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Mezic
{{#if: Mezic.jpg |
| ||||
| Level | 33 | |||
|---|---|---|---|---|
| Family | Humanoid family creatures | |||
| Body Type | Biped | |||
| Classification(s) | Living{{#if: Magical |
| |||
| Area(s) Found
{{#if: Foggy Valley | |
Foggy Valley{{#if: |
| |||
}
|- ! BCS | align="right" valign="top" style="white-space: nowrap;" | Yes |- ! HP | align="right" valign="top" style="white-space: nowrap;" | 240 |- ! Speed | align="right" valign="top" style="white-space: nowrap;" | |- |} |-
{{#if: Foggy Valley | }} {{#if: | }} {{#if: | }} {{#if: | }} {{#if: | }} {{#if: | }} {{#if: | }} {{#if: | [[Category: {{{area8}}} creatures]] }} {{#if: Living | }} {{#if: Magical | }} {{#if: | [[Category: {{{otherclass3}}} creatures]] }}
| align="center" |{{#if: Ball and chain | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: |
| Attack Attributes | |
|---|---|
| Physical Attacks | |
| Ball and chain | align="right" valign="top" style="white-space: nowrap;" | ? AS |}} |
| [[]] | align="right" valign="top" style="white-space: nowrap;" | AS |}} |
| [[]] | align="right" valign="top" style="white-space: nowrap;" | AS |}} |
| [[{{{PA4}}}]] | align="right" valign="top" style="white-space: nowrap;" | {{{PAD}}} AS |}} |
| [[{{{PA5}}}]] | align="right" valign="top" style="white-space: nowrap;" | {{{PAE}}} AS |}} |
| [[{{{PA6}}}]] | align="right" valign="top" style="white-space: nowrap;" | {{{PAF}}} AS |}} |
| [[{{{PA7}}}]] | align="right" valign="top" style="white-space: nowrap;" | {{{PAG}}} AS |}} |
| [[{{{PA8}}}]] | align="right" valign="top" style="white-space: nowrap;" | {{{PAH}}} AS |}} |
| [[{{{PA9}}}]] | align="right" valign="top" style="white-space: nowrap;" | {{{PAI}}} AS |}} |
| [[{{{PA10}}}]] | align="right" valign="top" style="white-space: nowrap;" | {{{PAJ}}} AS |}} |
}
{{#if: Minor Acid (904) | ! colspan=2 align=center | Bolt Spells |- | Minor Acid (904) | {{#if: 236 | align="right" valign="top" style="white-space: nowrap;" | 236 AS |}} |- {{#if: Minor Fire (906) | | Minor Fire (906) | {{#if: 220 | align="right" valign="top" style="white-space: nowrap;" | 220 AS |}} |- |}} {{#if: Minor Shock (901) | | Minor Shock (901) | {{#if: 236 | align="right" valign="top" style="white-space: nowrap;" | 236 AS |}} |- |}} {{#if: | | [[{{{BT4}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTD}}} AS |}} |- |}} {{#if: | | [[{{{BT5}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTE}}} AS |}} |- |}} {{#if: | | [[{{{BT6}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTF}}} AS |}} |- |}} {{#if: | | [[{{{BT7}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTG}}} AS |}} |- |}} {{#if: | | [[{{{BT8}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTH}}} AS |}} |- |}} {{#if: | | [[{{{BT9}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTI}}} AS |}} |- |}} {{#if: | | [[{{{BT10}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTJ}}} AS |}} |- |}} |}} {{#if: Cold Snap (512) | ! colspan=2 align=center | Warding Spells |- | Cold Snap (512) | {{#if: 180 | align="right" valign="top" style="white-space: nowrap;" | 180 CS |- |}} {{#if: | | [[]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | CS |}} |- |}} {{#if: | | [[]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | CS |}} |- |}} {{#if: | | [[{{{WD4}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDD}}} CS |}} |- |}} {{#if: | | [[{{{WD5}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDE}}} CS |}} |- |}} {{#if: | | [[{{{WD6}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDF}}} CS |}} |- |}} {{#if: | | [[{{{WD7}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDG}}} CS |}} |- |}} {{#if: | | [[{{{WD8}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDH}}} CS |}} |- |}} {{#if: | | [[{{{WD9}}}]] |{{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDI}}} CS |}}
{{#if: || [[{{{WD10}}}]] | align="right" valign="top" style="white-space: nowrap;" | {{{WDJ}}} CS |}} |
}
