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Verb:WAYLAY
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Yes=! align="left" valign="top" scope="rowheader" | Demeanor-based
{{#if: | {{#switch: | Yes=! align="left" valign="top" scope="rowheader" | Wedding |
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{{#if: | ! align="left" valign="top" scope="rowheader" | Citizen | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} {{#if: | ! align="left" valign="top" scope="rowheader" | Race | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} {{#if: | ! align="left" valign="top" scope="rowheader" | Culture | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} {{#if: | ! align="left" valign="top" scope="rowheader" | Profession | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} {{#if: Combat | ! align="left" valign="top" scope="rowheader" | System | align="right" valign="top" | {{#arraymap:Combat|,|x|x |, }} |- |}} {{#if: | ! align="left" valign="top" scope="rowheader" style="white-space: nowrap;" | Special Case | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} |} |} {{#switch: | Yes=
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This verb is deprecated and is no longer implemented. Information in this article is presented for historical reference only. |
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{{#if: :Main article: Waylay WAYLAY is a combat system verb that works similarly to AMBUSH but offers additional damage weighting instead of critical weighting. You must be hidden or invisible before you waylay a target. | :Main article: Waylay WAYLAY is a combat system verb that works similarly to AMBUSH but offers additional damage weighting instead of critical weighting. You must be hidden or invisible before you waylay a target. | This section has not been added yet; please add to it now! }} {{#arraymap:System|,|x| | }} {{#switch: |Yes=|yes=}} {{#switch: |Yes=|yes= }} {{#if: | {{#arraymap:|,|x| | }} }} {{#if: | {{#arraymap:|,|x| | }} }} {{#if: | {{#arraymap:|,|x| | }} }} {{#if: | {{#arraymap:|,|x| | }} }}{{#if: Combat | {{#arraymap:Combat|,|x| | }} }}
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USAGE: WAYLAY [target] [location] [target] will default to your current TARGET, or a random creature if you have not set a target. [location] will default to your AIM preference if set. You may also specify CLEAR to force an unaimed attack.