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Template:Town shops

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Please see the town shops style guide for instructions on how to use this template. This template will only handle a single room. If a shop has multiple rooms, please use town shops addroom template for each additional room. A semantic form is available to use in lieu of using the template, as well: Form:Town shop.


{{#if: | : This page utilizes collapsible content. Please click here to uncollapse all content.|}} {{#switch: | cart = The town shops | Town shops}} is {{#switch: | cart = a wandering cart | eatery = an eatery | gemshop = a gemshop | inn = an inn | pawnshop = a pawnshop | a shop}} in {{#if: | {{#switch: | Yes = the |}} {{{location}}}, around  }}{{#switch: | Flotilla = the  | Hinterwilds = the  | Isle of Ornath = the  |}}{{{realm}}}{{#if: | , }} that {{#switch: | yes = specializes in | {{#switch: | gemshop = purchases gems and jewelry | pawnshop = purchases and resells | sells}}}}{{#switch: | pawnshop =  armor, weapons, magic items, and miscellaneous goods | gemshop = {{#switch: | jewelry = , resells pawned jewelry items, and sells jewelry |  and resells pawned jewelry items}} | = {{#switch: | brewing supplies =  coffee and/or tea brewing supplies | fletching materials =  archery supplies and/or fletching materials | forging materials =  forging glyphs and materials | gifts =  gifts, gift giving supplies, and/or souvenirs | groceries =  groceries and/or cooking supplies | herbs =  healing herbs | magic supplies =  magical supplies, components, and/or alchemy tools | ships =  ships, ship supplies, and/or upgrades for Open Sea Adventures | =   |}} |}}{{#if: |  and {{#switch: | alchemy reagents = purchases and resells alchemical reagents | brewing supplies = coffee and/or tea brewing supplies | fletching materials = archery supplies and/or fletching materials | forging materials = forging glyphs and materials | gifts =  gifts, gift giving supplies, and/or souvenirs | groceries = groceries and/or cooking supplies | herbs = healing herbs | magic supplies = magical supplies, components, and/or alchemy tools | ship upgrades = ship supplies and/or customizations for Open Sea Adventures| = |}} |}}{{#if: | }}{{#if: | {{#if: | {{#if: | , and |  and }} specializes in {{{specialty}}} }} |}}.

{{#if: | The proprietor is {{#if: | {{{npcarticle}}}  |}}{{#if: | [[{{{proprietor}}}]] | {{{proprietor}}} |}}{{#if: | , who offers specialty designs. | {{#if: | , who offers keepsakes crafted from an item presented to them|}}. |}} {{#if: | {{{propinfo}}} |}} |}} {{#if: | Specialty designs are available from {{#if: | {{{designnpcart}}}  |}}[[{{{designnpc}}}]]. |}}

{{#if: | {{#switch: | yes =

|}} |}}

{{#if: | | colspan="2" | Obvious exits: |}} {{#if: | | colspan="2" | Obvious paths: |}} {{#if: | | style="padding-top: 1em" | {{{1}}}|}}
[{{{roomname}}}] {{#if: {{#if: | |}}|Room: {{#if: | |}} |}}{{#if: {{#if: | |}} | {{#if: {{#if: | |}} | , RNUM: {{#if: | |}} | RNUM: {{#if: | |}} |}} |}}
{{{desc}}}
{{#if: |
 |}}
{{#if: | {{#if: |

{{#switch: | inn = Menu | eatery = Menu | Inventory}}

|

{{#switch: | inn = Menu | eatery = Menu | Inventory}}

}} |}}
{{#if: | {{#if: |

{{#switch: | inn = Backroom Menu | eatery = Backroom menu | Backroom Inventory}}

|

{{#switch: | inn = Backroom Menu | eatery = Backroom Menu | Backroom Inventory}}

}} |}}
{{#if: | {{#if: | {{#if: |

Specialty design NPC

|

Specialty design NPC

|}}
{{:{{{proprietor}}}}}
|}} |}}
{{#if: | {{#if: |

Specialty design NPC

|

Specialty design NPC

|}}
{{:{{{designnpc}}}}}
|}}
{{#if: | {{#if: |

Keepsake NPC

|

Keepsake NPC

|}} {{:{{{keepsakenpc}}}}} |}}


{{Town shops
|collapseall =             <!-- Required if there are collapsible tables or sections in use.  This allows for all toggles needed to uncollapse the information to be entered as: mw-customtoggle-(toggle).
|type =                    <!-- Required. Valid choices are inn or eatery.  Leave blank if just a shop. -->
|realm =                   <!-- Required. Valid choices are realm only.  For in depth location information, use "location" parameter.
|article =                 <!-- Optional. To be used with location parameter if the location has "the" in the official name, ie. the Ravelin.  Leave blank otherwise. -->
|location =                <!-- Optional. Meant to denote if a shop is found in a small town/settlement outside the "town proper," ie. Ravelin, which is outside of Ta'Vaalor. -->
|specialtyshop =           <!-- Optional. Any entry will populate "specializes in".  Leave blank for "sells" -->
|wares =                   <!-- Required in all but specialty shops. Valid choices are apparel, armor, beverage, brewing, clerical, fishing, fletching, floral goods, food, general, grocery, herb, instrument, jewelry, locksmith, magic, ship, tobacco, weapon -->
|addwares =                <!-- Optional. Should only be used if a store specializes in two main types of items, eg. brewing supplies AND tobacco.  Valid choices are same as wares. -->
|specialty =               <!-- Optional. Specialty item. To be used with specialtyshop parameter or if a shop falls within the regular wares, but has a focus, ie. a shoe store falls under apparel wares, but only sells shoes. -->
|addinfo =                 <!-- Optional. Any additional information for the shop. -->
|proprietor =              <!-- Optional. This is either the merchant that displays when you ORDER or the NPC within the room. They can either be a base description (15/15/15) or named. -->
|npcarticle =              <!-- Optional. Set an article for the proprietor if not named. -->
|npc =                     <!-- Optional. This creates a link to the NPC's page if there is on present in the shop. -->
|propdesignnpc=            <!-- Optional. This is if the proprietor NPC is also a specialty design NPC. Anything entered will automatically transclude the specialty designs from the proprietor NPC's page to the shop. -->
|designnpcart =            <!-- Optional. Set an article for the design NPC if not named. -->
|designnpc =               <!-- Optional. This is if there is a specialty design NPC in the room that is not the proprietor. This will additionally automatically transclude the specialty designs from the NPC's page to the shop. -->
|propinfo =                <!-- Optional. This is a small blurb of information about the proprietor, if known. This should not be used if the proprietor is an NPC. -->

|multiroom =               <!-- Optional. Any entry will populate the header for the first room only. Other room headers will need to be manually created, and the room description template added.-->
|roomname =                <!-- Required. Name of the room. -->
|desc =                    <!-- Required. Description of the room. -->
|realrnum =                <!-- Optional. Real room ID.  Will only populate if rnum is present. -->
|rnum =                    <!-- Optional. Lich room ID. -->
|exits =                   <!-- Optional. Inside rooms only. -->
|paths =                   <!-- Optional. Outside rooms only. -->

|sign =                    <!-- Optional.  This should be used if there is a sign in the room.
|inventory =               <!-- Required. This should be a copy and paste of the output when using ORDER, or in some cases the sign indicating a menu, as well as the customization options available.-->
|backroom =                <!-- Optional. Optional. This displays inventory that is only available for purchase after a character has built up a rapport with the shop owner and is granted access to it.-->
}}