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Skeleton
{{#if: skeleton.jpg |
| ||||
| Level | 1 | |||
|---|---|---|---|---|
| Family | Humanoid family creatures | |||
| Body Type | Biped | |||
| Classification(s) | Corporeal undead{{#if: |
| |||
| Area(s) Found
{{#if: Glaise Cnoc Cemetery | |
Glaise Cnoc Cemetery{{#if: Icemule Environs |
| |||
}
|- ! BCS | align="right" valign="top" style="white-space: nowrap;" | Yes |- ! HP | align="right" valign="top" style="white-space: nowrap;" | 40 |- ! Speed | align="right" valign="top" style="white-space: nowrap;" | |- |} |-
{{#if: Glaise Cnoc Cemetery | }} {{#if: Icemule Environs | }} {{#if: The Graveyard | }} {{#if: | }} {{#if: | }} {{#if: | }} {{#if: | }} {{#if: | [[Category: {{{area8}}} creatures]] }} {{#if: Corporeal undead | }} {{#if: | }} {{#if: | [[Category: {{{otherclass3}}} creatures]] }}
| align="center" |{{#if: Broadsword | {{#if: Dagger | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: |
| Attack Attributes | |
|---|---|
| Physical Attacks | |
| Broadsword | align="right" valign="top" style="white-space: nowrap;" | 21 - 31 AS |}} |
| Dagger | align="right" valign="top" style="white-space: nowrap;" | 21 - 31 AS |}} |
| [[]] | align="right" valign="top" style="white-space: nowrap;" | AS |}} |
| [[{{{PA4}}}]] | align="right" valign="top" style="white-space: nowrap;" | {{{PAD}}} AS |}} |
| [[{{{PA5}}}]] | align="right" valign="top" style="white-space: nowrap;" | {{{PAE}}} AS |}} |
| [[{{{PA6}}}]] | align="right" valign="top" style="white-space: nowrap;" | {{{PAF}}} AS |}} |
| [[{{{PA7}}}]] | align="right" valign="top" style="white-space: nowrap;" | {{{PAG}}} AS |}} |
| [[{{{PA8}}}]] | align="right" valign="top" style="white-space: nowrap;" | {{{PAH}}} AS |}} |
| [[{{{PA9}}}]] | align="right" valign="top" style="white-space: nowrap;" | {{{PAI}}} AS |}} |
| [[{{{PA10}}}]] | align="right" valign="top" style="white-space: nowrap;" | {{{PAJ}}} AS |}} |
}
{{#if: | ! colspan=2 align=center | Bolt Spells |- | [[]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | AS |}} |- {{#if: | | [[{{{BT2}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTB}}} AS |}} |- |}} {{#if: | | [[{{{BT3}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTC}}} AS |}} |- |}} {{#if: | | [[{{{BT4}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTD}}} AS |}} |- |}} {{#if: | | [[{{{BT5}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTE}}} AS |}} |- |}} {{#if: | | [[{{{BT6}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTF}}} AS |}} |- |}} {{#if: | | [[{{{BT7}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTG}}} AS |}} |- |}} {{#if: | | [[{{{BT8}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTH}}} AS |}} |- |}} {{#if: | | [[{{{BT9}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTI}}} AS |}} |- |}} {{#if: | | [[{{{BT10}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTJ}}} AS |}} |- |}} |}} {{#if: | ! colspan=2 align=center | Warding Spells |- | [[]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | CS |- |}} {{#if: | | [[]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | CS |}} |- |}} {{#if: | | [[]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | CS |}} |- |}} {{#if: | | [[{{{WD4}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDD}}} CS |}} |- |}} {{#if: | | [[{{{WD5}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDE}}} CS |}} |- |}} {{#if: | | [[{{{WD6}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDF}}} CS |}} |- |}} {{#if: | | [[{{{WD7}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDG}}} CS |}} |- |}} {{#if: | | [[{{{WD8}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDH}}} CS |}} |- |}} {{#if: | | [[{{{WD9}}}]] |{{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDI}}} CS |}}
