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Haymaker

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{{#if: CMAN |
Haymaker
Mnemonic [haymaker]
Activating Verb CMAN
}

{{#if: |

Category

}

{{#if: | ! valign="top" | Subcategory | align="right" valign="top" | |- |}} {{#if: Setup | ! valign="top" | Type | align="right" valign="top" | Setup |- |}} {{#if: 3s | ! valign="top" | Roundtime | align="right" valign="top" | 3s |- |}} {{#if: 9 | ! valign="top" | Stamina Cost | align="right" valign="top" | 9 |- |}} {{#if: | ! valign="top" | Mana Cost | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Cooldown | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Recovery | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Hostile | align="right" valign="top" | |- |}} {{#if: Head | ! valign="top" | Targets | align="right" valign="top" | Head |- |}} {{#if: Right hand, arm accessory, or armor covering the arms | ! valign="top" style="white-space:nowrap" | Offensive Gear | align="right" valign="top" | Right hand, arm accessory, or armor covering the arms |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Defensive Gear | align="right" valign="top" | |- |}} {{#if: An empty right hand (or holding a brawling weapon in it). Training in Brawling is recommended. | ! valign="top" style="white-space:nowrap" | Requirements | align="right" valign="top" | An empty right hand (or holding a brawling weapon in it). Training in Brawling is recommended. |- |}} {{#if:
Flares/Spikes Enabled
Height Check
Hostile
Initiator Stance Penalty
Racial Size Modifiers
Shield Defensive Bonus
Target Stance Bonus
| ! valign="top" style="white-space: nowrap;" | Attributes | align="right" valign="top" |
Flares/Spikes Enabled
Height Check
Hostile
Initiator Stance Penalty
Racial Size Modifiers
Shield Defensive Bonus
Target Stance Bonus
|- |}}

   ! valign="top" style style="white-space: nowrap;" | Available To
   | valign="top" style="text-align: right;" | Warriors, Monks
   |-

{{#if: | ! valign="top" style="white-space:nowrap" | Available In | align="right" valign="top" | [[{{{availablein}}}]] {{#if: |
[[{{{availablein2}}}]] }} |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Prerequisites | align="right" valign="top" | |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Points | align="right" valign="top" | |- |}}

 |}

|}{{#ifeq: {{{categories}}} | no ||}} {{#if: | [[Category: {{{availablein}}}]] }} {{#if: | [[Category: {{{availablein2}}}]] }} {{#if: Setup | }}

Rank Cost/acquired at
1 - | |  
2 4
 }}{{ #ifeq: 6 | - | |  
3 6
 }}{{ #ifeq: 8 | - | |  
4 8
 }}{{ #ifeq: 10 | - | |  
5 10 }}
{{#if: Attempt to daze your opponent with a roundhouse punch to the head. |

Description

Attempt to daze your opponent with a roundhouse punch to the head.

 |
}} {{#if: |

Reaction Trigger

{{{reaction}}}

 |
}} {{#if: Maneuver a target with a punch to the head. Applies Confused to the target for (5 + (Rank * 2)) seconds and Staggered for (Success Margin / 10) seconds. |

Mechanics

Maneuver a target with a punch to the head. Applies Confused to the target for (5 + (Rank * 2)) seconds and Staggered for (Success Margin / 10) seconds.

 |
}} {{#if: This maneuver uses the height system already present in AMBUSH. Barehanded attacks give the opportunity for the attacker's arm armor to flare.

Messaging

Success:

[Roll result: 126 (open d100: 32) Bonus: 10]
You clench your right fist and bring your arm back for a roundhouse punch aimed at Target!
Your punch catches Target square in the face! He reels backwards in pain!
...6 points of damage!
Roundtime: 5 sec.
[Roll result: 182 (open d100: 31)]
Attacker clenches his right fist and brings his arm back for a roundhouse punch aimed at you!
Attacker's punch catches you square in the face! You reel backwards in pain and then fall to the ground!
...20 points of damage!
Roundtime: 8 sec.
[Roll result: 237 (open d100: 123) Penalties: 0]
You clench your right fist and bring your arm back for a roundhouse punch aimed at Target!
Perfect connect! Target's head snaps back as he drops to the ground like a sack of potatoes!
...20 points of damage!
Roundtime: 5 sec.

Failure:

[Roll result: 90 (open d100: 33)]
Attacker clenches his right fist and brings his arm back for a roundhouse punch aimed at you!
You manage to deflect Attacker's blow in the nick of time!
Roundtime: 2 sec.
|

Additional Information

This maneuver uses the height system already present in AMBUSH. Barehanded attacks give the opportunity for the attacker's arm armor to flare.

Messaging

Success:

[Roll result: 126 (open d100: 32) Bonus: 10]
You clench your right fist and bring your arm back for a roundhouse punch aimed at Target!
Your punch catches Target square in the face! He reels backwards in pain!
...6 points of damage!
Roundtime: 5 sec.
[Roll result: 182 (open d100: 31)]
Attacker clenches his right fist and brings his arm back for a roundhouse punch aimed at you!
Attacker's punch catches you square in the face! You reel backwards in pain and then fall to the ground!
...20 points of damage!
Roundtime: 8 sec.
[Roll result: 237 (open d100: 123) Penalties: 0]
You clench your right fist and bring your arm back for a roundhouse punch aimed at Target!
Perfect connect! Target's head snaps back as he drops to the ground like a sack of potatoes!
...20 points of damage!
Roundtime: 5 sec.

Failure:

[Roll result: 90 (open d100: 33)]
Attacker clenches his right fist and brings his arm back for a roundhouse punch aimed at you!
You manage to deflect Attacker's blow in the nick of time!
Roundtime: 2 sec.
 |
}}

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