclaimed to restore 9 mana at any time. You can also send the sphere at an ally to share that mana with them using share skills.

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}} {{#if: The creator has also provided the following information: Verb PUSH Activates/Deactivates Armor. PROD Turns on and off sprite defensive flares. PUNCH Clears attunement and owner. TOUCH Allows infusion of mana and storage of mana for Spritely Reserves PRAY Advance your bond or bind to the armor. TAP Fluff POINT Fluff POKE Fluff PULL Fluff COVER Fluff APPLAUD Fluff NUZZLE Fluff KISS Fluff HUG Fluff Unlocked Abilities Spritely Intervention: The sprite will pull you to your feet and provide a defensive barrier in front of you when you are attacked. Costs 25 mana prioritizing reserves over player mana. Cooldown: 6 Hours. Spritely Maneuvering: Provides a chance to increase your SMR2 defense upon being attacked lasting 60/60 seconds. (Scaling up with tier.) Cooldown: 5 minutes. Sprite Defensive Flares: Provides a chance to increase defensive strength upon being attacked at the cost of mana. Costs 1-3 mana prioritizing reserves over player mana. Verb: Prod to turn ON/OFF. Sprite Defensive flares are currently ON. Spritely Reserves: Once every 5 minutes the mana stored when using TOUCH fills the reserves of the armor. Most abilities prioritize mana reserves over your mana. Mana Master: Channeling with your sprite, you are able to create up to 5 spheres of mana. Each sphere lasts for 18 minutes and each sphere costs 10 mana. These spheres can then be reclaimed to restore 9 mana at any time. You can also send the sphere at an ally to share that mana with them using share skills. Verb: TURN converts mana into spheres WAVE armor will reclaim mana WAVE armor at TARGET will send a player mana. Spritely Bombardment: While wielding a Sprite Weapon and wearing Sprite Armor you are able to tap into a new ability. This ability, when activated, costs 25 mana (Prioritizing reserves) and can be used once an hour. This move will then cause your sprite to (pulse) send a pair of magical shackles, 1 not already immobilizing target at a random target in the room once every 3 seconds. You need at least 3 affinity collectively between the Sprite Weapon and Sprite Armor. The total number of pulses of this effect will be ((Weapon Affinity + Armor Affinity) / 3). This will happen a minimum of 1 pulse with a maximum of 6 pulses. This effect will use your MIU skill and SMR2. Verb: RUB your armor to activate. General Information Tier: 3 Affinity Level: 9 Total Mana Bound: 145982 Daily Mana Cap: 144/5000 22 Hour Mana Tracker: Expired Spritely Reserves: Ready Total Stored: 816/900 Spritely Maneuvering: Ready Spritely Intervention: Ready Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required Customization Sprite Color: azure Defensive Strength Barrier Color: steel grey Combat Maneuver Barrier Color: winter white Inactive Armor Customization Article: some imperfect Adjective: vultite Long (Post Noun): held together with straps of polar bearskin Active Armor Customization Article: some luminous Adjective: ice blue Long (Post Noun): studded with tiny blooms of rhimar |

Analyze

The creator has also provided the following information:
 Verb
  PUSH     Activates/Deactivates Armor.
  PROD     Turns on and off sprite defensive flares.
  PUNCH    Clears attunement and owner.
  TOUCH    Allows infusion of mana and storage of mana for Spritely Reserves
  PRAY     Advance your bond or bind to the armor.
  TAP      Fluff
  POINT    Fluff
  POKE     Fluff
  PULL     Fluff
  COVER    Fluff
  APPLAUD  Fluff
  NUZZLE   Fluff
  KISS     Fluff
  HUG      Fluff
Unlocked Abilities

 Spritely Intervention: The sprite will pull you to your feet and provide a defensive barrier in front of you when you are attacked.
 Costs 25 mana prioritizing reserves over player mana.
 Cooldown: 6 Hours.

 Spritely Maneuvering: Provides a chance to increase your SMR2 defense upon being attacked lasting 60/60 seconds.  (Scaling up with tier.)
 Cooldown: 5 minutes.

 Sprite Defensive Flares: Provides a chance to increase defensive strength upon being attacked at the cost of mana.
 Costs 1-3 mana prioritizing reserves over player mana.
 Verb: Prod to turn ON/OFF.
  Sprite Defensive flares are currently ON.

 Spritely Reserves: Once every 5 minutes the mana stored when using TOUCH fills the reserves of the armor.
 Most abilities prioritize mana reserves over your mana.

