Don't forget: You can log in with your Play.net account
Stunning Shout (1008)
Jump to navigation
Jump to search
{{ #if: Instantaneous | ! Duration
}}
{{#if: 2 |
{{#if: 5 |
|
Mana Cost | 5 | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
}
{{ #ifeq: Attack | Attack | |
{{ #ifeq: Attack | Defensive | |
{{ #ifeq: Attack | Offensive | |
{{ #ifeq: Attack | Healing | |
{{ #ifeq: Attack | Utility | | ! Type
| valign="top" style="white-space: nowrap; text-align: right;" | Attack }}}}}}}}}}
|-
{{ #ifeq: Attack | Attack | !colspan=2 align=center style="background:#F99;"|Attack Magic{{ #ifeq: Hitpoint| None | | - Damage}}{{ #ifeq: Stun, Disorient | None | | - Disabling}} | {{ #ifeq: Attack | Offensive | !colspan=2 align=center style="background:#FF9;"|Offensive Magic{{ #ifeq: None | None | | - Weapon Enhancement | }}{{ #ifeq: None | None | | - Enhancement | }} | {{ #ifeq: Attack | Defensive | !colspan=2 align=center style="background:#CF9;"|Defensive Magic | {{ #ifeq: Attack | Healing | !colspan=2 align=center style="background:#FC9;"|Healing Magic |{{ #ifeq: Attack | Utility | !colspan=2 align=center style="background:#9CF;"|Utility Magic{{ #ifeq: None | None | | - Skill Enhancement | }} | }}}}}}}}}} {{ #ifeq: Attack | Attack | {{ #ifeq: Warding | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Warding
}}{{ #ifeq: Single individual | None | |
|-
! Target(s)
| valign="top" style="white-space: nowrap; text-align: right;" | Single individual
}}{{ #ifeq: One-shot | None | |
|-
! Interval
| valign="top" style="white-space: nowrap; text-align: right;" | One-shot
}}{{ #ifeq: Hitpoint | None | |
|-
! Damage Type
| valign="top" style="white-space: nowrap; text-align: right;" | Hitpoint
}}{{ #ifeq: Stun, Disorient | None | |
|-
! State(s) Inflicted
| valign="top" style="white-space: nowrap; text-align: right;" | Stun, Disorient
}}{{ #ifeq: Hitpoint | None | | {{ #ifeq: Impact or Unbalance | None | |
|-
! Critical Type
| valign="top" style="white-space: nowrap; text-align: right;" | Impact or Unbalance }} }}
| {{ #ifeq: Attack | Defensive | {{ #ifeq: Warding | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Warding
}}{{ #ifeq: {{{ds}}} | None | |
|-
! Defensive Strength
| valign="top" style="white-space: nowrap; text-align: right;" | {{{ds}}}
}}{{ #ifeq: {{{td}}} | None | |
|-
! Target Defense
| valign="top" style="white-space: nowrap; text-align: right;" | {{{td}}}
}}{{ #ifeq: {{{enhancement}}} | None | |
|-
! Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{enhancement}}}
}}{{ #ifeq: {{{availability}}} | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | {{{availability}}} }}
| {{ #ifeq: Attack | Offensive | {{ #ifeq: Warding | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Warding
}}{{ #ifeq: {{{weapon}}} | None | |
|-
! Weapon Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{weapon}}}
}}{{ #ifeq: {{{enhancement}}} | None | |
|-
! Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{enhancement}}}
}}{{ #ifeq: {{{weapon}}} | None | |
|-
! Weapon Requirements
| valign="top" style="white-space: nowrap; text-align: right;" | {{{requirements}}}
}}{{ #ifeq: {{{enhancement}}} | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | {{{availability}}} }}
| {{ #ifeq: Attack | Healing| {{ #ifeq: Warding | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Warding
}}{{ #ifeq: {{{availability}}} | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | {{{availability}}} }}
| {{ #ifeq: Attack | Utility | {{ #ifeq: Warding | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Warding
}}{{ #ifeq: {{{skill}}} | None | |
|-
! Skill Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{skill}}}
}}{{ #ifeq: {{{components}}} | None | |
|-
! Components
| valign="top" style="white-space: nowrap; text-align: right;" | {{{components}}}
}}{{ #ifeq: {{{availability}}} | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | {{{availability}}} }}
| }}}}}}}}}}
|}
|- align=center
|
| Bard Base Spells | ||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|}
{{#switch: Attack | Attack= | Defensive= | Offensive= | Healing= | Utility=}} {{#switch: Single individual | Multi-target= }}
Stunning Shout is a spellsong that, on a successful warding roll, first deals HP damage, followed by impact or unbalance critical damage, then stuns or disorients the target.
A creature that is already stunned will not have the previous stun stack with the resulting stun, but a greater stun will replace the previous stun. Disorientation will result in roundtime and possibly other ill effects.
Lore Benefit
Training in Elemental Lore, Air provides a bonus to initial HP damage of +1 per three lore ranks.
Elemental Lore, Air ranks 3 6 9 12 15 18 21 24 27 30 45 60 75 90 105 120 135 150 Additional HP damage 1 2 3 4 5 6 7 8 9 10 15 20 25 30 35 40 45 50
- Not all thresholds shown
Damage Formula
The damage of the initial HP cycle depends on the endroll and the bard's training in Elemental Lore, Air.
- <math>\mathrm{HPDamage} = 10 + \left \lfloor{\frac{\mathrm{Endroll} - 100}{4}}\right \rfloor + \left \lfloor{\frac{\mathrm{AirLoreRanks}}{3}}\right \rfloor</math>
For example, with a 169 endroll and 30 lore ranks,
- 10 + (69/4) + (30/3) = 10 + 17 + 10 = 37 damage
Messaging
You weave another verse into your harmony, directing the sound of your voice at a dybbuk. CS: +227 - TD: +161 + CvA: +25 + d100: +78 == +169 Warding failed! A dybbuk is struck violently by the tightly focused sonic energy of your cacophonous shout! ... 37 points of damage! A dybbuk is staggered by the sonic force! ... 20 points of damage! Light blow to back. The intensity of the sonic assault disorients a dybbuk! Sing Roundtime 3 Seconds.
Resources
- Bard Base Spell Circle: Stunning Shout, on Play.net