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Natural Colors (601)

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{{ #if: | ! Duration }} {{#if: |
Defensive=CF9 | Offensive=FF9 | Attack=F99 | Healing=FC9 | Utility=9CF | DDD}}; font-size: larger; text-align: center;" | Natural Colors (601)
Mnemonic [NTRCOLOR]
{{{duration}}}
Base Duration 2 hours (self)
1200 secs (other)
Added Duration + 60 sec per rank
Span stackable
Cast Time {{{cast_rt}}}
}
   {{#if:  | 
Mana Cost {{{mana_cost}}}

}

   {{ #ifeq: Defensive | Attack    | | 
   {{ #ifeq: Defensive | Defensive | | 
   {{ #ifeq: Defensive | Offensive | | 
   {{ #ifeq: Defensive | Healing   | |
   {{ #ifeq: Defensive | Utility   | | ! Type
   | valign="top" style="white-space: nowrap; text-align: right;" | Defensive }}}}}}}}}}
   |-
   {{ #ifeq: Defensive | Attack | !colspan=2 align=center style="background:#F99;"|Attack Magic{{ #ifeq: None| None | | - Damage}}{{ #ifeq: None | None | | - Disabling}} | {{ #ifeq: Defensive | Offensive | !colspan=2 align=center style="background:#FF9;"|Offensive Magic{{ #ifeq: None | None | | - Weapon Enhancement | }}{{ #ifeq: Stalking and Hiding | None | | - Enhancement | }} |  {{ #ifeq: Defensive | Defensive | !colspan=2 align=center style="background:#CF9;"|Defensive Magic | {{ #ifeq: Defensive | Healing | !colspan=2 align=center style="background:#FC9;"|Healing Magic |{{ #ifeq: Defensive | Utility | !colspan=2 align=center style="background:#9CF;"|Utility Magic{{ #ifeq: None | None | | - Skill Enhancement | }} | }}}}}}}}}} {{ #ifeq: Defensive | Attack | {{ #ifeq: DS(all) | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | DS(all)
   }}{{ #ifeq: {{{target}}} | None | |  
   |-
   ! Target(s)
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{target}}}
   }}{{ #ifeq: {{{interval}}} | None | |  
   |-
   ! Interval
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{interval}}}
   }}{{ #ifeq: {{{dtype}}} | None | |  
   |-
   ! Damage Type
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{dtype}}}
   }}{{ #ifeq: {{{status}}} | None | |  
   |-
   ! State(s) Inflicted
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{status}}} 
   }}{{ #ifeq: {{{dtype}}} | None | | {{ #ifeq: {{{ctype}}} | None | |  
   |-
   ! Critical Type
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{ctype}}} }} }}
   |  {{ #ifeq: Defensive | Defensive | {{ #ifeq: DS(all) | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | DS(all)
   }}{{ #ifeq: +10 + special (all) | None | |  
   |-
   ! Defensive Strength
   | valign="top" style="white-space: nowrap; text-align: right;" | +10 + special (all)
   }}{{ #ifeq: None | None | |  
   |-
   ! Target Defense
   | valign="top" style="white-space: nowrap; text-align: right;" | None
   }}{{ #ifeq: Stalking and Hiding | None | |  
   |-
   ! Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | Stalking and Hiding
   }}{{ #ifeq: All via CAST
Group via EVOKE | None | |   |-  ! Availability | valign="top" style="white-space: nowrap; text-align: right;" | All via CAST
Group via EVOKE }} | {{ #ifeq: Defensive | Offensive | {{ #ifeq: DS(all) | None | |   |-  ! Subtype | valign="top" style="white-space: nowrap; text-align: right;" | DS(all) }}{{ #ifeq: {{{weapon}}} | None | |   |-  ! Weapon Enhancement | valign="top" style="white-space: nowrap; text-align: right;" | {{{weapon}}} }}{{ #ifeq: Stalking and Hiding | None | |   |-  ! Enhancement | valign="top" style="white-space: nowrap; text-align: right;" | Stalking and Hiding }}{{ #ifeq: {{{weapon}}} | None | |   |-  ! Weapon Requirements | valign="top" style="white-space: nowrap; text-align: right;" | {{{requirements}}} }}{{ #ifeq: Stalking and Hiding | None | |   |-  ! Availability | valign="top" style="white-space: nowrap; text-align: right;" | All via CAST
Group via EVOKE }} | {{ #ifeq: Defensive | Healing| {{ #ifeq: DS(all) | None | |   |-  ! Subtype | valign="top" style="white-space: nowrap; text-align: right;" | DS(all) }}{{ #ifeq: All via CAST
Group via EVOKE | None | |   |-  ! Availability | valign="top" style="white-space: nowrap; text-align: right;" | All via CAST
Group via EVOKE }} | {{ #ifeq: Defensive | Utility | {{ #ifeq: DS(all) | None | |   |-  ! Subtype | valign="top" style="white-space: nowrap; text-align: right;" | DS(all) }}{{ #ifeq: {{{skill}}} | None | |   |-  ! Skill Enhancement | valign="top" style="white-space: nowrap; text-align: right;" | {{{skill}}} }}{{ #ifeq: {{{components}}} | None | |   |-  ! Components | valign="top" style="white-space: nowrap; text-align: right;" | {{{components}}} }}{{ #ifeq: All via CAST
Group via EVOKE | None | |   |-  ! Availability | valign="top" style="white-space: nowrap; text-align: right;" | All via CAST
Group via EVOKE }} | }}}}}}}}}} |} |- align=center |
Ranger Base Spells
Natural Colors (601) Defensive
Resist Elements (602) Defensive
Wild Entropy (603) Attack
Nature's Bounty (604) Utility
Barkskin (605) Defensive
Phoen's Strength (606) Offensive
Sounds (607) Attack
Camouflage (608) Offensive
Sun Burst (609) Attack
Tangleweed (610) Attack
Moonbeam (611) Attack
Breeze (612) Utility
Self Control (613) Defensive
Imbue (614) Utility
Call Swarm (615) Attack
Spike Thorn (616) Attack
Sneaking (617) Utility
Mobility (618) Defensive
Mass Calm (619) Attack
Resist Nature (620) Utility
Nature's Touch (625) Defensive
Animal Companion (630) Utility
Nature's Fury (635) Attack
Wall of Thorns (640) Defensive
Assume Aspect (650) Utility

