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Verb:SURRENDER

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{{#if: | {{#switch: | Yes=! align="left" valign="top" scope="rowheader" | Demeanor-based
SURRENDER
Type {{#arraymap:Roleplaying, System|,|x|x |, }}
Yes |}}
}

{{#if: | {{#switch: | Yes=! align="left" valign="top" scope="rowheader" | Wedding

|}}

}

{{#if: | ! align="left" valign="top" scope="rowheader" | Citizen | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} {{#if: | ! align="left" valign="top" scope="rowheader" | Race | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} {{#if: | ! align="left" valign="top" scope="rowheader" | Culture | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} {{#if: | ! align="left" valign="top" scope="rowheader" | Profession | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} {{#if: Locker | ! align="left" valign="top" scope="rowheader" | System | align="right" valign="top" | {{#arraymap:Locker|,|x|x |, }} |- |}} {{#if: | ! align="left" valign="top" scope="rowheader" style="white-space: nowrap;" | Special Case | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} |} |} {{#switch: | Yes=

This verb is deprecated and is no longer implemented. Information in this article is presented for historical reference only.

| }}

{{#if: The SURRENDER verb has both roleplaying and system elements. | The SURRENDER verb has both roleplaying and system elements. | This section has not been added yet; please add to it now! }} {{#arraymap:Roleplaying, System|,|x| | }} {{#switch: |Yes=|yes=}} {{#switch: |Yes=|yes= }} {{#if: | {{#arraymap:|,|x| | }} }} {{#if: | {{#arraymap:|,|x| | }} }} {{#if: | {{#arraymap:|,|x| | }} }} {{#if: | {{#arraymap:|,|x| | }} }}{{#if: Locker | {{#arraymap:Locker|,|x| | }} }}

Help

Usage:
   SURRENDER [target]    - Attempt to surrender.  You may optionally specify a target.

Usage

Roleplay

{{#if: Target | | role="colheader" scope="col" | Target |}} {{#if: | | role="colheader" scope="col" | ' |}} {{#if: None | | scope="row" role="rowheader" style="text-align: center" | None |}} {{#if: | | scope="row" role="rowheader" style="text-align: center" | ' |}} {{#if: None, while Dead | | scope="row" role="rowheader" style="text-align: center" | None, while Dead |}} {{#if: | | scope="row" role="rowheader" style="text-align: center" | ' |}} {{#if: Self | | scope="row" role="rowheader" style="text-align: center" | Self |}} {{#if: | | scope="row" role="rowheader" style="text-align: center" | ' |}} {{#if: Person | | scope="row" role="rowheader" style="text-align: center" | Person |}} {{#if: | | scope="row" role="rowheader" style="text-align: center" | ' |}} {{#if: Object | | scope="row" role="rowheader" style="text-align: center" | Object |}} {{#if: | | scope="row" role="rowheader" style="text-align: center" | ' |}} {{#if: Creature | | scope="row" role="rowheader" style="text-align: center" | Creature |}} {{#if: | | scope="row" role="rowheader" style="text-align: center" | ' |}}
30% | 45% }}" | First
{{#if: Yes | | role="colheader" scope="col" style="width: 30%" | Second |}}
30% | 45% }}" | Third
| scope="row" }} | {{#if: You raise your hands in surrender! | You raise your hands in surrender! | This section has not been added yet; please add to it now! }}
{{#if: N/A | | N/A |}}
Vanah raises her hands in surrender! | This section has not been added yet; please add to it now! }}
| scope="row" }} | {{#if: You are dead. It is probably a bit late to surrender. | You are dead. It is probably a bit late to surrender. | This section has not been added yet; please add to it now! }}
{{#if: N/A | | N/A |}}
N/A | This section has not been added yet; please add to it now! }}
| scope="row" }} | {{#if: You raise your hands toward the sky in surrender! | You raise your hands toward the sky in surrender! | This section has not been added yet; please add to it now! }}
{{#if: N/A | | N/A |}}
Vanah raises her hands toward the sky in surrender! | This section has not been added yet; please add to it now! }}
| scope="row" }} | {{#if: You raise your hands toward Wyrom in surrender! | You raise your hands toward Wyrom in surrender! | This section has not been added yet; please add to it now! }}
{{#if: Vanah raises her hands toward you in surrender! | | Vanah raises her hands toward you in surrender! |}}
Vanah raises her hands toward Wyrom in surrender! | This section has not been added yet; please add to it now! }}
| scope="row" }} | {{#if: You raise your hands toward a glass-covered wood sample table in surrender! | You raise your hands toward a glass-covered wood sample table in surrender! | This section has not been added yet; please add to it now! }}
{{#if: N/A | | N/A |}}
Vanah raises her hands toward a glass-covered wood sample table in surrender! | This section has not been added yet; please add to it now! }}
| scope="row" }} | {{#if: You raise your hands toward a creature in surrender! | You raise your hands toward a creature in surrender! | This section has not been added yet; please add to it now! }}
{{#if: N/A | | N/A |}}
Vanah raises her hands toward a creature in surrender! | This section has not been added yet; please add to it now! }}

Locker System

If a player finds themselves in a locker that they cannot close because there are more items in it than the locker can currently hold, the player can SURRENDER {item} in the locker in order to alleviate the problem. This situation occurs when a player downgrades from a premium subscription or if a SimuCoin locker contract ends. The verb is only available when the locker is overfull.

The surrendered item(s) will be sent to the local justice office and stored in a box similar to those that hold a character's items after being arrested. This is not permanent storage and the box will only persist for two weeks. This timespan is a substantial increase in comparison to the jail mechanics.

See Also