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Horned vor'taz
{{#if: Horned_vor%27taz_Colored.jpg |
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| Level | 48 | |||
|---|---|---|---|---|
| Family | Vor'taz family creatures | |||
| Body Type | Biped | |||
| Classification(s) | Living{{#if: Magical |
| |||
| Area(s) Found
{{#if: Gyldemar Forest | |
Gyldemar Forest{{#if: |
| |||
}
|- ! BCS | align="right" valign="top" style="white-space: nowrap;" | Yes |- ! HP | align="right" valign="top" style="white-space: nowrap;" | 400 |- ! Speed | align="right" valign="top" style="white-space: nowrap;" | |- |} |-
{{#if: Gyldemar Forest | }} {{#if: | }} {{#if: | }} {{#if: | }} {{#if: | }} {{#if: | }} {{#if: | }} {{#if: | [[Category: {{{area8}}} creatures]] }} {{#if: Living | }} {{#if: Magical | }} {{#if: | [[Category: {{{otherclass3}}} creatures]] }}
| align="center" |{{#if: Charge | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: |
| Attack Attributes | |
|---|---|
| Physical Attacks | |
| Charge | align="right" valign="top" style="white-space: nowrap;" | 290 - 296 AS |}} |
| [[]] | align="right" valign="top" style="white-space: nowrap;" | AS |}} |
| [[]] | align="right" valign="top" style="white-space: nowrap;" | AS |}} |
| [[{{{PA4}}}]] | align="right" valign="top" style="white-space: nowrap;" | {{{PAD}}} AS |}} |
| [[{{{PA5}}}]] | align="right" valign="top" style="white-space: nowrap;" | {{{PAE}}} AS |}} |
| [[{{{PA6}}}]] | align="right" valign="top" style="white-space: nowrap;" | {{{PAF}}} AS |}} |
| [[{{{PA7}}}]] | align="right" valign="top" style="white-space: nowrap;" | {{{PAG}}} AS |}} |
| [[{{{PA8}}}]] | align="right" valign="top" style="white-space: nowrap;" | {{{PAH}}} AS |}} |
| [[{{{PA9}}}]] | align="right" valign="top" style="white-space: nowrap;" | {{{PAI}}} AS |}} |
| [[{{{PA10}}}]] | align="right" valign="top" style="white-space: nowrap;" | {{{PAJ}}} AS |}} |
}
{{#if: | ! colspan=2 align=center | Bolt Spells |- | [[]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | AS |}} |- {{#if: | | [[{{{BT2}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTB}}} AS |}} |- |}} {{#if: | | [[{{{BT3}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTC}}} AS |}} |- |}} {{#if: | | [[{{{BT4}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTD}}} AS |}} |- |}} {{#if: | | [[{{{BT5}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTE}}} AS |}} |- |}} {{#if: | | [[{{{BT6}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTF}}} AS |}} |- |}} {{#if: | | [[{{{BT7}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTG}}} AS |}} |- |}} {{#if: | | [[{{{BT8}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTH}}} AS |}} |- |}} {{#if: | | [[{{{BT9}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTI}}} AS |}} |- |}} {{#if: | | [[{{{BT10}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTJ}}} AS |}} |- |}} |}} {{#if: Sun Burst (609) | ! colspan=2 align=center | Warding Spells |- | Sun Burst (609) | {{#if: 225 | align="right" valign="top" style="white-space: nowrap;" | 225 CS |- |}} {{#if: | | [[]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | CS |}} |- |}} {{#if: | | [[]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | CS |}} |- |}} {{#if: | | [[{{{WD4}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDD}}} CS |}} |- |}} {{#if: | | [[{{{WD5}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDE}}} CS |}} |- |}} {{#if: | | [[{{{WD6}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDF}}} CS |}} |- |}} {{#if: | | [[{{{WD7}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDG}}} CS |}} |- |}} {{#if: | | [[{{{WD8}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDH}}} CS |}} |- |}} {{#if: | | [[{{{WD9}}}]] |{{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDI}}} CS |}}
{{#if: || [[{{{WD10}}}]] | align="right" valign="top" style="white-space: nowrap;" | {{{WDJ}}} CS |}} |
}
