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Verb:DIAGNOSE
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This verb is deprecated and is no longer implemented. Information in this article is presented for historical reference only. |
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{{#if: | | This section has not been added yet; please add to it now! }} {{#arraymap:Roleplaying|,|x| | }} {{#switch: |Yes=|yes=}} {{#switch: |Yes=|yes= }} {{#if: | {{#arraymap:|,|x| | }} }} {{#if: | {{#arraymap:|,|x| | }} }} {{#if: | {{#arraymap:|,|x| | }} }} {{#if: | {{#arraymap:|,|x| | }} }}{{#if: | {{#arraymap:|,|x| | }} }} The DIAGNOSE verb is a roleplaying verb that can be used to determine what kind of injuries a target has sustained. DIAGNOSE <name> FULL can also be used by anyone with at least 100 skill bonus in First Aid to get a more detailed summary. If a character has a First Aid skill of 200+, is an Empath, or is under the effect of Tend Lore (206) they can use DIAGNOSE FULL without any free hands. With a First Aid skill of 150+, they can use DIAGNOSE FULL with one free hand. A player with less than 150 skill bonus in First Aid will require two free hands to use DIAGNOSE FULL.
Help
Usage: DIAGNOSE <name> [FULL]
Usage
| Style | First | Second | Third |
|---|---|---|---|
| None | With a practiced eye, you glance over XXX: She is injured and bleeding. |
Xeraphina glances at you with a concerned expression, checking for injuries. | This section has not been added yet; please add to it now! |
| Full | You start a careful diagnosis of her condition . . . She has 127 health points, out of a maximum of 133. She has a medium head injury, a major neck injury, and a medium left leg injury. Bleeding: Area Health per Round Bandaged Can Tend? Tend Time |
Xeraphina carefully diagnoses your injuries. | This section has not been added yet; please add to it now! |