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Combat Mobility

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{{#if: CMAN |
Combat Mobility
Mnemonic [mobility]
Activating Verb CMAN
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{{#if: |

Category

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{{#if: | ! valign="top" | Subcategory | align="right" valign="top" | |- |}} {{#if: Passive | ! valign="top" | Type | align="right" valign="top" | Passive |- |}} {{#if: | ! valign="top" | Roundtime | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Stamina Cost | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Mana Cost | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Cooldown | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Recovery | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Hostile | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Targets | align="right" valign="top" | |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Offensive Gear | align="right" valign="top" | |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Defensive Gear | align="right" valign="top" | |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Requirements | align="right" valign="top" | |- |}} {{#if: | ! valign="top" style="white-space: nowrap;" | Attributes | align="right" valign="top" | {{{attributes}}} |- |}}

   ! valign="top" style style="white-space: nowrap;" | Available To
   | valign="top" style="text-align: right;" | Warriors, Rogues, Monks
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{{#if: | ! valign="top" style="white-space:nowrap" | Available In | align="right" valign="top" | [[{{{availablein}}}]] {{#if: |
[[{{{availablein2}}}]] }} |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Prerequisites | align="right" valign="top" | |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Points | align="right" valign="top" | |- |}}

 |}

|}{{#ifeq: {{{categories}}} | no ||}} {{#if: | [[Category: {{{availablein}}}]] }} {{#if: | [[Category: {{{availablein2}}}]] }} {{#if: Passive | }}

Rank Cost/acquired at
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{{#if: Your quick reflexes allow you to quickly stand up when attacked. |

Description

Your quick reflexes allow you to quickly stand up when attacked.

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Reaction Trigger

{{{reaction}}}

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}} {{#if: The Combat Mobility maneuver works automatically when you are attacked. If you are not in a standing position, you will automatically attempt to stand up before your opponent can attack you. Combat Mobility will not activate if you are stunned, webbed, bound, or otherwise immobilized. However, it will activate if you are free of these hindrances, even if you are in roundtime. This maneuver costs no stamina to activate. |

Mechanics

The Combat Mobility maneuver works automatically when you are attacked. If you are not in a standing position, you will automatically attempt to stand up before your opponent can attack you. Combat Mobility will not activate if you are stunned, webbed, bound, or otherwise immobilized. However, it will activate if you are free of these hindrances, even if you are in roundtime. This maneuver costs no stamina to activate.

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}} {{#if: This maneuver only guarantees an attempt to stand up, not the actual standing result. Failure to stand could be due to injuries, encumbrance, armor (under)training, etc. Combat Mobility can be toggled off and on by using CMAN MOBILITY OFF/ON. |

Additional Information

This maneuver only guarantees an attempt to stand up, not the actual standing result. Failure to stand could be due to injuries, encumbrance, armor (under)training, etc.

Combat Mobility can be toggled off and on by using CMAN MOBILITY OFF/ON.

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}}

Messaging

Successful stand:

PR>
A Grimswarm troll marauder's flesh wounds regenerate slowly.
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
A Grimswarm troll marauder swings a backsword at you!
  AS: +161 vs DS: +198 with AvD: +32 + d100 roll: +50 = +45
  A clean miss.

Activation, but failure to stand:

>Sensing an impending attack, you try to leap to your feet but can't quite build up the necessary momentum!

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