{{#if: Call Swarm (615) | ! colspan=2 align=center | Misc. Offensive Spells |- | Call Swarm (615) | |- {{#if: Sounds (607) | | Sounds (607) | |- |}} {{#if: Spirit Strike (117) | | Spirit Strike (117) | |- |}} {{#if: Tangleweed (610) | | Tangleweed (610) | |- |}} {{#if: | | [[]] | |- |}} {{#if: | | [[{{{OS6}}}]] | |- |}} {{#if: | | [[{{{OS7}}}]] | |- |}} {{#if: | | [[{{{OS8}}}]] | |- |}} {{#if: | | [[{{{OS9}}}]] | |- |}} {{#if: | | [[{{{OS10}}}]] | |- |}} |}} {{#if: | ! colspan=2 align=center | Combat Maneuvers |- | [[]] | |- {{#if: | | [[]] | |- |}} {{#if: | | [[{{{MN3}}}]] | |- |}} {{#if: | | [[{{{MN4}}}]] | |- |}} {{#if: | | [[{{{MN5}}}]] | |- |}} {{#if: | | [[{{{MN6}}}]] | |- |}} {{#if: | | [[{{{MN7}}}]] | |- |}} {{#if: | | [[{{{MN8}}}]] | |- |}} {{#if: | | [[{{{MN9}}}]] | |- |}} {{#if: | | [[{{{MN10}}}]] | |- |}} |}} {{#if: | ! colspan=2 style="background:#ddd; white-space: nowrap; text-align: center;" | Special Offensive Abilities |- | | {{#if: | align="right" valign="top" style="white-space: nowrap;" | |}} |- {{#if: | | {{{AB2}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABB}}} |}} |- |}} {{#if: | | {{{AB3}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABC}}} |}} |- |}} {{#if: | | {{{AB4}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABD}}} |}} |- |}} {{#if: | | {{{AB5}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABE}}} |}} |- |}} {{#if: | | {{{AB6}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABF}}} |}} |- |}} {{#if: | | {{{AB7}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABG}}} |}} |- |}} {{#if: | | {{{AB8}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABH}}} |}} |- |}} {{#if: | | {{{AB9}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABI}}} |}} |- |}} {{#if: | | {{{AB10}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABJ}}} |}} |- |}} |}}
|}
|-
| align="center" |{{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: |
| Defense Attributes | |
|---|---|
| Armor | |
| 1 = None | 1N = None (natural) | 2 = Robes | 2N = Robes (natural) | 5 = Light Leather | 5N = Light Leather (natural) | 6 = Full Leather | 6N = Full Leather (natural) | 7 = Reinforced Leather | 7N = Reinforced Leather (natural) | 8 = Double Leather | 8N = Double Leather (natural) | 9 = Leather Breastplate | 9N = Leather Breastplate (natural) | 10 = Cuirbouilli Leather | 10N = Cuirbouilli Leather (natural) | 11 = Studded Leather | 11N = Studded Leather (natural) | 12 = Brigandine Armor | 12N = Brigandine Armor (natural) | 13 = Chain Mail | 13N = Chain Mail (natural) | 14 = Double Chain | 14N = Double Chain (natural) | 15 = Augmented Chain | 15N = Augmented Chain (natural) | 16 = Chain Hauberk | 16N = Chain Hauberk (natural) | 17 = Metal Breastplate | 17N = Metal Breastplate (natural) | 18 = Augmented Plate | 18N = Augmented Plate (natural) | 19 = Half Plate | 19N = Half Plate (natural) | 20 = Full Plate | 20N = Full Plate (natural) | ? }} | ASG 12N |
| Immunities | |
| [[]] | |
| [[{{{IMM2}}}]] | |
| [[{{{IMM3}}}]] | |
| [[{{{IMM4}}}]] | |
| [[{{{IMM5}}}]] | |
| [[{{{IMM6}}}]] | |
| [[{{{IMM7}}}]] | |
| [[{{{IMM8}}}]] | |
| [[{{{IMM9}}}]] | |
| [[{{{IMM10}}}]] | |
| [[{{{IMM11}}}]] | |
| [[{{{IMM12}}}]] | |
| [[{{{IMM13}}}]] | |
| [[{{{IMM14}}}]] | |
| [[{{{IMM15}}}]] | |
}
! colspan=2 align=center | Defensive Strength (DS) |- | Melee | align="right" valign="top" style="white-space: nowrap;"| |- | Ranged | align="right" valign="top" style="white-space: nowrap;"| 165 |- | Bolt | align="right" valign="top" style="white-space: nowrap;"| 202 |- ! colspan=2 align=center | Unarmed Defense Factor |- | UDF | align="right" valign="top" style="white-space: nowrap;"| |- ! colspan=2 align=center | Target Defense (TD) |- | Bard Base | align="right" valign="top" style="white-space: nowrap;"| 160 - 183 |- | Cleric Base | align="right" valign="top" style="white-space: nowrap;"| 174 - 193 |- | Empath Base | align="right" valign="top" style="white-space: nowrap;"| 182 - 195 |- | Paladin Base | align="right" valign="top" style="white-space: nowrap;"| |- | Ranger Base | align="right" valign="top" style="white-space: nowrap;"| 166 |- | Sorcerer Base | align="right" valign="top" style="white-space: nowrap;"| 202 |- | Wizard Base | align="right" valign="top" style="white-space: nowrap;"| |- | Minor Elemental | align="right" valign="top" style="white-space: nowrap;"| 208 |- | Major Elemental | align="right" valign="top" style="white-space: nowrap;"| |- | Minor Spiritual | align="right" valign="top" style="white-space: nowrap;"| 192 |- | Major Spiritual | align="right" valign="top" style="white-space: nowrap;"| |- | Minor Mental | align="right" valign="top" style="white-space: nowrap;"| |-
{{#if: Natural Colors (601) |
! colspan=2 align=center | Defensive Spells |- | colspan=2 | Natural Colors (601) |-
{{#if: Phoen's Strength (606) |
| colspan=2 | Phoen's Strength (606) |- |}}
{{#if: Self Control (613) |
| colspan=2 | Self Control (613) |- |}}
{{#if: Spirit Defense (103) |
| colspan=2 | Spirit Defense (103) |- |}}
{{#if: Spirit Warding I (101) |
| colspan=2 | Spirit Warding I (101) |- |}}
{{#if: Spirit Warding II (107) |
| colspan=2 | Spirit Warding II (107) |- |}}
{{#if: |
| colspan=2 | [[{{{DSP7}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP8}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP9}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP10}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP11}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP12}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP13}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP14}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP15}}}]]
|- |}}
|}} {{#if: |
! colspan=2 align=center | Special Defensive Abilities |- | colspan=2 | |-
{{#if: |
| colspan=2 | {{{SDA2}}}
|- |}}
{{#if: |
| colspan=2 | {{{SDA3}}}
|- |}}
{{#if: |
| colspan=2 | {{{SDA4}}}
|- |}}
{{#if: |
| colspan=2 | {{{SDA5}}}
|- |}}
{{#if: |
| colspan=2 | {{{SDA6}}}
|- |}}
{{#if: |
| colspan=2 | {{{SDA7}}}
|- |}}
{{#if: |
| colspan=2 | {{{SDA8}}}
|- |}}
{{#if: |
| colspan=2 | {{{SDA9}}}
|- |}}
{{#if: |
| colspan=2 | {{{SDA10}}}
|- |}}
|}}
|} |- | align="center" |{{#ifeq: Yes | no | | {{#ifeq: Yes | no | | {{#ifeq: Yes | no | | {{#ifeq: Yes | no | | {{#ifeq: a vor'taz horn, a shiny vor'taz horn | no | | {{#ifeq: Glowing violet essence dust | no | |
| Treasure Attributes | |
|---|---|
| Coins | Yes}} |
| Gems | Yes}} |
| Magic Items | Yes}} |
| Boxes | Yes}} |
| Skin | a vor'taz horn, a shiny vor'taz horn}} |
| Other | Glowing violet essence dust}} |
|- |}
His fanged mouth frothing and snapping at the air, the horned vor'taz glares about with hate-filled eyes. Greater than the size of a human, the frame of the vor'taz is covered in dull grey flesh which is spotted with wart-like bumps. Affixed to his heavily muscled neck, the bony skull of the vor'taz supports a cruel horn which slashes back and forth in a menacing fashion.
Hunting strategies
- A vor'taz cannot use its primary attack, a charge, without a leg. Although, they are still capable of casting spells.
- To eliminate a vor'taz's spell casting ability, simply remove the right arm.
- Vor'taz often walk around with Spirit Strike (117) cast upon themselves. Be careful of their first attack.
- Vor'taz spells are all nature-based. Having a ranger imbue armor with resistance to nature will help against some of their spells.
Other information
The horned vor'taz inhabits the northern sections of Gyldemar Road, north of Sylvarraend, although they are typically on the bottom of the cliff where the lesser and greater faeroth reside. Sometimes the vor'taz and the faeroth overlap territories, however, the faeroth will never go to the bottom of the cliff.
- Vor'taz are immune to attacks made with non-magical weapons.
- Typical vor'taz horns are normal skins, while shiny vor'taz horns are imbeddable.
- The vor'taz are very hard to skin.
- Vor'taz are good subjects for rogues training in subdue or cheapshots.
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