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Lullabye (1005)

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{{ #if: Instant | ! Duration }} {{#if: 2 |
Defensive=CF9 | Offensive=FF9 | Attack=F99 | Healing=FC9 | Utility=9CF | DDD}}; font-size: larger; text-align: center;" | Lullabye (1005)
Mnemonic [LULLABYE]
Instant
Base Duration {{{base_dur}}}
Added Duration {{{add_dur}}}
Span {{{span}}}
Cast Time 2
}
   {{#if:  | 
Mana Cost {{{mana_cost}}}

}

   {{ #ifeq: Attack | Attack    | | 
   {{ #ifeq: Attack | Defensive | | 
   {{ #ifeq: Attack | Offensive | | 
   {{ #ifeq: Attack | Healing   | |
   {{ #ifeq: Attack | Utility   | | ! Type
   | valign="top" style="white-space: nowrap; text-align: right;" | Attack }}}}}}}}}}
   |-
   {{ #ifeq: Attack | Attack | !colspan=2 align=center style="background:#F99;"|Attack Magic{{ #ifeq: None| None | | - Damage}}{{ #ifeq: Unconscious, drowsy, slow | None | | - Disabling}} | {{ #ifeq: Attack | Offensive | !colspan=2 align=center style="background:#FF9;"|Offensive Magic{{ #ifeq: None | None | | - Weapon Enhancement | }}{{ #ifeq: None | None | | - Enhancement | }} |  {{ #ifeq: Attack | Defensive | !colspan=2 align=center style="background:#CF9;"|Defensive Magic | {{ #ifeq: Attack | Healing | !colspan=2 align=center style="background:#FC9;"|Healing Magic |{{ #ifeq: Attack | Utility | !colspan=2 align=center style="background:#9CF;"|Utility Magic{{ #ifeq: None | None | | - Skill Enhancement | }} | }}}}}}}}}} {{ #ifeq: Attack | Attack | {{ #ifeq: Warding (hidden), Disabling | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Warding (hidden), Disabling
   }}{{ #ifeq: Single individual | None | |  
   |-
   ! Target(s)
   | valign="top" style="white-space: nowrap; text-align: right;" | Single individual
   }}{{ #ifeq: One-shot | None | |  
   |-
   ! Interval
   | valign="top" style="white-space: nowrap; text-align: right;" | One-shot
   }}{{ #ifeq: None | None | |  
   |-
   ! Damage Type
   | valign="top" style="white-space: nowrap; text-align: right;" | None
   }}{{ #ifeq: Unconscious, drowsy, slow | None | |  
   |-
   ! State(s) Inflicted
   | valign="top" style="white-space: nowrap; text-align: right;" | Unconscious, drowsy, slow 
   }}{{ #ifeq: None | None | | {{ #ifeq: None | None | |  
   |-
   ! Critical Type
   | valign="top" style="white-space: nowrap; text-align: right;" | None }} }}
   |  {{ #ifeq: Attack | Defensive | {{ #ifeq: Warding (hidden), Disabling | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Warding (hidden), Disabling
   }}{{ #ifeq: {{{ds}}} | None | |  
   |-
   ! Defensive Strength
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{ds}}}
   }}{{ #ifeq: {{{td}}} | None | |  
   |-
   ! Target Defense
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{td}}}
   }}{{ #ifeq: {{{enhancement}}} | None | |  
   |-
   ! Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{enhancement}}}
   }}{{ #ifeq: {{{availability}}} | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{availability}}} }}
   |  {{ #ifeq: Attack | Offensive | {{ #ifeq: Warding (hidden), Disabling | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Warding (hidden), Disabling
   }}{{ #ifeq: {{{weapon}}}      | None | |  
   |-
   ! Weapon Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{weapon}}}
   }}{{ #ifeq: {{{enhancement}}} | None | |  
   |-
   ! Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{enhancement}}}
   }}{{ #ifeq: {{{weapon}}}      | None | |  
   |-
   ! Weapon Requirements
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{requirements}}}
   }}{{ #ifeq: {{{enhancement}}} | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{availability}}} }}
   |  {{ #ifeq: Attack | Healing| {{ #ifeq: Warding (hidden), Disabling | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Warding (hidden), Disabling
   }}{{ #ifeq: {{{availability}}} | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{availability}}} }}
   |  {{ #ifeq: Attack | Utility | {{ #ifeq: Warding (hidden), Disabling | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Warding (hidden), Disabling
   }}{{ #ifeq: {{{skill}}} | None | |  
   |-
   ! Skill Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{skill}}}
   }}{{ #ifeq: {{{components}}} | None | |  
   |-
   ! Components
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{components}}}
   }}{{ #ifeq: {{{availability}}} | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{availability}}} }}
   | }}}}}}}}}}
 |}
 |- align=center
 |
Bard Base Spells
Holding Song (1001) Attack
Vibration Chant (1002) Attack
Fortitude Song (1003) Defensive
Purification Song (1004) Utility
Lullabye (1005) Attack
Song of Luck (1006) Utility
Kai's Triumph Song (1007) Offensive
Stunning Shout (1008) Attack
Sonic Shield Song (1009) Utility
Song of Valor (1010) Defensive
Song of Peace (1011) Utility
Sonic Weapon Song (1012) Utility
Song of Unravelling (1013) Attack
Sonic Armor (1014) Utility
Song of Depression (1015) Attack
Song of Rage (1016) Attack
Song of Noise (1017) Utility
Song of Power (1018) Utility
Song of Mirrors (1019) Defensive
Traveler's Song (1020) Utility
Singing Sword Song (1025) Utility
Song of Sonic Disruption (1030) Attack
Song of Tonis (1035) Defensive
Troubadour's Rally (1040) Utility

