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Armored Evasion
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{{#if: | ! valign="top" | Subcategory | align="right" valign="top" | |- |}} {{#if: Passive Buff | ! valign="top" | Type | align="right" valign="top" | Passive Buff |- |}} {{#if: | ! valign="top" | Roundtime | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Stamina Cost | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Mana Cost | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Cooldown | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Recovery | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Hostile | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Targets | align="right" valign="top" | |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Offensive Gear | align="right" valign="top" | |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Defensive Gear | align="right" valign="top" | |- |}} {{#if: None | ! valign="top" style="white-space:nowrap" | Requirements | align="right" valign="top" | None |- |}} {{#if: | ! valign="top" style="white-space: nowrap;" | Attributes | align="right" valign="top" | {{{attributes}}} |- |}}
! valign="top" style style="white-space: nowrap;" | Available To | valign="top" style="text-align: right;" | Rogues |-
{{#if: Armor Specializations |
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| align="right" valign="top" | Armor Specializations {{#if: |
[[{{{availablein2}}}]] }}
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! valign="top" style="white-space:nowrap" | Prerequisites
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! valign="top" style="white-space:nowrap" | Points
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|}{{#ifeq: {{{categories}}} | no ||}} {{#if: Armor Specializations | }} {{#if: | [[Category: {{{availablein2}}}]] }} {{#if: Passive Buff | }}
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Description
Adjusts a person's armor so that it is better fitted for dodging attacks.
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Reaction Trigger
{{{reaction}}}
|}} {{#if: Reduces the Armor Action Penalty by (Rank * (7 - Armor Group)) / 2. |
Mechanics
Reduces the Armor Action Penalty by (Rank * (7 - Armor Group)) / 2.
|}} {{#if: Armored evasion increases defense against (but not limited to) Spike Thorn, Quake, Roa'ter Burrows, Earthen Fury, lava golem blob attacks, minotaur charges, and anything involving a standard maneuver roll. Additionally, Armored Evasion reduces the Armor's Action Penalty as it pertains to the Evade DS calculation. Since PSM3, An armor’s action penalty can be a positive value.
| Armor Action Penalty Reduction | |||||
|---|---|---|---|---|---|
| Armor Group | Rank | ||||
| 1 | 2 | 3 | 4 | 5 | |
| (1) Cloth | 3 | 6 | 9 | 12 | 15 |
| (2) Leather | 2 | 5 | 7 | 10 | 12 |
| (3) Scale | 2 | 4 | 6 | 8 | 10 |
| (4) Chain | 1 | 3 | 4 | 6 | 7 |
| (5) Plate | 1 | 2 | 3 | 4 | 5 |
Messaging
- Application
>armor evasion milque You adjust your gold chainmail kirtle, improving its comfort and maneuverability. Roundtime: 5 sec.
- Ending
Your adjective noun shifts out of place and feels much less comfortable than before.
Resources
Additional Information
Armored evasion increases defense against (but not limited to) Spike Thorn, Quake, Roa'ter Burrows, Earthen Fury, lava golem blob attacks, minotaur charges, and anything involving a standard maneuver roll.
Additionally, Armored Evasion reduces the Armor's Action Penalty as it pertains to the Evade DS calculation. Since PSM3, An armor’s action penalty can be a positive value.
| Armor Action Penalty Reduction | |||||
|---|---|---|---|---|---|
| Armor Group | Rank | ||||
| 1 | 2 | 3 | 4 | 5 | |
| (1) Cloth | 3 | 6 | 9 | 12 | 15 |
| (2) Leather | 2 | 5 | 7 | 10 | 12 |
| (3) Scale | 2 | 4 | 6 | 8 | 10 |
| (4) Chain | 1 | 3 | 4 | 6 | 7 |
| (5) Plate | 1 | 2 | 3 | 4 | 5 |
Messaging
- Application
>armor evasion milque You adjust your gold chainmail kirtle, improving its comfort and maneuverability. Roundtime: 5 sec.
- Ending
Your adjective noun shifts out of place and feels much less comfortable than before.
Resources
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