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Martial Prowess (1705)

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{{ #if: 300 seconds | ! Duration }} {{#if: |
Defensive=CF9 | Offensive=FF9 | Attack=F99 | Healing=FC9 | Utility=9CF | DDD}}; font-size: larger; text-align: center;" | Martial Prowess (1705)
Mnemonic []
300 seconds
Base Duration {{{base_dur}}}
Added Duration {{{add_dur}}}
Span None
Cast Time {{{cast_rt}}}
}
   {{#if:  | 
Mana Cost {{{mana_cost}}}

}

   {{ #ifeq: Defensive | Attack    | | 
   {{ #ifeq: Defensive | Defensive | | 
   {{ #ifeq: Defensive | Offensive | | 
   {{ #ifeq: Defensive | Healing   | |
   {{ #ifeq: Defensive | Utility   | | ! Type
   | valign="top" style="white-space: nowrap; text-align: right;" | Defensive }}}}}}}}}}
   |-
   {{ #ifeq: Defensive | Attack | !colspan=2 align=center style="background:#F99;"|Attack Magic{{ #ifeq: None| None | | - Damage}}{{ #ifeq: None | None | | - Disabling}} | {{ #ifeq: Defensive | Offensive | !colspan=2 align=center style="background:#FF9;"|Offensive Magic{{ #ifeq: None | None | | - Weapon Enhancement | }}{{ #ifeq: +10 CML offense and defense | None | | - Enhancement | }} |  {{ #ifeq: Defensive | Defensive | !colspan=2 align=center style="background:#CF9;"|Defensive Magic | {{ #ifeq: Defensive | Healing | !colspan=2 align=center style="background:#FC9;"|Healing Magic |{{ #ifeq: Defensive | Utility | !colspan=2 align=center style="background:#9CF;"|Utility Magic{{ #ifeq: None | None | | - Skill Enhancement | }} | }}}}}}}}}} {{ #ifeq: Defensive | Attack | {{ #ifeq: Combat Maneuvers | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Combat Maneuvers
   }}{{ #ifeq: {{{target}}} | None | |  
   |-
   ! Target(s)
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{target}}}
   }}{{ #ifeq: {{{interval}}} | None | |  
   |-
   ! Interval
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{interval}}}
   }}{{ #ifeq: {{{dtype}}} | None | |  
   |-
   ! Damage Type
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{dtype}}}
   }}{{ #ifeq: {{{status}}} | None | |  
   |-
   ! State(s) Inflicted
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{status}}} 
   }}{{ #ifeq: {{{dtype}}} | None | | {{ #ifeq: {{{ctype}}} | None | |  
   |-
   ! Critical Type
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{ctype}}} }} }}
   |  {{ #ifeq: Defensive | Defensive | {{ #ifeq: Combat Maneuvers | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Combat Maneuvers
   }}{{ #ifeq: None | None | |  
   |-
   ! Defensive Strength
   | valign="top" style="white-space: nowrap; text-align: right;" | None
   }}{{ #ifeq: None | None | |  
   |-
   ! Target Defense
   | valign="top" style="white-space: nowrap; text-align: right;" | None
   }}{{ #ifeq: +10 CML offense and defense | None | |  
   |-
   ! Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | +10 CML offense and defense
   }}{{ #ifeq: Self-cast | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
   |  {{ #ifeq: Defensive | Offensive | {{ #ifeq: Combat Maneuvers | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Combat Maneuvers
   }}{{ #ifeq: {{{weapon}}}      | None | |  
   |-
   ! Weapon Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{weapon}}}
   }}{{ #ifeq: +10 CML offense and defense | None | |  
   |-
   ! Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | +10 CML offense and defense
   }}{{ #ifeq: {{{weapon}}}      | None | |  
   |-
   ! Weapon Requirements
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{requirements}}}
   }}{{ #ifeq: +10 CML offense and defense | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
   |  {{ #ifeq: Defensive | Healing| {{ #ifeq: Combat Maneuvers | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Combat Maneuvers
   }}{{ #ifeq: Self-cast | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
   |  {{ #ifeq: Defensive | Utility | {{ #ifeq: Combat Maneuvers | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Combat Maneuvers
   }}{{ #ifeq: {{{skill}}} | None | |  
   |-
   ! Skill Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{skill}}}
   }}{{ #ifeq: {{{components}}} | None | |  
   |-
   ! Components
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{components}}}
   }}{{ #ifeq: Self-cast | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
   | }}}}}}}}}}
 |}
 |- align=center
 |
Arcane Spells
Arcane Blast (1700) Attack
Arcane Decoy (1701) Defensive
Unannounced (1702)
Unannounced (1703)
Stun Cloud (1704) Attack
Martial Prowess (1705) Defensive
Flaming Aura (1706) Attack
Minor Steam (1707) Attack
Mystic Impedance (1708) Attack
Minor Cold (1709) Attack
Major Acid (1710) Attack
Mystic Focus (1711) Offensive
Spirit Guard (1712) Defensive
Death Cloud (1713) Attack
Quake (1714) Attack
Firestorm (1715) Attack
Neutralize Curse (1716) Utility
Unannounced (1717)
V'tull's Fury (1718) Attack
Unannounced (1719)
Arcane Barrier (1720) Defensive
Unannounced (1725)
Fash'lo'nae's Gift (1750) Utility

|}

   {{#switch: Defensive | Attack= | Defensive= | Offensive= | Healing= | Utility=}} {{#switch: {{{target}}} | Multi-target= }}

Martial Prowess adds +10 to offense and defense rolls within the Combat Maneuvers List (CML). It gives no benefit to non-CML maneuvers.

This spell is commonly found in the treasure system in solid moonstone cubes and heavy moonstone cubes.

Messaging

Spell beginning:

You feel a wave of strength enter your muscles, and with it a newfound sense of confidence.

Spell ending:

You are suddenly overcome by anxiety, but it quickly passes, leaving you feeling only slightly weaker and less assured than you were a moment ago.

Resources