 Mana Master: Channeling with your sprite, you are able to create up to 5 spheres of mana.  Each sphere lasts for 18 minutes and each sphere costs 10 mana. These spheres can then be reclaimed to restore 9 mana at any time.  You can also send the sphere at an ally to share that mana with them using share skills.
 Verb: TURN converts mana into spheres
 WAVE armor will reclaim mana
 WAVE armor at TARGET will send a player mana.

 Spritely Bombardment: While wielding a Sprite Weapon and wearing Sprite Armor you are able to tap into a new ability.  This ability, when activated, costs 25 mana (Prioritizing reserves) and can be used once an hour.  This move will then cause your sprite to (pulse) send a pair of magical shackles, 1 not already immobilizing target at a random target in the room once every 3 seconds.  You need at least 3 affinity collectively between the Sprite Weapon and Sprite Armor.  The total number of pulses of this effect will be ((Weapon Affinity + Armor Affinity) / 3).  This will happen a minimum of 1 pulse with a maximum of 6 pulses.  This effect will use your MIU skill and SMR2.
 Verb: RUB your armor to activate.
General Information
 Tier: 3                                  Affinity Level: 9
 Total Mana Bound: 145982                   Daily Mana Cap: 144/5000
 22 Hour Mana Tracker: Expired
 Spritely Reserves: Ready  Total Stored: 816/900
 Spritely Maneuvering: Ready
 Spritely Intervention: Ready
 Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
 Sprite Color: azure
 Defensive Strength Barrier Color: steel grey
 Combat Maneuver Barrier Color: winter white

Inactive Armor Customization
 Article: some imperfect
 Adjective: vultite
 Long (Post Noun): held together with straps of polar bearskin

Active Armor Customization
 Article: some luminous
 Adjective: ice blue
 Long (Post Noun): studded with tiny blooms of rhimar
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Affinity

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Usage

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Verb First Third
APPLAUD You clap your hands excitedly at your full leather and the white sprite flying above your shoulder offers an enthusiastic clap in return. XXXX claps his hands excitedly at his full leather and the white sprite flying above his shoulder offers an enthusiastic clap in return.
COVER You reach out and place your hand against your full leather. The full leather and white sprite flying above your shoulder briefly glow white. XXXX reaches out and places his hand against his full leather. The full leather and white sprite flying above his shoulder briefly glow white.
HUG You give your best attempt to hug your full leather. The white sprite flying above your shoulder glances at you and says, "No wonder I'm your only friend." XXXX gives his best attempt to hug his full leather.
KISS You pucker up your lips and blow a kiss at your full leather. The white sprite flying above your shoulder sticks its tongue out at you. XXXX puckers up his lips and blows a kiss at his full leather. The white sprite flying above his shoulder sticks its tongue out at him.
NUZZLE You awkwardly try to nuzzle your full leather and are greeted by a heavy sigh from the white sprite flying above your shoulder. XXXX awkwardly tries to nuzzle his full leather.
POINT You point excitedly at your full leather. The white sprite flying above your shoulder shakes its head before saying, "I'm up here!" XXXX points excitedly at his full leather. The white sprite flying above his shoulder shakes its head before saying, "I'm up here!"
POKE You reach out to poke your full leather and the white sprite flying above your shoulder slaps away your hand. The sprite scowls before saying, "Hey! No touching the merchandise!" XXXX reaches out to poke his full leather and the white sprite flying above his shoulder slaps away his hand. The white sprite scowls before saying, "Hey! No touching the merchandise!"
PULL You pull at your full leather and the white sprite flying above your shoulder dances from one shoulder to the other. XXXX pulls at his full leather and the white sprite flying above his shoulder dances from one shoulder to the other.
TAP You drum your fingers briefly against your full leather. The white sprite flying above your shoulder drums its fingers against your head. XXXX drums his fingers briefly against his full leather. The white sprite flying above his shoulder drums its fingers against his head.
TURN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
WAVE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Reclaims mana.
WAVE AT PERSON This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Sends mana to another player.

Sprite

{{#if: The sprite itself can be shared between weapon and armor, and has its own set of verbs.

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The sprite itself can be shared between weapon and armor, and has its own set of verbs.

