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Spirit Warding I (101)

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{{ #if: | ! Duration }} {{#if: |
Defensive=CF9 | Offensive=FF9 | Attack=F99 | Healing=FC9 | Utility=9CF | DDD}}; font-size: larger; text-align: center;" | Spirit Warding I (101)
Mnemonic [SWARDING1]
{{{duration}}}
Base Duration 2 hours (self)
1200 secs (other)
Added Duration 60 sec per MnS rank
Span Stackable
Cast Time {{{cast_rt}}}
}
   {{#if:  | 
Mana Cost {{{mana_cost}}}

}

   {{ #ifeq: Defensive | Attack    | | 
   {{ #ifeq: Defensive | Defensive | | 
   {{ #ifeq: Defensive | Offensive | | 
   {{ #ifeq: Defensive | Healing   | |
   {{ #ifeq: Defensive | Utility   | | ! Type
   | valign="top" style="white-space: nowrap; text-align: right;" | Defensive }}}}}}}}}}
   |-
   {{ #ifeq: Defensive | Attack | !colspan=2 align=center style="background:#F99;"|Attack Magic{{ #ifeq: None| None | | - Damage}}{{ #ifeq: None | None | | - Disabling}} | {{ #ifeq: Defensive | Offensive | !colspan=2 align=center style="background:#FF9;"|Offensive Magic{{ #ifeq: None | None | | - Weapon Enhancement | }}{{ #ifeq: None | None | | - Enhancement | }} |  {{ #ifeq: Defensive | Defensive | !colspan=2 align=center style="background:#CF9;"|Defensive Magic | {{ #ifeq: Defensive | Healing | !colspan=2 align=center style="background:#FC9;"|Healing Magic |{{ #ifeq: Defensive | Utility | !colspan=2 align=center style="background:#9CF;"|Utility Magic{{ #ifeq: None | None | | - Skill Enhancement | }} | }}}}}}}}}} {{ #ifeq: Defensive | Attack | {{ #ifeq: DS, TD | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | DS, TD
   }}{{ #ifeq: {{{target}}} | None | |  
   |-
   ! Target(s)
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{target}}}
   }}{{ #ifeq: {{{interval}}} | None | |  
   |-
   ! Interval
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{interval}}}
   }}{{ #ifeq: {{{dtype}}} | None | |  
   |-
   ! Damage Type
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{dtype}}}
   }}{{ #ifeq: {{{status}}} | None | |  
   |-
   ! State(s) Inflicted
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{status}}} 
   }}{{ #ifeq: {{{dtype}}} | None | | {{ #ifeq: {{{ctype}}} | None | |  
   |-
   ! Critical Type
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{ctype}}} }} }}
   |  {{ #ifeq: Defensive | Defensive | {{ #ifeq: DS, TD | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | DS, TD
   }}{{ #ifeq: +10 (bolt) | None | |  
   |-
   ! Defensive Strength
   | valign="top" style="white-space: nowrap; text-align: right;" | +10 (bolt)
   }}{{ #ifeq: +10 (spiritual) | None | |  
   |-
   ! Target Defense
   | valign="top" style="white-space: nowrap; text-align: right;" | +10 (spiritual)
   }}{{ #ifeq: None | None | |  
   |-
   ! Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | None
   }}{{ #ifeq: All | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | All }}
   |  {{ #ifeq: Defensive | Offensive | {{ #ifeq: DS, TD | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | DS, TD
   }}{{ #ifeq: {{{weapon}}}      | None | |  
   |-
   ! Weapon Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{weapon}}}
   }}{{ #ifeq: None | None | |  
   |-
   ! Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | None
   }}{{ #ifeq: {{{weapon}}}      | None | |  
   |-
   ! Weapon Requirements
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{requirements}}}
   }}{{ #ifeq: None | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | All }}
   |  {{ #ifeq: Defensive | Healing| {{ #ifeq: DS, TD | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | DS, TD
   }}{{ #ifeq: All | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | All }}
   |  {{ #ifeq: Defensive | Utility | {{ #ifeq: DS, TD | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | DS, TD
   }}{{ #ifeq: {{{skill}}} | None | |  
   |-
   ! Skill Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{skill}}}
   }}{{ #ifeq: {{{components}}} | None | |  
   |-
   ! Components
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{components}}}
   }}{{ #ifeq: All | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | All }}
   | }}}}}}}}}}
 |}
 |- align=center
 |
Minor Spiritual Spells
Spirit Warding I (101) Defensive
Spirit Barrier (102) Defensive
Spirit Defense (103) Defensive
Disease Resistance (104) Defensive
Poison Resistance (105) Defensive
Spirit Fog (106) Defensive
Spirit Warding II (107) Defensive
Stun Relief (108) Utility
Dispel Invisibility (109) Utility
Unbalance (110) Attack
Fire Spirit (111) Attack
Water Walking (112) Utility
Undisease (113) Utility
Unpoison (114) Utility
Fasthr's Reward (115) Defensive
Locate Person (116) Utility
Spirit Strike (117) Offensive
Web (118) Attack
Spirit Dispel (119) Utility
Lesser Shroud (120) Defensive
Call Lightning (125) Attack
Spirit Guide (130) Utility
Searing Light (135) Attack
Wall of Force (140) Defensive

|}

   {{#switch: Defensive | Attack= | Defensive= | Offensive= | Healing= | Utility=}} {{#switch: {{{target}}} | Multi-target= }}

Description

Spirit Warding I provides a base bonus of +10 to spiritual target defense and bolt spell defensive strength.

This spell is commonly known as "light blues" for its visual effect.

Messaging

Cast A light blue glow surrounds (target).
Expiration The light blue glow leaves (target).

Alchemy Recipe

light blue potion|}} {{#if: |{{{Nolink}}}|}}
  1. Add water
  2. Add ayana leaf
  3. Simmer
  4. Add powdered turquoise stone
  5. Boil
  6. Add 2 doses of small daisy
  7. Chant Spirit Warding I (101)