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Shield Trample
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Category | |||||||
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! valign="top" | Subcategory
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{{#if: Setup |
! valign="top" | Type
| align="right" valign="top" | Setup
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{{#if: 4s |
! valign="top" | Roundtime
| align="right" valign="top" | 4s
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{{#if: 14 |
! valign="top" | Stamina Cost
| align="right" valign="top" | 14
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! valign="top" | Mana Cost
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! valign="top" | Cooldown
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{{#if: |
! valign="top" | Recovery
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{{#if: |
! valign="top" | Hostile
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! valign="top" | Targets
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{{#if: Left hand |
! valign="top" style="white-space:nowrap" | Offensive Gear
| align="right" valign="top" | Left hand
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! valign="top" style="white-space:nowrap" | Defensive Gear
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{{#if: Smaller shields provide a penalty to success chances. |
! valign="top" style="white-space:nowrap" | Requirements
| align="right" valign="top" | Smaller shields provide a penalty to success chances.
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{{#if: Flares/Spikes Enabled
Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Shield Size Modifiers
Racial Size Modifiers
Target Stance Bonus |
! valign="top" style="white-space: nowrap;" | Attributes
| align="right" valign="top" | Flares/Spikes Enabled
Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Shield Size Modifiers
Racial Size Modifiers
Target Stance Bonus
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! valign="top" style style="white-space: nowrap;" | Available To | valign="top" style="text-align: right;" | Warriors, Paladins |-
{{#if: Shield Specializations |
! valign="top" style="white-space:nowrap" | Available In
| align="right" valign="top" | Shield Specializations {{#if: |
[[{{{availablein2}}}]] }}
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{{#if: |
! valign="top" style="white-space:nowrap" | Prerequisites
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{{#if: |
! valign="top" style="white-space:nowrap" | Points
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|}{{#ifeq: {{{categories}}} | no ||}} {{#if: Shield Specializations | }} {{#if: | [[Category: {{{availablein2}}}]] }} {{#if: Setup | }}
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Description
Instead of attempting to wound your foes with a shield charge, you have learned how to best send them careening into one another, knocking them down and sowing havoc on the battlefield.
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Reaction Trigger
{{{reaction}}}
|}} {{#if: If you are successful upon attacking your primary target, it will be sent careening into another foe on the battlefield before falling to the ground. If a secondary maneuver check is passed, that foe will also be knocked down. All foes successfully affected by this maneuver will suffer Roundtime. Applies Vulnerable for (15 + (Rank * 5)) seconds and Staggered for (5 + (Success Margin / 6)) seconds to any target hit. |
Mechanics
If you are successful upon attacking your primary target, it will be sent careening into another foe on the battlefield before falling to the ground. If a secondary maneuver check is passed, that foe will also be knocked down. All foes successfully affected by this maneuver will suffer Roundtime. Applies Vulnerable for (15 + (Rank * 5)) seconds and Staggered for (5 + (Success Margin / 6)) seconds to any target hit.
|}} {{#if: ===Messaging===
Kerl raises his krodera wall shield and charges headlong towards a half-krolvin highwayman! [Roll result: 145 (open d100: 26)] Kerl's charge connects! Kerl slams into the half-krolvin highwayman, who is sent careening headlong into a nearby group of combatants as he falls to the ground! A half-elven bandit is struck! [Roll result: 220 (open d100: 101)] The half-elven bandit is knocked to the ground! A gnomish brigand is struck! [Roll result: 166 (open d100: 47)] The gnomish brigand is knocked to the ground!
Resources
Additional Information
Messaging
Kerl raises his krodera wall shield and charges headlong towards a half-krolvin highwayman! [Roll result: 145 (open d100: 26)] Kerl's charge connects! Kerl slams into the half-krolvin highwayman, who is sent careening headlong into a nearby group of combatants as he falls to the ground! A half-elven bandit is struck! [Roll result: 220 (open d100: 101)] The half-elven bandit is knocked to the ground! A gnomish brigand is struck! [Roll result: 166 (open d100: 47)] The gnomish brigand is knocked to the ground!
Resources
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