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Teras Isle Forging Supply Shop

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{{#if: | : This page utilizes collapsible content. Please click here to uncollapse all content.|}} {{#switch: shop | cart = The teras isle forging supply shop | Teras Isle Forging Supply Shop}} is {{#switch: shop | cart = a wandering cart | eatery = an eatery | gemshop = a gemshop | inn = an inn | pawnshop = a pawnshop | a shop}} in {{#if: | {{#switch: No | Yes = the |}} {{{location}}}Property "Shop location" (as page type) with input value "{{{location}}}" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process., around  }}{{#switch: Kharam Dzu | Flotilla = the  | Hinterwilds = the  | Isle of Ornath = the  |}}Kharam Dzu{{#if: | , }} that {{#switch: | yes = specializes in | {{#switch: shop | gemshop = purchases gems and jewelry | pawnshop = purchases and resells | sells}}}}{{#switch: shop | pawnshop =  armor, weapons, magic items, and miscellaneous goods | gemshop = {{#switch: forging materials | jewelry = , resells pawned jewelry items, and sells jewelry |  and resells pawned jewelry items}} | shop = {{#switch: forging materials | brewing supplies =  coffee and/or tea brewing supplies | fletching materials =  archery supplies and/or fletching materials | forging materials =  forging glyphs and materials | gifts =  gifts, gift giving supplies, and/or souvenirs | groceries =  groceries and/or cooking supplies | herbs =  healing herbs | magic supplies =  magical supplies, components, and/or alchemy tools | ships =  ships, ship supplies, and/or upgrades for Open Sea Adventures | forging materials =  forging materials |}} |}}{{#if: |  and {{#switch: | alchemy reagents = purchases and resells alchemical reagents | brewing supplies = coffee and/or tea brewing supplies | fletching materials = archery supplies and/or fletching materials | forging materials = forging glyphs and materials | gifts =  gifts, gift giving supplies, and/or souvenirs | groceries = groceries and/or cooking supplies | herbs = healing herbs | magic supplies = magical supplies, components, and/or alchemy tools | ship upgrades = ship supplies and/or customizations for Open Sea Adventures| = |}} |}}{{#if: | }}{{#if: forging materials | {{#if: | {{#if: | , and |  and }} specializes in {{{specialty}}} }} |}}.

{{#if: clerk Grondihaf | The proprietor is {{#if: the | the  |}}{{#if: yes | clerk Grondihaf | clerk Grondihaf |}}{{#if: | , who offers specialty designs. | {{#if: | , who offers keepsakes crafted from an item presented to them|}}. |}} {{#if: | {{{propinfo}}} |}} |}} {{#if: | Specialty designs are available from {{#if: | {{{designnpcart}}}  |}}[[{{{designnpc}}}]]. |}}

{{#if: | {{#switch: | yes =

Teras Isle Forging Supply Shop

|}} |}}

{{#if: south | | colspan="2" | Obvious exits: south|}} {{#if: | | colspan="2" | Obvious paths: |}} {{#if: | | style="padding-top: 1em" | {{{1}}}|}}
[Teras Isle Forging Supply Shop] {{#if: {{#if: 4909003 | 4909003 |}}|Room: {{#if: 4909003 | 4909003 |}} |}}{{#if: {{#if: | |}} | {{#if: {{#if: 4909003 | 4909003 |}} | , RNUM: {{#if: | |}} | RNUM: {{#if: | |}} |}} |}}
Resembling an hourglass laid on its side, this chamber appears to have been naturally formed, then embellished and made functional by dwarven design and labor. The choke-point in the center of the cavern is almost entirely filled by a steel-topped counter and display case, and beyond it, hammerfalls echo from a dozen or so tunnels that pierce the curving walls. A dwarven attendant stands behind the counter, patiently waiting to provide whatever assistance might be needed. You also see the clerk Grondihaf, a large placard, a wooden sign and some forging workshops.
{{#if: a wooden sign In the Common language, it reads: ORDER your forging materials here!

