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Verb:STOP

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{{#if: | {{#switch: | Yes=! align="left" valign="top" scope="rowheader" | Demeanor-based
STOP
Type {{#arraymap:Roleplaying, System|,|x|x |, }}
Yes |}}
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{{#if: | {{#switch: | Yes=! align="left" valign="top" scope="rowheader" | Wedding

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This verb is deprecated and is no longer implemented. Information in this article is presented for historical reference only.

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{{#if: STOP makes a character stop doing something. It also can be used for roleplay when targeted. | STOP makes a character stop doing something. It also can be used for roleplay when targeted. | This section has not been added yet; please add to it now! }} {{#arraymap:Roleplaying, System|,|x| | }} {{#switch: |Yes=|yes=}} {{#switch: |Yes=|yes= }} {{#if: | {{#arraymap:|,|x| | }} }} {{#if: | {{#arraymap:|,|x| | }} }} {{#if: | {{#arraymap:|,|x| | }} }} {{#if: | {{#arraymap:|,|x| | }} }}{{#if: | {{#arraymap:|,|x| | }} }}

Help

Usage:
    STOP {Spell ID#}     - Dispel a worn spell that you can cast
    STOP {Mnemonic}      - Dispel a worn spell that you can cast
    STOP SINGING         - Stops all current songs
    STOP PLAYING         - Stops playing instrument
    STOP PLAYING {style} - Stops playing instrument using style
    STOP SNEAKING        - Stop sneaking around.
    STOP BREEZE          - Stop a Breeze (612) that you have cast.
    STOP DIVINE WRATH    - Stops Divine Wrath (335).
    STOP WATCHING        - Stop watching a player.
    STOP PROTECTING      - Stop protecting a player.
    STOP GUARDING        - Stop guarding a player.
    STOP STALKING        - Stop silently following your target.
    STOP MEDITATING      - Stop meditating.
    STOP STANCE          - Stop maintaining any Martial Stance that you currently hold.
    STOP GRASP           - Stop Grasp of the Grave (709) and remove the remaining hands from the room.
    STOP {Target}        - Roleplaying verb against a player, creature, or self target.
    STOP LIST            - Provides a list of activities you can currently STOP doing.

Usage

Roleplay

{{#if: Target | | role="colheader" scope="col" | Target |}} {{#if: | | role="colheader" scope="col" | ' |}} {{#if: Self | | scope="row" role="rowheader" style="text-align: center" | Self |}} {{#if: | | scope="row" role="rowheader" style="text-align: center" | ' |}} {{#if: Person or Creature | | scope="row" role="rowheader" style="text-align: center" | Person or Creature |}} {{#if: | | scope="row" role="rowheader" style="text-align: center" | ' |}}
30% | 45% }}" | First
{{#if: Yes | | role="colheader" scope="col" style="width: 30%" | Second |}}
30% | 45% }}" | Third
| scope="row" }} | {{#if: You stop dead in your tracks. | You stop dead in your tracks. | This section has not been added yet; please add to it now! }}
{{#if: N/A | | N/A |}}
Person stops dead in her tracks. | This section has not been added yet; please add to it now! }}
| scope="row" }} | {{#if: You abruptly lift your hand, your palm facing directly toward {target}. | You abruptly lift your hand, your palm facing directly toward {target}. | This section has not been added yet; please add to it now! }}
{{#if: Person abruptly lifts her hand, her palm facing directly toward you. | | Person abruptly lifts her hand, her palm facing directly toward you. |}}
| This section has not been added yet; please add to it now! }}

STOP Spell

The only two checks for stopping a spell is that it is defensive and that you can cast it. Some offensive spells can be stopped, Breeze (612) being an example; others use different verbs (Tangleweed (610) uses DISMISS). Minor Sanctuary (213) can by stopped by anyone who has incanted it via scroll, blessed gem, or other method.