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Verb:UNLINK
{{#if: | {{#switch: |
Yes=! align="left" valign="top" scope="rowheader" | Demeanor-based
{{#if: | {{#switch: | Yes=! align="left" valign="top" scope="rowheader" | Wedding |
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{{#if: | ! align="left" valign="top" scope="rowheader" | Citizen | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} {{#if: | ! align="left" valign="top" scope="rowheader" | Race | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} {{#if: | ! align="left" valign="top" scope="rowheader" | Culture | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} {{#if: | ! align="left" valign="top" scope="rowheader" | Profession | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} {{#if: Combat,Magic | ! align="left" valign="top" scope="rowheader" | System | align="right" valign="top" | {{#arraymap:Combat,Magic|,|x|x |, }} |- |}} {{#if: | ! align="left" valign="top" scope="rowheader" style="white-space: nowrap;" | Special Case | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} |} |} {{#switch: | Yes=
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This verb is deprecated and is no longer implemented. Information in this article is presented for historical reference only. |
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{{#if: The UNLINK verb provides several preservation-related commands depending upon the circumstance. Specifically, UNLINK will:
- Stop the effects of Preservation if dead.
- Sever the bonds of Well of Life if a cleric.
- Sever an Empathic Linking.
- Halt the animation from Animate Dead if the animate.
- Prematurely end the effects of Divine Word, either by the resurrected or paladin. | The UNLINK verb provides several preservation-related commands depending upon the circumstance. Specifically, UNLINK will:
- Stop the effects of Preservation if dead.
- Sever the bonds of Well of Life if a cleric.
- Sever an Empathic Linking.
- Halt the animation from Animate Dead if the animate.
- Prematurely end the effects of Divine Word, either by the resurrected or paladin. | This section has not been added yet; please add to it now! }} {{#arraymap:System|,|x| | }} {{#switch: |Yes=|yes=}} {{#switch: |Yes=|yes= }}
{{#if: | {{#arraymap:|,|x| | }} }} {{#if: | {{#arraymap:|,|x| | }} }} {{#if: | {{#arraymap:|,|x| | }} }} {{#if: | {{#arraymap:|,|x| | }} }}{{#if: Combat,Magic | {{#arraymap:Combat,Magic|,|x| | }} }}
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