a large placard

/------------------------------------------------------/ | | | - READ THIS BEFORE YOU MAKE A PURCHASE - | | | | 1. You need to be wearing an apron in order to | | work in a workshop or forge. NOTHING will | | work if you are not wearing one! | | | | 2. You only need tempering oil when forging steel | | or better materials. There is water in a | | cistern in the forging chamber for use with | | bronze or iron. | | | | 3. Enchanted tempering oil is only needed when | | forging magical materials. | | | | 4. Bronze is an easy material to work with and | | is intended for practicing. It makes LOUSY | | weapons; however, you can make hilts/hafts | | and blades/heads from it. It is a good | | all-around practice material, as is iron. | | | | 5. The blocks of wood are for use in crafting | | the hilt/haft of a weapon; however, the type | | of wood will not be apparent in the finished | | weapon. You can as easily craft hilts or | | hafts from bronze or iron. | | | | 6. You cannot forge until you first craft a | | forging-hammer for yourself. A good hammer | | will improve your chance of success when | | forging. A poor hammer will decrease your | | chance of success when forging. | | | | 7. Magical materials can only be forged with | | a forging-hammer constructed from magical | | materials. This means the hammer must be | | made of mithril or better. The choice of | | which magical material to use is a personal | | preference and has NO impact on the hammer's | | ability to forge, other than enabling you to | | forge magical materials. | | | | 8. Glyphs are patterns. You need two for any | | weapon you intend to craft. Forging-hammer | | glyphs are permanent in each workshop on the | | workbench and do not need to be purchased. | | | | 9. Glyphs are made of various materials. The | | weaker materials contain fewer uses before | | they crumble. The choice of which to buy | | should be based on convenience. Stronger | | glyphs cost slightly more per use, but are | | lighter, considering the number of uses they | | contain. | | | | 10. The number of uses for glyph materials are: | | | | Wax - 10 | | Cuirbouilli - 25 | | Modwir - 50 | | Tin - 100 | | Silver - 250 | | Gold - 500 | | | | 11. Glyphs for three weapons of each forging skill | | group are offered for sale. They are listed | | in ascending difficulty. You will not be able | | to craft the second or third weapons until | | your skill is advanced enough. Practice on | | the first weapon until you realize that it is | | too simple for you to learn from, then move on | | to the second weapon, etc. | | | | 12. Each supply shop will offer glyphs for a | | weapon or two that are not regularly sold | | at other supply shops. These glyphs are | | posted towards the bottom of the sign and | | are usually of mid- to high-difficulty. | | Don't bother buying them until you are able | | to craft all of the similar skill weapons | | listed farther up on the sign. | | | |______________________________________________________| |
a wooden sign
In the Common language, it reads:
ORDER your forging materials here!

