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Verb:TACKLE
{{#if: | {{#switch: |
Yes=! align="left" valign="top" scope="rowheader" | Demeanor-based
{{#if: | {{#switch: | Yes=! align="left" valign="top" scope="rowheader" | Wedding |
|}} | |||||
}
{{#if: | ! align="left" valign="top" scope="rowheader" | Citizen | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} {{#if: | ! align="left" valign="top" scope="rowheader" | Race | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} {{#if: | ! align="left" valign="top" scope="rowheader" | Culture | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} {{#if: | ! align="left" valign="top" scope="rowheader" | Profession | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} {{#if: Combat,PSM | ! align="left" valign="top" scope="rowheader" | System | align="right" valign="top" | {{#arraymap:Combat,PSM|,|x|x |, }} |- |}} {{#if: | ! align="left" valign="top" scope="rowheader" style="white-space: nowrap;" | Special Case | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} |} |} {{#switch: | Yes=
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This verb is deprecated and is no longer implemented. Information in this article is presented for historical reference only. |
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{{#if: TACKLE is a mechanical verb used with the CMAN tackle. It also has minor roleplay functionality for non-warriors. | TACKLE is a mechanical verb used with the CMAN tackle. It also has minor roleplay functionality for non-warriors. | This section has not been added yet; please add to it now! }} {{#arraymap:Roleplaying, System|,|x| | }} {{#switch: |Yes=|yes=}} {{#switch: |Yes=|yes= }} {{#if: | {{#arraymap:|,|x| | }} }} {{#if: | {{#arraymap:|,|x| | }} }} {{#if: | {{#arraymap:|,|x| | }} }} {{#if: | {{#arraymap:|,|x| | }} }}{{#if: Combat,PSM | {{#arraymap:Combat,PSM|,|x| | }} }}
Usage
Roleplay
{{#if: Target | | role="colheader" scope="col" | Target |}} {{#if: | | role="colheader" scope="col" | ' |}} {{#if: None | | scope="row" role="rowheader" style="text-align: center" | None |}} {{#if: | | scope="row" role="rowheader" style="text-align: center" | ' |}} {{#if: Person | | scope="row" role="rowheader" style="text-align: center" | Person |}} {{#if: | | scope="row" role="rowheader" style="text-align: center" | ' |}}30% | 45% }}" | First
{{#if: Yes | | role="colheader" scope="col" style="width: 30%" | Second |}}
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30% | 45% }}" | Third |
| | scope="row" }} | {{#if: It's a bit trickier than it looked, your body goes wide and you land in a heap on the ground. Roundtime: 5 sec. | It's a bit trickier than it looked, your body goes wide and you land in a heap on the ground. Roundtime: 5 sec. | This section has not been added yet; please add to it now! }} {{#if: N/A | | N/A |}}
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Person flies a bit wide and lands in a heap on the ground. | This section has not been added yet; please add to it now! }} |
| | scope="row" }} | {{#if: You hurl yourself at Person! It's a bit trickier than it looked, your body goes wide and you land in a heap on the ground. Roundtime: 4 sec. | You hurl yourself at Person! It's a bit trickier than it looked, your body goes wide and you land in a heap on the ground. Roundtime: 4 sec. | This section has not been added yet; please add to it now! }} {{#if: Person hurls herself at you! | | Person hurls herself at you! |}}
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Person flies a bit wide and lands in a heap on the ground. | This section has not been added yet; please add to it now! }} |
System
- Messaging Examples
[Roll result: 254 (open d100: 57) Bonus: 5] You hurl yourself at a vourkha and connect! You hammer a vourkha to the ground. 21 hits! You jump to your feet. Roundtime: 7 sec.
[Roll result: 149 (open d100: 40)] An Arachne acolyte hurls itself at you and connects! An Arachne acolyte pins you to the ground! Roundtime: 11 sec.