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Vision (1217)
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{{ #if: | ! Duration
}}
{{#if: |
{{#if: |
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Mana Cost | {{{mana_cost}}} | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
}
{{ #ifeq: Utility | Attack | |
{{ #ifeq: Utility | Defensive | |
{{ #ifeq: Utility | Offensive | |
{{ #ifeq: Utility | Healing | |
{{ #ifeq: Utility | Utility | | ! Type
| valign="top" style="white-space: nowrap; text-align: right;" | Utility }}}}}}}}}}
|-
{{ #ifeq: Utility | Attack | !colspan=2 align=center style="background:#F99;"|Attack Magic{{ #ifeq: None| None | | - Damage}}{{ #ifeq: None | None | | - Disabling}} | {{ #ifeq: Utility | Offensive | !colspan=2 align=center style="background:#FF9;"|Offensive Magic{{ #ifeq: None | None | | - Weapon Enhancement | }}{{ #ifeq: | None | | - Enhancement | }} | {{ #ifeq: Utility | Defensive | !colspan=2 align=center style="background:#CF9;"|Defensive Magic | {{ #ifeq: Utility | Healing | !colspan=2 align=center style="background:#FC9;"|Healing Magic |{{ #ifeq: Utility | Utility | !colspan=2 align=center style="background:#9CF;"|Utility Magic{{ #ifeq: None | None | | - Skill Enhancement | }} | }}}}}}}}}} {{ #ifeq: Utility | Attack | {{ #ifeq: Location | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Location
}}{{ #ifeq: {{{target}}} | None | |
|-
! Target(s)
| valign="top" style="white-space: nowrap; text-align: right;" | {{{target}}}
}}{{ #ifeq: {{{interval}}} | None | |
|-
! Interval
| valign="top" style="white-space: nowrap; text-align: right;" | {{{interval}}}
}}{{ #ifeq: {{{dtype}}} | None | |
|-
! Damage Type
| valign="top" style="white-space: nowrap; text-align: right;" | {{{dtype}}}
}}{{ #ifeq: {{{status}}} | None | |
|-
! State(s) Inflicted
| valign="top" style="white-space: nowrap; text-align: right;" | {{{status}}}
}}{{ #ifeq: {{{dtype}}} | None | | {{ #ifeq: {{{ctype}}} | None | |
|-
! Critical Type
| valign="top" style="white-space: nowrap; text-align: right;" | {{{ctype}}} }} }}
| {{ #ifeq: Utility | Defensive | {{ #ifeq: Location | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Location
}}{{ #ifeq: | None | |
|-
! Defensive Strength
| valign="top" style="white-space: nowrap; text-align: right;" |
}}{{ #ifeq: | None | |
|-
! Target Defense
| valign="top" style="white-space: nowrap; text-align: right;" |
}}{{ #ifeq: | None | |
|-
! Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" |
}}{{ #ifeq: alive or recently dead | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | alive or recently dead }}
| {{ #ifeq: Utility | Offensive | {{ #ifeq: Location | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Location
}}{{ #ifeq: {{{weapon}}} | None | |
|-
! Weapon Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{weapon}}}
}}{{ #ifeq: | None | |
|-
! Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" |
}}{{ #ifeq: {{{weapon}}} | None | |
|-
! Weapon Requirements
| valign="top" style="white-space: nowrap; text-align: right;" | {{{requirements}}}
}}{{ #ifeq: | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | alive or recently dead }}
| {{ #ifeq: Utility | Healing| {{ #ifeq: Location | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Location
}}{{ #ifeq: alive or recently dead | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | alive or recently dead }}
| {{ #ifeq: Utility | Utility | {{ #ifeq: Location | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Location
}}{{ #ifeq: None | None | |
|-
! Skill Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | None
}}{{ #ifeq: player character | None | |
|-
! Components
| valign="top" style="white-space: nowrap; text-align: right;" | player character
}}{{ #ifeq: alive or recently dead | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | alive or recently dead }}
| }}}}}}}}}}
|}
|- align=center
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{{#switch: Utility | Attack= | Defensive= | Offensive= | Healing= | Utility=}} {{#switch: {{{target}}} | Multi-target= }}
Vision allows the caster to remotely watch a target for a short time.
The caster can only make this mental link with live targets, or those who have died within the last 30 seconds, and who are within the same realm as the caster.
Training in Mental Lore, Divination expands the distance that a caster can observe others. Distant observation is divided into three tiers: adjacent, near-adjacent and far. An example of adjacent realms is Wehnimer's Landing to Shadow Valley; near-adjacent is Wehnimer's Landing to Icemule Trace; and far is Wehnimer's Landing to Ta'Illistim.
ML, Divination Bonus
| Lore Ranks | Observable Realm |
|---|---|
| 0 | Local Only |
| 30 | Local + Adjacent |
| 60 | Local + Adjacent + Near-adjacent |
| 90 | Local + Adjacent + Near adjacent + Far |
External Links
- Minor Mental Spell Circle: Vision, on Play.net