a large placard
/------------------------------------------------------/
|                                                      |
|      -  READ THIS BEFORE YOU MAKE A PURCHASE  -      |
|                                                      |
|  1. You need to be wearing an apron in order to      |
|     work in a workshop or forge.  NOTHING will       |
|     work if you are not wearing one!                 |
|                                                      |
|  2. You only need tempering oil when forging steel   |
|     or better materials.  There is water in a        |
|     cistern in the forging chamber for use with      |
|     bronze or iron.                                  |
|                                                      |
|  3. Enchanted tempering oil is only needed when      |
|     forging magical materials.                       |
|                                                      |
|  4. Bronze is an easy material to work with and      |
|     is intended for practicing.  It makes LOUSY      |
|     weapons; however, you can make hilts/hafts       |
|     and blades/heads from it.  It is a good          |
|     all-around practice material, as is iron.        |
|                                                      |
|  5. The blocks of wood are for use in crafting       |
|     the hilt/haft of a weapon; however, the type     |
|     of wood will not be apparent in the finished     |
|     weapon.  You can as easily craft hilts or        |
|     hafts from bronze or iron.                       |
|                                                      |
|  6. You cannot forge until you first craft a         |
|     forging-hammer for yourself.  A good hammer      |
|     will improve your chance of success when         |
|     forging.  A poor hammer will decrease your       |
|     chance of success when forging.                  |
|                                                      |
|  7. Magical materials can only be forged with        |
|     a forging-hammer constructed from magical        |
|     materials.  This means the hammer must be        |
|     made of mithril or better.  The choice of        |
|     which magical material to use is a personal      |
|     preference and has NO impact on the hammer's     |
|     ability to forge, other than enabling you to     |
|     forge magical materials.                         |
|                                                      |
|  8. Glyphs are patterns.  You need two for any       |
|     weapon you intend to craft.  Forging-hammer      |
|     glyphs are permanent in each workshop on the     |
|     workbench and do not need to be purchased.       |
|                                                      |
|  9. Glyphs are made of various materials.  The       |
|     weaker materials contain fewer uses before       |
|     they crumble.  The choice of which to buy        |
|     should be based on convenience.  Stronger        |
|     glyphs cost slightly more per use, but are       |
|     lighter, considering the number of uses they     |
|     contain.                                         |
|                                                      |
| 10. The number of uses for glyph materials are:      |
|                                                      |
|              Wax         -  10                       |
|              Cuirbouilli -  25                       |
|              Modwir      -  50                       |
|              Tin         - 100                       |
|              Silver      - 250                       |
|              Gold        - 500                       |
|                                                      |
| 11. Glyphs for three weapons of each forging skill   |
|     group are offered for sale.  They are listed     |
|     in ascending difficulty.  You will not be able   |
|     to craft the second or third weapons until       |
|     your skill is advanced enough.  Practice on      |
|     the first weapon until you realize that it is    |
|     too simple for you to learn from, then move on   |
|     to the second weapon, etc.                       |
|                                                      |
| 12. Each supply shop will offer glyphs for a         |
|     weapon or two that are not regularly sold        |
|     at other supply shops.  These glyphs are         |
|     posted towards the bottom of the sign and        |
|     are usually of mid- to high-difficulty.          |
|     Don't bother buying them until you are able      |
|     to craft all of the similar skill weapons        |
|     listed farther up on the sign.                   |
|                                                      |
|______________________________________________________|
|}}
{{#if:
  Catalog
  ----------------------------------------------------------------------
  1. a leather crafter's apron             26. a quarterstaff endcap-glyph
  2. a bronze bar                          27. a mattock haft-glyph
  3. a modwir block                        28. a mattock head-glyph
  4. a heavy steel slab                    29. a flail haft-glyph
  5. a large skin of tempering oil         30. a flail head-glyph
  6. a large skin of enchanted oil         31. a spear shaft-glyph
  7. a large skin of twice-enchanted oil   32. a spear head-glyph
  8. a large skin of ensorcelled oil       33. a pilum shaft-glyph
  9. a heavy mithril slab                  34. a pilum head-glyph
  10. a heavy ora slab                     35. a halberd shaft-glyph
  11. a heavy imflass slab                 36. a halberd head-glyph
  12. a heavy vultite slab                 37. a knuckle-duster handle-glyph
  13. a dagger hilt-glyph                  38. a knuckle-duster blade-glyph
  14. a dagger blade-glyph                 39. a hook-knife hilt-glyph
  15. a shortsword hilt-glyph              40. a hook-knife blade-glyph
  16. a shortsword blade-glyph             41. a knuckle-blade handle-glyph
  17. a main gauche hilt-glyph             42. a knuckle-blade blade-glyph
  18. a main gauche blade-glyph            43. a troll-claw handle-glyph
  19. a cudgel handle-glyph                44. a troll-claw blade-glyph
  20. a cudgel head-glyph                  45. a war hammer handle-glyph
  21. a mace handle-glyph                  46. a war hammer head-glyph
  22. a mace head-glyph                    47. a falchion hilt-glyph
  23. a crowbill handle-glyph              48. a falchion blade-glyph
  24. a crowbill head-glyph                49. a war-pick haft-glyph
  25. a quarterstaff shaft-glyph           50. a war-pick head-glyph
| {{#if: |

