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Soothing Word (1201)
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{{ #ifeq: Utility | Attack | !colspan=2 align=center style="background:#F99;"|Attack Magic{{ #ifeq: None| None | | - Damage}}{{ #ifeq: None | None | | - Disabling}} | {{ #ifeq: Utility | Offensive | !colspan=2 align=center style="background:#FF9;"|Offensive Magic{{ #ifeq: None | None | | - Weapon Enhancement | }}{{ #ifeq: None | None | | - Enhancement | }} | {{ #ifeq: Utility | Defensive | !colspan=2 align=center style="background:#CF9;"|Defensive Magic | {{ #ifeq: Utility | Healing | !colspan=2 align=center style="background:#FC9;"|Healing Magic |{{ #ifeq: Utility | Utility | !colspan=2 align=center style="background:#9CF;"|Utility Magic{{ #ifeq: None | None | | - Skill Enhancement | }} | }}}}}}}}}} {{ #ifeq: Utility | Attack | {{ #ifeq: Enhancement | None | |
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{{#switch: Utility | Attack= | Defensive= | Offensive= | Healing= | Utility=}} {{#switch: Base single,
more with MMC | Multi-target= }}
Soothing Word immediately removes a detrimental emotional effect from the target (fear, rage, etc.).
Lore Benefits
25 ranks of Mental Lore, Telepathy unlocks the the ability to remove existing sheer fear from a target and to grant the target immunity from sheer fear for 30 seconds.
Additionally, 25 ranks of Mental Lore, Telepathy unlocks the ability to self-cast. However, sheer fear cannot be removed via self-cast.
Affected Effects
- This section is player research.
Carn's Cry, Gerrelle's Growl, Yertie's Yowlp, Seanette's Shout, Horland's Holler, Berserk, Calm (201), Frenzy (216), Nightmare (715), Song of Depression (1015), Song of Rage (1016), Empathy (1108), Sympathy (1120), Zealot (1617), and Horrify.
Messaging
| First Person (Frenzy active) |
>incant 1201 You fold your hands and deeply intone a sonorous mantra, focusing your mind upon the Soothing Word spell... Your spell is ready. You gesture. You whisper a soothing word to yourself. The feeling of intense rage leaves you. Cast Roundtime 3 Seconds. |
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| Third Person |
<Monk> whispers a soothing word to himself. <Monk> appears calmer. |