{{#if: || [[{{{WD10}}}]] | align="right" valign="top" style="white-space: nowrap;" | {{{WDJ}}} CS |}} |
}
{{#if: | ! colspan=2 align=center | Misc. Offensive Spells |- | [[]] | |- {{#if: | | [[{{{OS2}}}]] | |- |}} {{#if: | | [[{{{OS3}}}]] | |- |}} {{#if: | | [[{{{OS4}}}]] | |- |}} {{#if: | | [[{{{OS5}}}]] | |- |}} {{#if: | | [[{{{OS6}}}]] | |- |}} {{#if: | | [[{{{OS7}}}]] | |- |}} {{#if: | | [[{{{OS8}}}]] | |- |}} {{#if: | | [[{{{OS9}}}]] | |- |}} {{#if: | | [[{{{OS10}}}]] | |- |}} |}} {{#if: | ! colspan=2 align=center | Combat Maneuvers |- | [[]] | |- {{#if: | | [[]] | |- |}} {{#if: | | [[{{{MN3}}}]] | |- |}} {{#if: | | [[{{{MN4}}}]] | |- |}} {{#if: | | [[{{{MN5}}}]] | |- |}} {{#if: | | [[{{{MN6}}}]] | |- |}} {{#if: | | [[{{{MN7}}}]] | |- |}} {{#if: | | [[{{{MN8}}}]] | |- |}} {{#if: | | [[{{{MN9}}}]] | |- |}} {{#if: | | [[{{{MN10}}}]] | |- |}} |}} {{#if: | ! colspan=2 style="background:#ddd; white-space: nowrap; text-align: center;" | Special Offensive Abilities |- | | {{#if: | align="right" valign="top" style="white-space: nowrap;" | |}} |- {{#if: | | {{{AB2}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABB}}} |}} |- |}} {{#if: | | {{{AB3}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABC}}} |}} |- |}} {{#if: | | {{{AB4}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABD}}} |}} |- |}} {{#if: | | {{{AB5}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABE}}} |}} |- |}} {{#if: | | {{{AB6}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABF}}} |}} |- |}} {{#if: | | {{{AB7}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABG}}} |}} |- |}} {{#if: | | {{{AB8}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABH}}} |}} |- |}} {{#if: | | {{{AB9}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABI}}} |}} |- |}} {{#if: | | {{{AB10}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABJ}}} |}} |- |}} |}}
|}
|-
| align="center" |{{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: |
| Defense Attributes | |
|---|---|
| Armor | |
| 1 = None | 1N = None (natural) | 2 = Robes | 2N = Robes (natural) | 5 = Light Leather | 5N = Light Leather (natural) | 6 = Full Leather | 6N = Full Leather (natural) | 7 = Reinforced Leather | 7N = Reinforced Leather (natural) | 8 = Double Leather | 8N = Double Leather (natural) | 9 = Leather Breastplate | 9N = Leather Breastplate (natural) | 10 = Cuirbouilli Leather | 10N = Cuirbouilli Leather (natural) | 11 = Studded Leather | 11N = Studded Leather (natural) | 12 = Brigandine Armor | 12N = Brigandine Armor (natural) | 13 = Chain Mail | 13N = Chain Mail (natural) | 14 = Double Chain | 14N = Double Chain (natural) | 15 = Augmented Chain | 15N = Augmented Chain (natural) | 16 = Chain Hauberk | 16N = Chain Hauberk (natural) | 17 = Metal Breastplate | 17N = Metal Breastplate (natural) | 18 = Augmented Plate | 18N = Augmented Plate (natural) | 19 = Half Plate | 19N = Half Plate (natural) | 20 = Full Plate | 20N = Full Plate (natural) | ? }} | ASG 5 |
| Immunities | |
| [[]] | |
| [[{{{IMM2}}}]] | |
| [[{{{IMM3}}}]] | |
| [[{{{IMM4}}}]] | |
| [[{{{IMM5}}}]] | |
| [[{{{IMM6}}}]] | |
| [[{{{IMM7}}}]] | |
| [[{{{IMM8}}}]] | |
| [[{{{IMM9}}}]] | |
| [[{{{IMM10}}}]] | |
| [[{{{IMM11}}}]] | |
| [[{{{IMM12}}}]] | |
| [[{{{IMM13}}}]] | |
| [[{{{IMM14}}}]] | |
| [[{{{IMM15}}}]] | |
}
