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Mass Calm (619)

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{{ #if: | ! Duration {{#if: |
Defensive=CF9 | Offensive=FF9 | Attack=F99 | Healing=FC9 | Utility=9CF | DDD}}; font-size: larger; text-align: center;" | Mass Calm (619)
Mnemonic [MASSCALM]
{{{duration}}}
Duration Variable
Span Refreshable
Cast Time {{{cast_rt}}}
}
   {{#if: 10 | 
Mana Cost 10

}

   {{ #ifeq: Attack | Attack    | | 
   {{ #ifeq: Attack | Defensive | | 
   {{ #ifeq: Attack | Offensive | | 
   {{ #ifeq: Attack | Healing   | |
   {{ #ifeq: Attack | Utility   | | ! Type
   | valign="top" style="white-space: nowrap; text-align: right;" | Attack }}}}}}}}}}
   |-
   {{ #ifeq: Attack | Attack | !colspan=2 align=center style="background:#F99;"|Attack Magic{{ #ifeq: None| None | | - Damage}}{{ #ifeq: Calmed | None | | - Disabling}} | {{ #ifeq: Attack | Offensive | !colspan=2 align=center style="background:#FF9;"|Offensive Magic{{ #ifeq: None | None | | - Weapon Enhancement | }}{{ #ifeq: None | None | | - Enhancement | }} |  {{ #ifeq: Attack | Defensive | !colspan=2 align=center style="background:#CF9;"|Defensive Magic | {{ #ifeq: Attack | Healing | !colspan=2 align=center style="background:#FC9;"|Healing Magic |{{ #ifeq: Attack | Utility | !colspan=2 align=center style="background:#9CF;"|Utility Magic{{ #ifeq: None | None | | - Skill Enhancement | }} | }}}}}}}}}} {{ #ifeq: Attack | Attack | {{ #ifeq: Warding | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Warding
   }}{{ #ifeq: Room | None | |  
   |-
   ! Target(s)
   | valign="top" style="white-space: nowrap; text-align: right;" | Room
   }}{{ #ifeq: None | None | |  
   |-
   ! Interval
   | valign="top" style="white-space: nowrap; text-align: right;" | None
   }}{{ #ifeq: None | None | |  
   |-
   ! Damage Type
   | valign="top" style="white-space: nowrap; text-align: right;" | None
   }}{{ #ifeq: Calmed | None | |  
   |-
   ! State(s) Inflicted
   | valign="top" style="white-space: nowrap; text-align: right;" | Calmed 
   }}{{ #ifeq: None | None | | {{ #ifeq: {{{ctype}}} | None | |  
   |-
   ! Critical Type
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{ctype}}} }} }}
   |  {{ #ifeq: Attack | Defensive | {{ #ifeq: Warding | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Warding
   }}{{ #ifeq: {{{ds}}} | None | |  
   |-
   ! Defensive Strength
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{ds}}}
   }}{{ #ifeq: {{{td}}} | None | |  
   |-
   ! Target Defense
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{td}}}
   }}{{ #ifeq: {{{enhancement}}} | None | |  
   |-
   ! Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{enhancement}}}
   }}{{ #ifeq: {{{availability}}} | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{availability}}} }}
   |  {{ #ifeq: Attack | Offensive | {{ #ifeq: Warding | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Warding
   }}{{ #ifeq: {{{weapon}}}      | None | |  
   |-
   ! Weapon Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{weapon}}}
   }}{{ #ifeq: {{{enhancement}}} | None | |  
   |-
   ! Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{enhancement}}}
   }}{{ #ifeq: {{{weapon}}}      | None | |  
   |-
   ! Weapon Requirements
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{requirements}}}
   }}{{ #ifeq: {{{enhancement}}} | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{availability}}} }}
   |  {{ #ifeq: Attack | Healing| {{ #ifeq: Warding | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Warding
   }}{{ #ifeq: {{{availability}}} | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{availability}}} }}
   |  {{ #ifeq: Attack | Utility | {{ #ifeq: Warding | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Warding
   }}{{ #ifeq: {{{skill}}} | None | |  
   |-
   ! Skill Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{skill}}}
   }}{{ #ifeq: {{{components}}} | None | |  
   |-
   ! Components
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{components}}}
   }}{{ #ifeq: {{{availability}}} | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{availability}}} }}
   | }}}}}}}}}}
 |}
 |- align=center
 |
Ranger Base Spells
Natural Colors (601) Defensive
Resist Elements (602) Defensive
Wild Entropy (603) Attack
Nature's Bounty (604) Utility
Barkskin (605) Defensive
Phoen's Strength (606) Offensive
Sounds (607) Attack
Camouflage (608) Offensive
Sun Burst (609) Attack
Tangleweed (610) Attack
Moonbeam (611) Attack
Breeze (612) Utility
Self Control (613) Defensive
Imbue (614) Utility
Call Swarm (615) Attack
Spike Thorn (616) Attack
Sneaking (617) Utility
Mobility (618) Defensive
Mass Calm (619) Attack
Resist Nature (620) Utility
Nature's Touch (625) Defensive
Animal Companion (630) Utility
Nature's Fury (635) Attack
Wall of Thorns (640) Defensive
Assume Aspect (650) Utility

|}

   {{#switch: Attack | Attack= | Defensive= | Offensive= | Healing= | Utility=}} {{#switch: Room | Multi-target= }}


Mass Calm is an open cast spell that attempts to calm every creature within the room with a warding that is very difficult to resist. It will skip targets that are already calmed.

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