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Haymaker
{{#if: CMAN |
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Category | |||||||
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{{#if: |
! valign="top" | Subcategory
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{{#if: Setup |
! valign="top" | Type
| align="right" valign="top" | Setup
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{{#if: 3s |
! valign="top" | Roundtime
| align="right" valign="top" | 3s
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{{#if: 9 |
! valign="top" | Stamina Cost
| align="right" valign="top" | 9
|-
|}}
{{#if: |
! valign="top" | Mana Cost
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{{#if: |
! valign="top" | Cooldown
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{{#if: |
! valign="top" | Recovery
| align="right" valign="top" |
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{{#if: |
! valign="top" | Hostile
| align="right" valign="top" |
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{{#if: Head |
! valign="top" | Targets
| align="right" valign="top" | Head
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|}}
{{#if: Right hand, arm accessory, or armor covering the arms |
! valign="top" style="white-space:nowrap" | Offensive Gear
| align="right" valign="top" | Right hand, arm accessory, or armor covering the arms
|-
|}}
{{#if: |
! valign="top" style="white-space:nowrap" | Defensive Gear
| align="right" valign="top" |
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{{#if: An empty right hand (or holding a brawling weapon in it). Training in Brawling is recommended. |
! valign="top" style="white-space:nowrap" | Requirements
| align="right" valign="top" | An empty right hand (or holding a brawling weapon in it). Training in Brawling is recommended.
|-
|}}
{{#if:
Flares/Spikes Enabled
Height Check
Hostile
Initiator Stance Penalty
Racial Size Modifiers
Shield Defensive Bonus
Target Stance Bonus
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! valign="top" style="white-space: nowrap;" | Attributes
| align="right" valign="top" |
Flares/Spikes Enabled
Height Check
Hostile
Initiator Stance Penalty
Racial Size Modifiers
Shield Defensive Bonus
Target Stance Bonus
|-
|}}
! valign="top" style style="white-space: nowrap;" | Available To | valign="top" style="text-align: right;" | Warriors, Monks |-
{{#if: |
! valign="top" style="white-space:nowrap" | Available In
| align="right" valign="top" | [[{{{availablein}}}]] {{#if: |
[[{{{availablein2}}}]] }}
|-
|}}
{{#if: |
! valign="top" style="white-space:nowrap" | Prerequisites
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{{#if: |
! valign="top" style="white-space:nowrap" | Points
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|}
|}{{#ifeq: {{{categories}}} | no ||}} {{#if: | [[Category: {{{availablein}}}]] }} {{#if: | [[Category: {{{availablein2}}}]] }} {{#if: Setup | }}
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Description
Attempt to daze your opponent with a roundhouse punch to the head.
|}} {{#if: |
Reaction Trigger
{{{reaction}}}
|}} {{#if: Maneuver a target with a punch to the head. Applies Confused to the target for (5 + (Rank * 2)) seconds and Staggered for (Success Margin / 10) seconds. |
Mechanics
Maneuver a target with a punch to the head. Applies Confused to the target for (5 + (Rank * 2)) seconds and Staggered for (Success Margin / 10) seconds.
|}} {{#if: This maneuver uses the height system already present in AMBUSH. Barehanded attacks give the opportunity for the attacker's arm armor to flare.
Messaging
Success:
[Roll result: 126 (open d100: 32) Bonus: 10] You clench your right fist and bring your arm back for a roundhouse punch aimed at Target! Your punch catches Target square in the face! He reels backwards in pain! ...6 points of damage! Roundtime: 5 sec.
[Roll result: 182 (open d100: 31)] Attacker clenches his right fist and brings his arm back for a roundhouse punch aimed at you! Attacker's punch catches you square in the face! You reel backwards in pain and then fall to the ground! ...20 points of damage! Roundtime: 8 sec.
[Roll result: 237 (open d100: 123) Penalties: 0] You clench your right fist and bring your arm back for a roundhouse punch aimed at Target! Perfect connect! Target's head snaps back as he drops to the ground like a sack of potatoes! ...20 points of damage! Roundtime: 5 sec.
Failure:
[Roll result: 90 (open d100: 33)] Attacker clenches his right fist and brings his arm back for a roundhouse punch aimed at you! You manage to deflect Attacker's blow in the nick of time! Roundtime: 2 sec.|
Additional Information
This maneuver uses the height system already present in AMBUSH. Barehanded attacks give the opportunity for the attacker's arm armor to flare.
Messaging
Success:
[Roll result: 126 (open d100: 32) Bonus: 10] You clench your right fist and bring your arm back for a roundhouse punch aimed at Target! Your punch catches Target square in the face! He reels backwards in pain! ...6 points of damage! Roundtime: 5 sec.
[Roll result: 182 (open d100: 31)] Attacker clenches his right fist and brings his arm back for a roundhouse punch aimed at you! Attacker's punch catches you square in the face! You reel backwards in pain and then fall to the ground! ...20 points of damage! Roundtime: 8 sec.
[Roll result: 237 (open d100: 123) Penalties: 0] You clench your right fist and bring your arm back for a roundhouse punch aimed at Target! Perfect connect! Target's head snaps back as he drops to the ground like a sack of potatoes! ...20 points of damage! Roundtime: 5 sec.
Failure:
[Roll result: 90 (open d100: 33)] Attacker clenches his right fist and brings his arm back for a roundhouse punch aimed at you! You manage to deflect Attacker's blow in the nick of time! Roundtime: 2 sec.
|}}