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Analyze

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Affinity

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Usage

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Verb First Third
HUG You reach up to hug the white sprite flying over your shoulder, but end up just hugging the air. XXXX reaches up to hug the white sprite flying over his shoulder, but ends up just hugging the air.
KISS As you tilt your head to kiss the white sprite flying over your shoulder it gags and moves away. As XXXX tilts his head to kiss the white sprite flying over his shoulder it gags and moves away.
POINT You nod to the white sprite flying above your shoulder and point off into the distance. The white sprite folds its wings and little arms at you and says, "You're not my boss!" XXXX nods at the white sprite flying above his shoulder and points off into the distance. It doesn't budge.
PROD You prod your finger at the white sprite flying over his shoulder and it quickly dodges your finger with a smug look. XXXX prods his finger at the white sprite flying over his shoulder and it quickly dodges your finger with a smug look.
PUSH As you push at the white sprite it pushes back with fierce determination; alas, it is only a sprite and no progress was made. XXXX seems to be in a shoving match with the white sprite flying above his shoulder.
RUB As you reach for the white sprite it brushes up against your hand. As XXXX reaches for the white sprite it brushes up against his hand.
TAP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Additional Information

Affinity Levels

Tier Affinity
Level
Energy Bound Notes
Tier 0
Off-the-Shelf
Level 0 0
Level 1 1,000 Spritely Defense, Spritely Reserves
Tier 1 Level 2 2,500 Spritely Maneuvering
Level 3 5,000
Tier 2 Level 4 10,000
Level 5 25,000
Level 6 40,000 Spritely Intervention
Tier 3 Level 7 60,000
Level 8 80,000
Level 9 100,000 Mana Master

Sprite Armor Add

Automated certificates for this service have been sold in Duskruin's The Annex shop.

You analyze the sprite-shaped effigy and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:

 Your effigy is used to unlock the potential of things held in your other hand or on your person.

 A sprite-shaped effigy grants the Sprite Armor script at Tier 0/OTS to unscripted chest armor.

 You need only RAISE your effigy while holding a compatible item in your other hand or on your person.

 Your effigy may not be altered or changed in any way.


You get no sense of whether or not the effigy may be further lightened.

See Also

Sprite Armor Information
Type

{{#if: Mechanical |

Mechanical {{#if: |


[[:Category:{{{type2}}} item scripts | {{{type2}}}]] }}

}
Item Classification

{{#if: Armor |

Armor {{#if: |


[[:Category:{{{itemclass2}}} item scripts | {{{itemclass2}}}]] }} {{#if: |
[[:Category:{{{itemclass3}}} item scripts | {{{itemclass3}}}]] }} {{#if: |
[[:Category:{{{itemclass4}}} item scripts | {{{itemclass4}}}]] }} {{#if: |
[[:Category:{{{itemclass5}}} item scripts | {{{itemclass5}}}]] }}

}
   |-
   ! valign="top" style="white-space: nowrap;" | Item(s) Applied to 

{{#if: Armor | | align="right" valign="top" | Armor {{#if: |
{{{itemtype2}}} }} {{#if: |
{{{itemtype3}}} }} {{#if: |
{{{itemtype4}}} }} {{#if: |
{{{itemtype5}}} }} {{#if: |
{{{itemtype6}}} }} {{#if: |
{{{itemtype7}}} }} {{#if: |
{{{itemtype8}}} }} |}}

   |-
   ! Alterable 
   | align="right" valign="top" style="white-space: nowrap;" | Yes 
   |-
   ! Light/Deep
   | align="right" valign="top" style="white-space: nowrap;" | Yes 
   |-

