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Template:Town shops
Please see the town shops style guide for instructions on how to use this template. This template will only handle a single room. If a shop has multiple rooms, please use town shops addroom template for each additional room. A semantic form is available to use in lieu of using the template, as well: Form:Town shop.
{{#if: | : This page utilizes collapsible content. Please click here to uncollapse all content.|}}
{{#switch: | cart = The town shops | Town shops}} is {{#switch: | cart = a wandering cart | eatery = an eatery | gemshop = a gemshop | inn = an inn | pawnshop = a pawnshop | a shop}} in {{#if: | {{#switch: | Yes = the |}} {{{location}}}, around }}{{#switch: | Flotilla = the | Hinterwilds = the | Isle of Ornath = the |}}{{{realm}}}{{#if: | , }} that {{#switch: | yes = specializes in | {{#switch: | gemshop = purchases gems and jewelry | pawnshop = purchases and resells | sells}}}}{{#switch: | pawnshop = armor, weapons, magic items, and miscellaneous goods | gemshop = {{#switch: | jewelry = , resells pawned jewelry items, and sells jewelry | and resells pawned jewelry items}} | = {{#switch: | brewing supplies = coffee and/or tea brewing supplies | fletching materials = archery supplies and/or fletching materials | forging materials = forging glyphs and materials | gifts = gifts, gift giving supplies, and/or souvenirs | groceries = groceries and/or cooking supplies | herbs = healing herbs | magic supplies = magical supplies, components, and/or alchemy tools | ships = ships, ship supplies, and/or upgrades for Open Sea Adventures | = |}} |}}{{#if: | and {{#switch: | alchemy reagents = purchases and resells alchemical reagents | brewing supplies = coffee and/or tea brewing supplies | fletching materials = archery supplies and/or fletching materials | forging materials = forging glyphs and materials | gifts = gifts, gift giving supplies, and/or souvenirs | groceries = groceries and/or cooking supplies | herbs = healing herbs | magic supplies = magical supplies, components, and/or alchemy tools | ship upgrades = ship supplies and/or customizations for Open Sea Adventures| = |}} |}}{{#if: | }}{{#if: | {{#if: | {{#if: | , and | and }} specializes in {{{specialty}}} }} |}}.
{{#if: | {{#switch: | yes =
|}} |}}
| [{{{roomname}}}] | {{#if: {{#if: | |}}|Room: {{#if: | |}} |}}{{#if: {{#if: | |}} | {{#if: {{#if: | |}} | , RNUM: {{#if: | |}} | RNUM: {{#if: | |}} |}} |}} |
| {{{desc}}} | |
{{#switch: | inn = Menu | eatery = Menu | Inventory}}
|{{#switch: | inn = Menu | eatery = Menu | Inventory}}
}} |}}|
{{#switch: | inn = Backroom Menu | eatery = Backroom Menu | Backroom Inventory}}
}} |}}Specialty design NPC
|Specialty design NPC
|}}{{:{{{proprietor}}}}} |}} |}}Keepsake NPC
|Keepsake NPC
|}} {{:{{{keepsakenpc}}}}} |}}
{{Town shops
|collapseall = <!-- Required if there are collapsible tables or sections in use. This allows for all toggles needed to uncollapse the information to be entered as: mw-customtoggle-(toggle).
|type = <!-- Required. Valid choices are inn or eatery. Leave blank if just a shop. -->
|realm = <!-- Required. Valid choices are realm only. For in depth location information, use "location" parameter.
|article = <!-- Optional. To be used with location parameter if the location has "the" in the official name, ie. the Ravelin. Leave blank otherwise. -->
|location = <!-- Optional. Meant to denote if a shop is found in a small town/settlement outside the "town proper," ie. Ravelin, which is outside of Ta'Vaalor. -->
|specialtyshop = <!-- Optional. Any entry will populate "specializes in". Leave blank for "sells" -->
|wares = <!-- Required in all but specialty shops. Valid choices are apparel, armor, beverage, brewing, clerical, fishing, fletching, floral goods, food, general, grocery, herb, instrument, jewelry, locksmith, magic, ship, tobacco, weapon -->
|addwares = <!-- Optional. Should only be used if a store specializes in two main types of items, eg. brewing supplies AND tobacco. Valid choices are same as wares. -->
|specialty = <!-- Optional. Specialty item. To be used with specialtyshop parameter or if a shop falls within the regular wares, but has a focus, ie. a shoe store falls under apparel wares, but only sells shoes. -->
|addinfo = <!-- Optional. Any additional information for the shop. -->
|proprietor = <!-- Optional. This is either the merchant that displays when you ORDER or the NPC within the room. They can either be a base description (15/15/15) or named. -->
|npcarticle = <!-- Optional. Set an article for the proprietor if not named. -->
|npc = <!-- Optional. This creates a link to the NPC's page if there is on present in the shop. -->
|propdesignnpc= <!-- Optional. This is if the proprietor NPC is also a specialty design NPC. Anything entered will automatically transclude the specialty designs from the proprietor NPC's page to the shop. -->
|designnpcart = <!-- Optional. Set an article for the design NPC if not named. -->
|designnpc = <!-- Optional. This is if there is a specialty design NPC in the room that is not the proprietor. This will additionally automatically transclude the specialty designs from the NPC's page to the shop. -->
|propinfo = <!-- Optional. This is a small blurb of information about the proprietor, if known. This should not be used if the proprietor is an NPC. -->
|multiroom = <!-- Optional. Any entry will populate the header for the first room only. Other room headers will need to be manually created, and the room description template added.-->
|roomname = <!-- Required. Name of the room. -->
|desc = <!-- Required. Description of the room. -->
|realrnum = <!-- Optional. Real room ID. Will only populate if rnum is present. -->
|rnum = <!-- Optional. Lich room ID. -->
|exits = <!-- Optional. Inside rooms only. -->
|paths = <!-- Optional. Outside rooms only. -->
|sign = <!-- Optional. This should be used if there is a sign in the room.
|inventory = <!-- Required. This should be a copy and paste of the output when using ORDER, or in some cases the sign indicating a menu, as well as the customization options available.-->
|backroom = <!-- Optional. Optional. This displays inventory that is only available for purchase after a character has built up a rapport with the shop owner and is granted access to it.-->
}}