! colspan=2 align=center | Defensive Strength (DS) |- | Melee | align="right" valign="top" style="white-space: nowrap;"| 1 |- | Ranged | align="right" valign="top" style="white-space: nowrap;"| |- | Bolt | align="right" valign="top" style="white-space: nowrap;"| -1 |- ! colspan=2 align=center | Unarmed Defense Factor |- | UDF | align="right" valign="top" style="white-space: nowrap;"| 33 |- ! colspan=2 align=center | Target Defense (TD) |- | Bard Base | align="right" valign="top" style="white-space: nowrap;"| 3 |- | Cleric Base | align="right" valign="top" style="white-space: nowrap;"| 3 |- | Empath Base | align="right" valign="top" style="white-space: nowrap;"| 3 |- | Paladin Base | align="right" valign="top" style="white-space: nowrap;"| 3 |- | Ranger Base | align="right" valign="top" style="white-space: nowrap;"| 3 |- | Sorcerer Base | align="right" valign="top" style="white-space: nowrap;"| 3 |- | Wizard Base | align="right" valign="top" style="white-space: nowrap;"| 3 |- | Minor Elemental | align="right" valign="top" style="white-space: nowrap;"| 3 |- | Major Elemental | align="right" valign="top" style="white-space: nowrap;"| 3 |- | Minor Spiritual | align="right" valign="top" style="white-space: nowrap;"| 3 |- | Major Spiritual | align="right" valign="top" style="white-space: nowrap;"| 3 |- | Minor Mental | align="right" valign="top" style="white-space: nowrap;"| 3 |-
{{#if: |
! colspan=2 align=center | Defensive Spells |- | colspan=2 | [[]] |-
{{#if: |
| colspan=2 | [[]] |- |}}
{{#if: |
| colspan=2 | [[]] |- |}}
{{#if: |
| colspan=2 | [[]] |- |}}
{{#if: |
| colspan=2 | [[]] |- |}}
{{#if: |
| colspan=2 | [[{{{DSP6}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP7}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP8}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP9}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP10}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP11}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP12}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP13}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP14}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP15}}}]]
|- |}}
|}} {{#if: |
! colspan=2 align=center | Special Defensive Abilities |- | colspan=2 | |-
{{#if: |
| colspan=2 | {{{SDA2}}}
|- |}}
{{#if: |
| colspan=2 | {{{SDA3}}}
|- |}}
{{#if: |
| colspan=2 | {{{SDA4}}}
|- |}}
{{#if: |
| colspan=2 | {{{SDA5}}}
|- |}}
{{#if: |
| colspan=2 | {{{SDA6}}}
|- |}}
{{#if: |
| colspan=2 | {{{SDA7}}}
|- |}}
{{#if: |
| colspan=2 | {{{SDA8}}}
|- |}}
{{#if: |
| colspan=2 | {{{SDA9}}}
|- |}}
{{#if: |
| colspan=2 | {{{SDA10}}}
|- |}}
|}}
|} |- | align="center" |{{#ifeq: Yes | no | | {{#ifeq: Yes | no | | {{#ifeq: Yes | no | | {{#ifeq: Yes | no | | {{#ifeq: skeleton bone | no | | {{#ifeq: | no | |
| Treasure Attributes | |
|---|---|
| Coins | Yes}} |
| Gems | Yes}} |
| Magic Items | Yes}} |
| Boxes | Yes}} |
| Skin | skeleton bone}} |
| Other | }} |
|- |}
The skeleton clatters noisily about as if lost in the world of the living. Bleached bones, barely connected by stiff, crystallized tendons, tell a story of flesh long rotted away. Cockroaches, maggots and other insect types, perhaps still feeding on the rotting remains of the brain of the skeleton, scuttle and slither liberally in and out of the cranial sockets.
Hunting strategies
Hunting skeletons is fairly simple, especially on the eastern end of the Graveyard in the landing as they have lower than normal defenses against both physical and bolt attacks.
Other information
This section has not been added yet; please add to it now!
References
| Near-level creatures - edit | ||||||||||
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