{{#if: | ! valign="top" | Feature(s) Altered | align="right" valign="top" | {{#if: |
{{{feature2}}} |}} {{#if: |
{{{feature3}}} |}} {{#if: |
{{{feature4}}} |}} {{#if: |
{{{feature5}}} |}} {{#if: |
{{{feature6}}} |}} {{#if: |
{{{feature7}}} |}} {{#if: |
{{{feature8}}} |}} |- |}} {{#if: Yes | ! valign="top" | Customizable | align="right" valign="top" style="white-space: nowrap;" | Yes |- |}} {{#if: Active armor appearance | ! valign="top" | Custom | align="right" valign="top" | Active armor appearance {{#if: Inactive armor appearance |
Inactive armor appearance |}} {{#if: Sprite color |
Sprite color |}} {{#if: |
{{{custom4}}} |}} {{#if: |
{{{custom5}}} |}} |- |}} {{#if: | ! valign="top" style="white-space: nowrap;" | Original Release Merchant | align="right" valign="top" style="white-space: nowrap;" | [[]] |- |}} {{#if: Duskruin | ! valign="top" style="white-space: nowrap;" | Original Release Venue | align="right" valign="top" | Duskruin |- |}} {{#if: 2020 | ! valign="top" style="white-space: nowrap;" | Original Release Year | align="right" valign="top" | 2020 |- |}} {{#if: | ! valign="top" style="white-space: nowrap;" | Quest Item | align="right" valign="top" | |- |}} {{#if: Yes | ! valign="top" | Tiered | align="right" valign="top" style="white-space: nowrap;" | Yes |- |}} {{#if: 4 | ! valign="top" | Number of Tiers | align="right" valign="top" style="white-space: nowrap;" | 4 |- |}} {{#if: Certificate | ! valign="top" | How to Unlock | align="right" valign="top" | Certificate {{#if: |
[[{{{unlock2}}}]] |}} |- |}} {{#if: | ! valign="top" | Legendary | align="right" valign="top" style="white-space: nowrap;" | |- |}} {{#if: | ! valign="top" | Demeanor-based | align="right" valign="top" style="white-space: nowrap;" | |- |}} {{#if: | ! valign="top" | Loresong | align="right" valign="top" style="white-space: nowrap;" | |- |}} {{#if: | ! valign="top" | Corresponding Item Scripts | align="right" valign="top" | [[]] {{#if: |
[[{{{corrscript2}}}]] |}} {{#if: |
[[{{{corrscript3}}}]] |}} {{#if: |
[[{{{corrscript4}}}]] |}} {{#if: |
[[{{{corrscript5}}}]] |}} |- |}} {{#if: | ! valign="top" | Attunement | align="right" valign="top" style="white-space: nowrap;" | |- |}} {{#if: | ! valign="top" | Attunes to | align="right" valign="top" style="white-space: nowrap;" | |- |}} {{#if: Yes | ! valign="top" | Affinity Needed | align="right" valign="top" style="white-space: nowrap;" | Yes |- |}} {{#if: | ! valign="top" | Spell | align="right" valign="top" style="white-space: nowrap;" | [[]] {{#if: |
[[{{{spell2}}}]] }} {{#if: |
[[{{{spell3}}}]] }} {{#if: |
[[{{{spell4}}}]] }} |- |}} {{#if: | ! valign="top" | Enhancive | align="right" valign="top" style="white-space: nowrap;" | |- |}} {{#if: | ! valign="top" | Eligible to be Swapped | align="right" valign="top" style="white-space: nowrap;" | |- |}} {{#if: Yes | ! valign="top" | Eligible to be Added | align="right" valign="top" style="white-space: nowrap;" | Yes |- |}} {{#if: | ! valign="top" | Restrictions | align="right" valign="top" | |- |}}

 |}

|} {{#if: | [[Category: {{{type2}}} item scripts]] }} {{#if: Armor | }} {{#if: | [[Category: {{{itemclass2}}} item scripts]] }} {{#if: | [[Category: {{{itemclass3}}} item scripts]] }} {{#if: | [[Category: {{{itemclass4}}} item scripts]] }} {{#if: | [[Category: {{{itemclass5}}} item scripts]] }} {{#if: | }} {{#if: | }} {{#if: | }} {{#if: Yes | }} {{#if: | }}

{{#if: APPLAUD | {{#if: NUZZLE | {{#if: PROD | {{#if: RUB | {{#if: WAVE | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: |
Item Verbs
APPLAUD {{#if: COVER |
    COVER }} {{#if: HUG |
    HUG }} {{#if: KISS |
    KISS }} 
NUZZLE {{#if: POINT |
    POINT }} {{#if: POKE |
    POKE }} {{#if: PRAY |
    PRAY }} 
PROD {{#if: PULL |
    PULL }} {{#if: PUNCH |
    PUNCH }} {{#if: PUSH |
    PUSH }} 
RUB {{#if: TAP |
    TAP }} {{#if: TOUCH |
    TOUCH }} {{#if: TURN |
    TURN }}
WAVE {{#if: |
   [[Verb:{{{verb18}}} | {{{verb18}}}]] }} {{#if:  |
   [[Verb:{{{verb19}}} | {{{verb19}}}]] }} {{#if:  |
   [[Verb:{{{verb20}}} | {{{verb20}}}]] }} 
[[Verb:{{{verb21}}} | {{{verb21}}}]] {{#if: |
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   [[Verb:{{{verb23}}} | {{{verb23}}}]] }} {{#if:  |
   [[Verb:{{{verb24}}} | {{{verb24}}}]] }} 
[[Verb:{{{verb25}}} | {{{verb25}}}]] {{#if: |
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   [[Verb:{{{verb28}}} | {{{verb28}}}]] }}
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   [[Verb:{{{verb40}}} | {{{verb40}}}]] }}