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Spirit Guard (1712)

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{{ #if: | ! Duration }} {{#if: |
Defensive=CF9 | Offensive=FF9 | Attack=F99 | Healing=FC9 | Utility=9CF | DDD}}; font-size: larger; text-align: center;" | Spirit Guard (1712)
Mnemonic [SPIRITGUARD]
{{{duration}}}
Base Duration 1200 seconds
Added Duration + 30 seconds per MIU/AS rank
Span Cumulative
Cast Time {{{cast_rt}}}
}
   {{#if:  | 
Mana Cost {{{mana_cost}}}

}

   {{ #ifeq: Defensive | Attack    | | 
   {{ #ifeq: Defensive | Defensive | | 
   {{ #ifeq: Defensive | Offensive | | 
   {{ #ifeq: Defensive | Healing   | |
   {{ #ifeq: Defensive | Utility   | | ! Type
   | valign="top" style="white-space: nowrap; text-align: right;" | Defensive }}}}}}}}}}
   |-
   {{ #ifeq: Defensive | Attack | !colspan=2 align=center style="background:#F99;"|Attack Magic{{ #ifeq: None| None | | - Damage}}{{ #ifeq: None | None | | - Disabling}} | {{ #ifeq: Defensive | Offensive | !colspan=2 align=center style="background:#FF9;"|Offensive Magic{{ #ifeq: None | None | | - Weapon Enhancement | }}{{ #ifeq: None | None | | - Enhancement | }} |  {{ #ifeq: Defensive | Defensive | !colspan=2 align=center style="background:#CF9;"|Defensive Magic | {{ #ifeq: Defensive | Healing | !colspan=2 align=center style="background:#FC9;"|Healing Magic |{{ #ifeq: Defensive | Utility | !colspan=2 align=center style="background:#9CF;"|Utility Magic{{ #ifeq: None | None | | - Skill Enhancement | }} | }}}}}}}}}} {{ #ifeq: Defensive | Attack | {{ #ifeq: Defensive strength | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Defensive strength
   }}{{ #ifeq: {{{target}}} | None | |  
   |-
   ! Target(s)
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{target}}}
   }}{{ #ifeq: {{{interval}}} | None | |  
   |-
   ! Interval
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{interval}}}
   }}{{ #ifeq: {{{dtype}}} | None | |  
   |-
   ! Damage Type
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{dtype}}}
   }}{{ #ifeq: {{{status}}} | None | |  
   |-
   ! State(s) Inflicted
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{status}}} 
   }}{{ #ifeq: {{{dtype}}} | None | | {{ #ifeq: {{{ctype}}} | None | |  
   |-
   ! Critical Type
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{ctype}}} }} }}
   |  {{ #ifeq: Defensive | Defensive | {{ #ifeq: Defensive strength | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Defensive strength
   }}{{ #ifeq: +25 DS
Melee/Ranged/Bolt | None | |   |-  ! Defensive Strength | valign="top" style="white-space: nowrap; text-align: right;" | +25 DS
Melee/Ranged/Bolt }}{{ #ifeq: None | None | |   |-  ! Target Defense | valign="top" style="white-space: nowrap; text-align: right;" | None }}{{ #ifeq: None | None | |   |-  ! Enhancement | valign="top" style="white-space: nowrap; text-align: right;" | None }}{{ #ifeq: Self-cast | None | |   |-  ! Availability | valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }} | {{ #ifeq: Defensive | Offensive | {{ #ifeq: Defensive strength | None | |   |-  ! Subtype | valign="top" style="white-space: nowrap; text-align: right;" | Defensive strength }}{{ #ifeq: None | None | |   |-  ! Weapon Enhancement | valign="top" style="white-space: nowrap; text-align: right;" | None }}{{ #ifeq: None | None | |   |-  ! Enhancement | valign="top" style="white-space: nowrap; text-align: right;" | None }}{{ #ifeq: None | None | |   |-  ! Weapon Requirements | valign="top" style="white-space: nowrap; text-align: right;" | {{{requirements}}} }}{{ #ifeq: None | None | |   |-  ! Availability | valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }} | {{ #ifeq: Defensive | Healing| {{ #ifeq: Defensive strength | None | |   |-  ! Subtype | valign="top" style="white-space: nowrap; text-align: right;" | Defensive strength }}{{ #ifeq: Self-cast | None | |   |-  ! Availability | valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }} | {{ #ifeq: Defensive | Utility | {{ #ifeq: Defensive strength | None | |   |-  ! Subtype | valign="top" style="white-space: nowrap; text-align: right;" | Defensive strength }}{{ #ifeq: {{{skill}}} | None | |   |-  ! Skill Enhancement | valign="top" style="white-space: nowrap; text-align: right;" | {{{skill}}} }}{{ #ifeq: {{{components}}} | None | |   |-  ! Components | valign="top" style="white-space: nowrap; text-align: right;" | {{{components}}} }}{{ #ifeq: Self-cast | None | |   |-  ! Availability | valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }} | }}}}}}}}}} |} |- align=center |
Arcane Spells
Arcane Blast (1700) Attack
Arcane Decoy (1701) Defensive
Unannounced (1702)
Unannounced (1703)
Stun Cloud (1704) Attack
Martial Prowess (1705) Defensive
Flaming Aura (1706) Attack
Minor Steam (1707) Attack
Mystic Impedance (1708) Attack
Minor Cold (1709) Attack
Major Acid (1710) Attack
Mystic Focus (1711) Offensive
Spirit Guard (1712) Defensive
Death Cloud (1713) Attack
Quake (1714) Attack
Firestorm (1715) Attack
Neutralize Curse (1716) Utility
Unannounced (1717)
V'tull's Fury (1718) Attack
Unannounced (1719)
Arcane Barrier (1720) Defensive
Unannounced (1725)
Fash'lo'nae's Gift (1750) Utility

|}

   {{#switch: Defensive | Attack= | Defensive= | Offensive= | Healing= | Utility=}} {{#switch: {{{target}}} | Multi-target= }}

Spirit Guard will create a faint silvery glow around the caster, increasing their melee, ranged and bolt DS +25.

This spell is native to the Minor Spiritual circle.

This spell can commonly be found in small statues.

Messaging

Initial cast:

>rub stat
You rub the small statue in your hand.
A faint silvery glow surrounds your body.

Wearing off:

A faint silvery glow fades from around you.

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