{{#if: Call Wind (912) | ! colspan=2 align=center | Misc. Offensive Spells |- | Call Wind (912) | |- {{#if: | | [[{{{OS2}}}]] | |- |}} {{#if: | | [[{{{OS3}}}]] | |- |}} {{#if: | | [[{{{OS4}}}]] | |- |}} {{#if: | | [[{{{OS5}}}]] | |- |}} {{#if: | | [[{{{OS6}}}]] | |- |}} {{#if: | | [[{{{OS7}}}]] | |- |}} {{#if: | | [[{{{OS8}}}]] | |- |}} {{#if: | | [[{{{OS9}}}]] | |- |}} {{#if: | | [[{{{OS10}}}]] | |- |}} |}} {{#if: | ! colspan=2 align=center | Combat Maneuvers |- | [[]] | |- {{#if: | | [[]] | |- |}} {{#if: | | [[{{{MN3}}}]] | |- |}} {{#if: | | [[{{{MN4}}}]] | |- |}} {{#if: | | [[{{{MN5}}}]] | |- |}} {{#if: | | [[{{{MN6}}}]] | |- |}} {{#if: | | [[{{{MN7}}}]] | |- |}} {{#if: | | [[{{{MN8}}}]] | |- |}} {{#if: | | [[{{{MN9}}}]] | |- |}} {{#if: | | [[{{{MN10}}}]] | |- |}} |}} {{#if: | ! colspan=2 style="background:#ddd; white-space: nowrap; text-align: center;" | Special Offensive Abilities |- | | {{#if: | align="right" valign="top" style="white-space: nowrap;" | |}} |- {{#if: | | {{{AB2}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABB}}} |}} |- |}} {{#if: | | {{{AB3}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABC}}} |}} |- |}} {{#if: | | {{{AB4}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABD}}} |}} |- |}} {{#if: | | {{{AB5}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABE}}} |}} |- |}} {{#if: | | {{{AB6}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABF}}} |}} |- |}} {{#if: | | {{{AB7}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABG}}} |}} |- |}} {{#if: | | {{{AB8}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABH}}} |}} |- |}} {{#if: | | {{{AB9}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABI}}} |}} |- |}} {{#if: | | {{{AB10}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABJ}}} |}} |- |}} |}}
|}
|-
| align="center" |{{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: |
| Defense Attributes | |
|---|---|
| Armor | |
| 1 = None | 1N = None (natural) | 2 = Robes | 2N = Robes (natural) | 5 = Light Leather | 5N = Light Leather (natural) | 6 = Full Leather | 6N = Full Leather (natural) | 7 = Reinforced Leather | 7N = Reinforced Leather (natural) | 8 = Double Leather | 8N = Double Leather (natural) | 9 = Leather Breastplate | 9N = Leather Breastplate (natural) | 10 = Cuirbouilli Leather | 10N = Cuirbouilli Leather (natural) | 11 = Studded Leather | 11N = Studded Leather (natural) | 12 = Brigandine Armor | 12N = Brigandine Armor (natural) | 13 = Chain Mail | 13N = Chain Mail (natural) | 14 = Double Chain | 14N = Double Chain (natural) | 15 = Augmented Chain | 15N = Augmented Chain (natural) | 16 = Chain Hauberk | 16N = Chain Hauberk (natural) | 17 = Metal Breastplate | 17N = Metal Breastplate (natural) | 18 = Augmented Plate | 18N = Augmented Plate (natural) | 19 = Half Plate | 19N = Half Plate (natural) | 20 = Full Plate | 20N = Full Plate (natural) | ? }} | ASG 5 |
| Immunities | |
| [[]] | |
| [[{{{IMM2}}}]] | |
| [[{{{IMM3}}}]] | |
| [[{{{IMM4}}}]] | |
| [[{{{IMM5}}}]] | |
| [[{{{IMM6}}}]] | |
| [[{{{IMM7}}}]] | |
| [[{{{IMM8}}}]] | |
| [[{{{IMM9}}}]] | |
| [[{{{IMM10}}}]] | |
| [[{{{IMM11}}}]] | |
| [[{{{IMM12}}}]] | |
| [[{{{IMM13}}}]] | |
| [[{{{IMM14}}}]] | |
| [[{{{IMM15}}}]] | |
}
! colspan=2 align=center | Defensive Strength (DS) |- | Melee | align="right" valign="top" style="white-space: nowrap;"| 240 |- | Ranged | align="right" valign="top" style="white-space: nowrap;"| |- | Bolt | align="right" valign="top" style="white-space: nowrap;"| |- ! colspan=2 align=center | Unarmed Defense Factor |- | UDF | align="right" valign="top" style="white-space: nowrap;"| |- ! colspan=2 align=center | Target Defense (TD) |- | Bard Base | align="right" valign="top" style="white-space: nowrap;"| 110 |- | Cleric Base | align="right" valign="top" style="white-space: nowrap;"| |- | Empath Base | align="right" valign="top" style="white-space: nowrap;"| |- | Paladin Base | align="right" valign="top" style="white-space: nowrap;"| |- | Ranger Base | align="right" valign="top" style="white-space: nowrap;"| |- | Sorcerer Base | align="right" valign="top" style="white-space: nowrap;"| 113 |- | Wizard Base | align="right" valign="top" style="white-space: nowrap;"| |- | Minor Elemental | align="right" valign="top" style="white-space: nowrap;"| 130 |- | Major Elemental | align="right" valign="top" style="white-space: nowrap;"| |- | Minor Spiritual | align="right" valign="top" style="white-space: nowrap;"| |- | Major Spiritual | align="right" valign="top" style="white-space: nowrap;"| |- | Minor Mental | align="right" valign="top" style="white-space: nowrap;"| |-
{{#if: Elemental Defense I (401) |
! colspan=2 align=center | Defensive Spells |- | colspan=2 | Elemental Defense I (401) |-
{{#if: Elemental Defense II (406) |
| colspan=2 | Elemental Defense II (406) |- |}}
{{#if: Elemental Defense III (414) |
| colspan=2 | Elemental Defense III (414) |- |}}
{{#if: Elemental Focus (513) |
| colspan=2 | Elemental Focus (513) |- |}}
{{#if: Mass Blur (911) |
| colspan=2 | Mass Blur (911) |- |}}
{{#if: Thurfel's Ward (503) |
| colspan=2 | Thurfel's Ward (503) |- |}}
{{#if: |
| colspan=2 | [[{{{DSP7}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP8}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP9}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP10}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP11}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP12}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP13}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP14}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP15}}}]]
|- |}}
|}} {{#if: |
! colspan=2 align=center | Special Defensive Abilities |- | colspan=2 | |-
{{#if: |
| colspan=2 | {{{SDA2}}}
|- |}}
{{#if: |
| colspan=2 | {{{SDA3}}}
|- |}}
{{#if: |
| colspan=2 | {{{SDA4}}}
|- |}}
{{#if: |
| colspan=2 | {{{SDA5}}}
|- |}}
{{#if: |
| colspan=2 | {{{SDA6}}}
|- |}}
{{#if: |
| colspan=2 | {{{SDA7}}}
|- |}}
{{#if: |
| colspan=2 | {{{SDA8}}}
|- |}}
{{#if: |
| colspan=2 | {{{SDA9}}}
|- |}}
{{#if: |
| colspan=2 | {{{SDA10}}}
|- |}}
|}}
|} |- | align="center" |{{#ifeq: Yes | no | | {{#ifeq: Yes | no | | {{#ifeq: Yes | no | | {{#ifeq: Yes | no | | {{#ifeq: None | no | | {{#ifeq: Glimmering blue essence shard | no | |
| Treasure Attributes | |
|---|---|
| Coins | Yes}} |
| Gems | Yes}} |
| Magic Items | Yes}} |
| Boxes | Yes}} |
| Skin | None}} |
| Other | Glimmering blue essence shard}} |
|- |}
Hunched shoulders and a stooping posture, the mezic is humanoid in appearance, her clothes ill-fitting and made of simple cloth. Dark, beady eyes stare at you from beneath a mass of tangled grey hair as the mezic shuffles her hunched form back and forth. Its long, gnarled fingers contort in magical configurations as it glances maliciously about the area.
Hunting strategies
Casting the sorcerers' Corrupt Essence (703) effectively renders mezics practically harmless, since their main attacks are their spells.
Other information
A mezic waves at you! A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
A mezic waves at you! An airy mist rolls into the area, carrying a harsh chill with it. CS: +180 - TD: +457 + CvA: -6 + d100: +48 == -235 Warded off! The mist leaves a thin layer of ice on your lower half, but you easily shake it off.Behind the Scenes
"Mezic" is seemingly an allusion to the mezuzah on top of the front doors of Bonespear Tower saying: "Maleskari reigns supreme in this tower." Mezuzahs are inscriptions on the doors of Jewish homes quoting scripture asserting their Lord is the one God. By implication, the mezics are cultists of the demon Maleskari, former students or associates of Bonespear. Mezuzahs are mythologically notable for warding off dybbuks, malicious spirits that attempt to possess other bodies. It is telling to note mezics originally wandered in the vesperti area, given all of the other unnatural hybrids in Foggy Valley.
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