{{#switch: shop | inn = Menu | eatery = Menu | Inventory}}

|

{{#switch: shop | inn = Menu | eatery = Menu | Inventory}}

}} |}}
  Catalog
  ----------------------------------------------------------------------
  1. a leather crafter's apron             26. a quarterstaff endcap-glyph
  2. a bronze bar                          27. a mattock haft-glyph
  3. a modwir block                        28. a mattock head-glyph
  4. a heavy steel slab                    29. a flail haft-glyph
  5. a large skin of tempering oil         30. a flail head-glyph
  6. a large skin of enchanted oil         31. a spear shaft-glyph
  7. a large skin of twice-enchanted oil   32. a spear head-glyph
  8. a large skin of ensorcelled oil       33. a pilum shaft-glyph
  9. a heavy mithril slab                  34. a pilum head-glyph
  10. a heavy ora slab                     35. a halberd shaft-glyph
  11. a heavy imflass slab                 36. a halberd head-glyph
  12. a heavy vultite slab                 37. a knuckle-duster handle-glyph
  13. a dagger hilt-glyph                  38. a knuckle-duster blade-glyph
  14. a dagger blade-glyph                 39. a hook-knife hilt-glyph
  15. a shortsword hilt-glyph              40. a hook-knife blade-glyph
  16. a shortsword blade-glyph             41. a knuckle-blade handle-glyph
  17. a main gauche hilt-glyph             42. a knuckle-blade blade-glyph
  18. a main gauche blade-glyph            43. a troll-claw handle-glyph
  19. a cudgel handle-glyph                44. a troll-claw blade-glyph
  20. a cudgel head-glyph                  45. a war hammer handle-glyph
  21. a mace handle-glyph                  46. a war hammer head-glyph
  22. a mace head-glyph                    47. a falchion hilt-glyph
  23. a crowbill handle-glyph              48. a falchion blade-glyph
  24. a crowbill head-glyph                49. a war-pick haft-glyph
  25. a quarterstaff shaft-glyph           50. a war-pick head-glyph
{{#if: | {{#if: |

{{#switch: shop | inn = Backroom Menu | eatery = Backroom menu | Backroom Inventory}}

|

{{#switch: shop | inn = Backroom Menu | eatery = Backroom Menu | Backroom Inventory}}

}} |}}
{{#if: | {{#if: clerk Grondihaf | {{#if: |

Specialty design NPC

|

Specialty design NPC

|}}
Clerk Grondihaf
|}} |}}
{{#if: | {{#if: |

Specialty design NPC

|

Specialty design NPC

|}}
{{:{{{designnpc}}}}}
|}}
{{#if: | {{#if: |

Keepsake NPC

|

Keepsake NPC

|}} {{:{{{keepsakenpc}}}}} |}}

{{#switch: shop | pawnshop = | gemshop = |}} {{#switch: | yes = |}} {{#if: | |}} {{#if: | The wikipage input value is empty (e.g. <code>SomeProperty::, [[]]</code>) and therefore it cannot be used as a name or as part of a query condition. |}} {{#if: | The wikipage input value is empty (e.g. <code>SomeProperty::, [[]]</code>) and therefore it cannot be used as a name or as part of a query condition. | }} {{#if: | |}} {{#if: | |}} {{#if: | |}} {{#if: ||}} {{#switch: shop | cart = | eatery = | gemshop = | inn = | pawnshop = |}} {{#if: | |}} {{#if: forging materials | {{#switch: forging materials | beverages = | brewing supplies = | clerical supplies = | cobbling materials = | dyes = | fishing supplies = | fletching materials = | floral items = | forging materials = | general goods = | gifts = | groceries = | herbs = | instruments = | locksmith supplies = | magic supplies = | mailing supplies = | player shop furnishings = | premium home furnishings = | ships = | weapons = | forging materials = |}} |}}{{#if: | {{#switch: | alchemy reagents = | beverages = | brewing supplies = | clerical supplies = | cobbling materials = | dyes = | fishing supplies = | fletching materials = | floral items = | forging materials = | general goods = | gifts = | groceries = | herbs = | instruments = | locksmith supplies = | magic supplies = | mailing supplies = | player shop furnishings = | premium home furnishings = | ships = | weapons = | = [[Category:{{{addwares}}} shops]] |}} |}}{{#if: | |}} {{#if: | |}} {{#if: | |}}