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Premonition (1220)
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{{ #if: | ! Duration
}}
{{#if: |
{{#if: |
|
Mana Cost | {{{mana_cost}}} | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
}
{{ #ifeq: Defensive | Attack | |
{{ #ifeq: Defensive | Defensive | |
{{ #ifeq: Defensive | Offensive | |
{{ #ifeq: Defensive | Healing | |
{{ #ifeq: Defensive | Utility | | ! Type
| valign="top" style="white-space: nowrap; text-align: right;" | Defensive }}}}}}}}}}
|-
{{ #ifeq: Defensive | Attack | !colspan=2 align=center style="background:#F99;"|Attack Magic{{ #ifeq: None| None | | - Damage}}{{ #ifeq: None | None | | - Disabling}} | {{ #ifeq: Defensive | Offensive | !colspan=2 align=center style="background:#FF9;"|Offensive Magic{{ #ifeq: None | None | | - Weapon Enhancement | }}{{ #ifeq: | None | | - Enhancement | }} | {{ #ifeq: Defensive | Defensive | !colspan=2 align=center style="background:#CF9;"|Defensive Magic | {{ #ifeq: Defensive | Healing | !colspan=2 align=center style="background:#FC9;"|Healing Magic |{{ #ifeq: Defensive | Utility | !colspan=2 align=center style="background:#9CF;"|Utility Magic{{ #ifeq: | None | | - Skill Enhancement | }} | }}}}}}}}}} {{ #ifeq: Defensive | Attack | {{ #ifeq: (DS) & Maneuver | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | (DS) & Maneuver
}}{{ #ifeq: {{{target}}} | None | |
|-
! Target(s)
| valign="top" style="white-space: nowrap; text-align: right;" | {{{target}}}
}}{{ #ifeq: {{{interval}}} | None | |
|-
! Interval
| valign="top" style="white-space: nowrap; text-align: right;" | {{{interval}}}
}}{{ #ifeq: {{{dtype}}} | None | |
|-
! Damage Type
| valign="top" style="white-space: nowrap; text-align: right;" | {{{dtype}}}
}}{{ #ifeq: {{{status}}} | None | |
|-
! State(s) Inflicted
| valign="top" style="white-space: nowrap; text-align: right;" | {{{status}}}
}}{{ #ifeq: {{{dtype}}} | None | | {{ #ifeq: {{{ctype}}} | None | |
|-
! Critical Type
| valign="top" style="white-space: nowrap; text-align: right;" | {{{ctype}}} }} }}
| {{ #ifeq: Defensive | Defensive | {{ #ifeq: (DS) & Maneuver | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | (DS) & Maneuver
}}{{ #ifeq: +20 base | None | |
|-
! Defensive Strength
| valign="top" style="white-space: nowrap; text-align: right;" | +20 base
}}{{ #ifeq: None | None | |
|-
! Target Defense
| valign="top" style="white-space: nowrap; text-align: right;" | None
}}{{ #ifeq: | None | |
|-
! Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" |
}}{{ #ifeq: Self Cast | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self Cast }}
| {{ #ifeq: Defensive | Offensive | {{ #ifeq: (DS) & Maneuver | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | (DS) & Maneuver
}}{{ #ifeq: {{{weapon}}} | None | |
|-
! Weapon Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{weapon}}}
}}{{ #ifeq: | None | |
|-
! Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" |
}}{{ #ifeq: {{{weapon}}} | None | |
|-
! Weapon Requirements
| valign="top" style="white-space: nowrap; text-align: right;" | {{{requirements}}}
}}{{ #ifeq: | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self Cast }}
| {{ #ifeq: Defensive | Healing| {{ #ifeq: (DS) & Maneuver | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | (DS) & Maneuver
}}{{ #ifeq: Self Cast | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self Cast }}
| {{ #ifeq: Defensive | Utility | {{ #ifeq: (DS) & Maneuver | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | (DS) & Maneuver
}}{{ #ifeq: | None | |
|-
! Skill Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" |
}}{{ #ifeq: | None | |
|-
! Components
| valign="top" style="white-space: nowrap; text-align: right;" |
}}{{ #ifeq: Self Cast | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self Cast }}
| }}}}}}}}}}
|}
|- align=center
|
| Minor Mental Spells | ||||||||||||||||||||||||||||||||||||||||||||
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{{#switch: Defensive | Attack= | Defensive= | Offensive= | Healing= | Utility=}} {{#switch: {{{target}}} | Multi-target= }}
Premonition allows the caster to see a series of possible future events, giving him the chance to better defend himself.
The caster receives +20 Defensive Strength (DS) +1 DS for every 2 Minor Mental spell ranks beyond 20.
Overtraining in Minor Mental spell ranks does not yield additional bonus past the caster's level.
This spell is selfcast only.
External Links
- Minor Mental Spell Circle: Premonition, on Play.net