|}

   {{#switch: Defensive | Attack= | Defensive= | Offensive= | Healing= | Utility=}} {{#switch: {{{target}}} | Multi-target= }}

Description

Natural Colors attunes the caster with their surroundings, making them more difficult to see and, thus, more difficult to attack.

It provides a bonus of +10 to defensive strength and provides a bonus to hiding in natural terrain.

  • This bonus increases with training in Spiritual Lore, Blessings.
  • The target also receives a hiding bonus in natural terrains (not hard/flat or in town). This bonus is increased by training in the Ranger Base spell circle. Casting the Sneaking (617) spell in conjunction with this spell provides a higher hiding bonus than when using Natural Colors alone. Other stealth activities, such as STALKing, remaining unseen while hidden, and unhiding unseen are also easier while this spell is in effect.
  • At 11 Ranger spell ranks, it may also be EVOKEd to affect the Ranger's group. Evoke will work prior to level 11 if you have the required 11 Ranger spell ranks.

Lore Benefits

Training in Spiritual Lore, Blessings provides two benefits:

Additional DS

Training in Blessings Lore provides an additional DS bonus of 1 per seed 5 of summation of ranks for the caster only.

Spiritual Lore, Blessings ranks 0 5 11 18 26 35 45 56 68 81 95 110 126 143
Total DS bonus 10 11 12 13 14 15 16 17 18 19 20 21 22 23

Stealth Activities

Blessings Lore provides a roll bonus to stealth activities of +1 per seed 1 summation of ranks.

Spiritual Lore, Blessings ranks 1 3 6 10 15 21 28 36
Bonus to stealth rolls 1 2 3 4 5 6 7 8
Spiritual Lore, Blessings ranks 45 55 66 78 91 105 120 136
Bonus to stealth rolls 9 10 11 12 13 14 15 16

Messaging

Start
You seem to blend into the surroundings better.
End
You return to normal color.

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