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Templar's Verdict (1603)
{{ #if: 30 sec | ! Duration
}}
{{#if: |
{{#if: |
|
Mana Cost | {{{mana_cost}}} | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
}
{{ #ifeq: Attack | Attack | |
{{ #ifeq: Attack | Defensive | |
{{ #ifeq: Attack | Offensive | |
{{ #ifeq: Attack | Healing | |
{{ #ifeq: Attack | Utility | | ! Type
| valign="top" style="white-space: nowrap; text-align: right;" | Attack }}}}}}}}}}
|-
{{ #ifeq: Attack | Attack | !colspan=2 align=center style="background:#F99;"|Attack Magic{{ #ifeq: Health| None | | - Damage}}{{ #ifeq: -5 DS/-3 TD/-5 SMRv2,
stacking on miss | None | | - Disabling}} | {{ #ifeq: Attack | Offensive | !colspan=2 align=center style="background:#FF9;"|Offensive Magic{{ #ifeq: None | None | | - Weapon Enhancement | }}{{ #ifeq: None | None | | - Enhancement | }} | {{ #ifeq: Attack | Defensive | !colspan=2 align=center style="background:#CF9;"|Defensive Magic | {{ #ifeq: Attack | Healing | !colspan=2 align=center style="background:#FC9;"|Healing Magic |{{ #ifeq: Attack | Utility | !colspan=2 align=center style="background:#9CF;"|Utility Magic{{ #ifeq: None | None | | - Skill Enhancement | }} | }}}}}}}}}} {{ #ifeq: Attack | Attack | {{ #ifeq: Warding | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Warding
}}{{ #ifeq: Single | None | |
|-
! Target(s)
| valign="top" style="white-space: nowrap; text-align: right;" | Single
}}{{ #ifeq: None | None | |
|-
! Interval
| valign="top" style="white-space: nowrap; text-align: right;" | None
}}{{ #ifeq: Health | None | |
|-
! Damage Type
| valign="top" style="white-space: nowrap; text-align: right;" | Health
}}{{ #ifeq: -5 DS/-3 TD/-5 SMRv2,
stacking on miss | None | |
|-
! State(s) Inflicted
| valign="top" style="white-space: nowrap; text-align: right;" | -5 DS/-3 TD/-5 SMRv2,
stacking on miss
}}{{ #ifeq: Health | None | | {{ #ifeq: Plasma | None | |
|-
! Critical Type
| valign="top" style="white-space: nowrap; text-align: right;" | Plasma }} }}
| {{ #ifeq: Attack | Defensive | {{ #ifeq: Warding | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Warding
}}{{ #ifeq: {{{ds}}} | None | |
|-
! Defensive Strength
| valign="top" style="white-space: nowrap; text-align: right;" | {{{ds}}}
}}{{ #ifeq: {{{td}}} | None | |
|-
! Target Defense
| valign="top" style="white-space: nowrap; text-align: right;" | {{{td}}}
}}{{ #ifeq: {{{enhancement}}} | None | |
|-
! Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{enhancement}}}
}}{{ #ifeq: {{{availability}}} | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | {{{availability}}} }}
| {{ #ifeq: Attack | Offensive | {{ #ifeq: Warding | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Warding
}}{{ #ifeq: {{{weapon}}} | None | |
|-
! Weapon Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{weapon}}}
}}{{ #ifeq: {{{enhancement}}} | None | |
|-
! Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{enhancement}}}
}}{{ #ifeq: {{{weapon}}} | None | |
|-
! Weapon Requirements
| valign="top" style="white-space: nowrap; text-align: right;" | {{{requirements}}}
}}{{ #ifeq: {{{enhancement}}} | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | {{{availability}}} }}
| {{ #ifeq: Attack | Healing| {{ #ifeq: Warding | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Warding
}}{{ #ifeq: {{{availability}}} | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | {{{availability}}} }}
| {{ #ifeq: Attack | Utility | {{ #ifeq: Warding | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Warding
}}{{ #ifeq: {{{skill}}} | None | |
|-
! Skill Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{skill}}}
}}{{ #ifeq: {{{components}}} | None | |
|-
! Components
| valign="top" style="white-space: nowrap; text-align: right;" | {{{components}}}
}}{{ #ifeq: {{{availability}}} | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | {{{availability}}} }}
| }}}}}}}}}}
|}
|- align=center
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{{#switch: Attack | Attack= | Defensive= | Offensive= | Healing= | Utility=}} {{#switch: Single | Multi-target= }}
When cast, the target of Templar's Verdict is subject to a warding roll. If the target fails to ward off the spell, they will take minor/moderate plasma damage and receive a 30 second debuff of -5 DS/-3 TD/-5 SMRv2.
Subsequent attack, casting, or combat maneuver misses from the Paladin toward the target cause the target to ward against the spell again and, upon failure, receive damage and another stack of the debuff. This effect can trigger a base of 3 times, increased by 1 cycle for every 50 ranks of Spiritual Lore, Summoning.
The Paladin must be in a standing position and in at least forward stance for a miss to trigger the spell.
When a Paladin under the Fervor (1618) aura slays a target that is afflicted with the Templar's Verdict debuff, the Paladin gains the Zealous effect, which will trigger a Guiding Light flare on the Paladin's next successful attack within 60 seconds.
Usage
Lore Benefits
Spiritual Lore, Summoning increases the number of times the debuff effect can trigger per target on an attack/cast/maneuver miss. Further details of this lore benefit are pending.
Messaging
| Cast | You gesture at TARGET. Violet flames erupt from beneath TARGET. CS: +XXX - TD: +XXX + CvA: +XX + d100: +XX == +XXX Warding failed! A column of violet flame envelops TARGET in its searing embrace! ... 20 points of damage! Vicious hole burned through TARGET's shield hand! TARGET is stunned! TARGET's defenses are diminished in the wake of the flames. |
|---|---|
| Debuff effect | TARGET's defenses are diminished in the wake of the flames. |
| Debuff ends | TARGET shakes off the effects of the flames. |
| Recast trigger when not standing |
You're in no position to pass judgement. |
| Recast trigger when not in forward stance |
The need to execute divine judgement rises in you, but quickly fades. |
| Zealous effect | Your surroundings take on a violet sheen as you burn with zealous fervor! |
| Zealous ends | The violet flashes in your peripheral vision disappear. |