|}

   {{#switch: Attack | Attack= | Defensive= | Offensive= | Healing= | Utility=}} {{#switch: Single individual | Multi-target= }}

Lullabye uses the powerful persuasion of a bards singing voice in an attempt to lull a single target, usually a creature, to sleep.

Depending upon the hidden endroll, the target may experience varying degrees of drowsiness, react more slowly than normal, be calmed, sit, or fall completely asleep, becoming prone. Undead and demon type creatures are significantly more resistant to this spell's effects, being both more likely to resist outright and unable to suffer the more significant effects.

Once affected, attacking the target regain consciousness, but the slow effect will remain for a short duration. The duration of the song versus player targets is capped at 30 seconds.

Lullabye is not renewable and not stackable upon itself.

Formula

The exact formula below was provided by GM Estild:

[(Caster level * 5) + Bard Base ranks + caster Influence bonus + d150]
minus
[(Target level * 5) + (target level / 2) + target Discipline bonus + 25 from Self Control (613) + 25 from Strength of Will (1119) + 30 for undead or demonic creatures]

If the end result is ≥ 0, it's successful. There are 4 success tiers, which is determined by the [(end result / 40) + 1] (min. 1, max. 4), with undead and demonic creatures also adding 1 (for rounding), but then reducing the result by half.

Magical Items and Scrolls

Lullabye (1005) has increased effect with Bard Base spell ranks.

If cast from a magic item or a scroll, the effective spell rank is determined by the larger of either the user's natively trained Bard Base spell ranks, or a phantom spell rank calculated based on Magic Item Use or Arcane Symbols, respectively. This calculated rank is identical for all activation verbs.

{{#if: | |

{{#switch: Bard Base

|Ranger Base |Bard Base |Paladin Base={| class="wikitable" ! Semi-Profession Effective Spell Rank (MIU/AS) |- | 0.25 per MIU/AS rank up to caster level |- | 0.165 per MIU/AS rank up to 2x caster level |- | 0.05 per MIU/AS rank above 2x caster level |} |#default={| class="wikitable" ! Effective Spell Rank (MIU/AS) |- | 0.5 per MIU/AS rank up to caster level |- | 0.33 per MIU/AS rank up to 2x caster level |- | 0.1 per MIU/AS rank above 2x caster level |}

}}

}}

Messaging

Drowsy
You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.

You weave another verse into your harmony, directing the sound of your voice at a thyril.

The thyril's eyes flutter slightly, and it appears dazed.
Half Sleep
You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.

You weave another verse into your harmony, directing the sound of your voice at a thyril.

The thyril relaxes and sits down, entranced by the soothing melody.
Full Sleep
You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.

You weave another verse into your harmony, directing the sound of your voice at a Grimswarm orc raider.

The orc raider falls to the ground in a deep slumber.

Sing Roundtime 3 Seconds.

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