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Mass Calm (619)
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{{ #if: | ! Duration
{{#if: |
{{#if: 10 |
|
Mana Cost | 10 | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
}
{{ #ifeq: Attack | Attack | |
{{ #ifeq: Attack | Defensive | |
{{ #ifeq: Attack | Offensive | |
{{ #ifeq: Attack | Healing | |
{{ #ifeq: Attack | Utility | | ! Type
| valign="top" style="white-space: nowrap; text-align: right;" | Attack }}}}}}}}}}
|-
{{ #ifeq: Attack | Attack | !colspan=2 align=center style="background:#F99;"|Attack Magic{{ #ifeq: None| None | | - Damage}}{{ #ifeq: Calmed | None | | - Disabling}} | {{ #ifeq: Attack | Offensive | !colspan=2 align=center style="background:#FF9;"|Offensive Magic{{ #ifeq: None | None | | - Weapon Enhancement | }}{{ #ifeq: None | None | | - Enhancement | }} | {{ #ifeq: Attack | Defensive | !colspan=2 align=center style="background:#CF9;"|Defensive Magic | {{ #ifeq: Attack | Healing | !colspan=2 align=center style="background:#FC9;"|Healing Magic |{{ #ifeq: Attack | Utility | !colspan=2 align=center style="background:#9CF;"|Utility Magic{{ #ifeq: None | None | | - Skill Enhancement | }} | }}}}}}}}}} {{ #ifeq: Attack | Attack | {{ #ifeq: Warding | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Warding
}}{{ #ifeq: Room | None | |
|-
! Target(s)
| valign="top" style="white-space: nowrap; text-align: right;" | Room
}}{{ #ifeq: None | None | |
|-
! Interval
| valign="top" style="white-space: nowrap; text-align: right;" | None
}}{{ #ifeq: None | None | |
|-
! Damage Type
| valign="top" style="white-space: nowrap; text-align: right;" | None
}}{{ #ifeq: Calmed | None | |
|-
! State(s) Inflicted
| valign="top" style="white-space: nowrap; text-align: right;" | Calmed
}}{{ #ifeq: None | None | | {{ #ifeq: {{{ctype}}} | None | |
|-
! Critical Type
| valign="top" style="white-space: nowrap; text-align: right;" | {{{ctype}}} }} }}
| {{ #ifeq: Attack | Defensive | {{ #ifeq: Warding | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Warding
}}{{ #ifeq: {{{ds}}} | None | |
|-
! Defensive Strength
| valign="top" style="white-space: nowrap; text-align: right;" | {{{ds}}}
}}{{ #ifeq: {{{td}}} | None | |
|-
! Target Defense
| valign="top" style="white-space: nowrap; text-align: right;" | {{{td}}}
}}{{ #ifeq: {{{enhancement}}} | None | |
|-
! Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{enhancement}}}
}}{{ #ifeq: {{{availability}}} | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | {{{availability}}} }}
| {{ #ifeq: Attack | Offensive | {{ #ifeq: Warding | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Warding
}}{{ #ifeq: {{{weapon}}} | None | |
|-
! Weapon Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{weapon}}}
}}{{ #ifeq: {{{enhancement}}} | None | |
|-
! Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{enhancement}}}
}}{{ #ifeq: {{{weapon}}} | None | |
|-
! Weapon Requirements
| valign="top" style="white-space: nowrap; text-align: right;" | {{{requirements}}}
}}{{ #ifeq: {{{enhancement}}} | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | {{{availability}}} }}
| {{ #ifeq: Attack | Healing| {{ #ifeq: Warding | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Warding
}}{{ #ifeq: {{{availability}}} | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | {{{availability}}} }}
| {{ #ifeq: Attack | Utility | {{ #ifeq: Warding | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Warding
}}{{ #ifeq: {{{skill}}} | None | |
|-
! Skill Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{skill}}}
}}{{ #ifeq: {{{components}}} | None | |
|-
! Components
| valign="top" style="white-space: nowrap; text-align: right;" | {{{components}}}
}}{{ #ifeq: {{{availability}}} | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | {{{availability}}} }}
| }}}}}}}}}}
|}
|- align=center
|
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{{#switch: Attack | Attack= | Defensive= | Offensive= | Healing= | Utility=}} {{#switch: Room | Multi-target= }}
Mass Calm is an open cast spell that attempts to calm every creature within the room with a warding that is very difficult to resist. It will skip targets that are already calmed.
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