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Lock Pick Enhancement (403)

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{{ #if: | ! Duration }} {{#if: |
Defensive=CF9 | Offensive=FF9 | Attack=F99 | Healing=FC9 | Utility=9CF | DDD}}; font-size: larger; text-align: center;" | Lock Pick Enhancement (403)
Mnemonic [PKENHANCE]
{{{duration}}}
Base Duration 30 sec +1 sec per level
Added Duration 30 sec +1 sec per level
Span Stackable
Cast Time {{{cast_rt}}}
}
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Mana Cost {{{mana_cost}}}

}

   {{ #ifeq: Utility | Attack    | | 
   {{ #ifeq: Utility | Defensive | | 
   {{ #ifeq: Utility | Offensive | | 
   {{ #ifeq: Utility | Healing   | |
   {{ #ifeq: Utility | Utility   | | ! Type
   | valign="top" style="white-space: nowrap; text-align: right;" | Utility }}}}}}}}}}
   |-
   {{ #ifeq: Utility | Attack | !colspan=2 align=center style="background:#F99;"|Attack Magic{{ #ifeq: None| None | | - Damage}}{{ #ifeq: None | None | | - Disabling}} | {{ #ifeq: Utility | Offensive | !colspan=2 align=center style="background:#FF9;"|Offensive Magic{{ #ifeq: None | None | | - Weapon Enhancement | }}{{ #ifeq: None | None | | - Enhancement | }} |  {{ #ifeq: Utility | Defensive | !colspan=2 align=center style="background:#CF9;"|Defensive Magic | {{ #ifeq: Utility | Healing | !colspan=2 align=center style="background:#FC9;"|Healing Magic |{{ #ifeq: Utility | Utility | !colspan=2 align=center style="background:#9CF;"|Utility Magic{{ #ifeq: Picking Locks | None | | - Skill Enhancement | }} | }}}}}}}}}} {{ #ifeq: Utility | Attack | {{ #ifeq: Enhancement | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Enhancement
   }}{{ #ifeq: {{{target}}} | None | |  
   |-
   ! Target(s)
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{target}}}
   }}{{ #ifeq: {{{interval}}} | None | |  
   |-
   ! Interval
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{interval}}}
   }}{{ #ifeq: {{{dtype}}} | None | |  
   |-
   ! Damage Type
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{dtype}}}
   }}{{ #ifeq: {{{status}}} | None | |  
   |-
   ! State(s) Inflicted
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{status}}} 
   }}{{ #ifeq: {{{dtype}}} | None | | {{ #ifeq: {{{ctype}}} | None | |  
   |-
   ! Critical Type
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{ctype}}} }} }}
   |  {{ #ifeq: Utility | Defensive | {{ #ifeq: Enhancement | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Enhancement
   }}{{ #ifeq: {{{ds}}} | None | |  
   |-
   ! Defensive Strength
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{ds}}}
   }}{{ #ifeq: {{{td}}} | None | |  
   |-
   ! Target Defense
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{td}}}
   }}{{ #ifeq: {{{enhancement}}} | None | |  
   |-
   ! Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{enhancement}}}
   }}{{ #ifeq: All | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | All }}
   |  {{ #ifeq: Utility | Offensive | {{ #ifeq: Enhancement | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Enhancement
   }}{{ #ifeq: {{{weapon}}}      | None | |  
   |-
   ! Weapon Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{weapon}}}
   }}{{ #ifeq: {{{enhancement}}} | None | |  
   |-
   ! Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{enhancement}}}
   }}{{ #ifeq: {{{weapon}}}      | None | |  
   |-
   ! Weapon Requirements
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{requirements}}}
   }}{{ #ifeq: {{{enhancement}}} | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | All }}
   |  {{ #ifeq: Utility | Healing| {{ #ifeq: Enhancement | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Enhancement
   }}{{ #ifeq: All | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | All }}
   |  {{ #ifeq: Utility | Utility | {{ #ifeq: Enhancement | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Enhancement
   }}{{ #ifeq: Picking Locks | None | |  
   |-
   ! Skill Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | Picking Locks
   }}{{ #ifeq: None | None | |  
   |-
   ! Components
   | valign="top" style="white-space: nowrap; text-align: right;" | None
   }}{{ #ifeq: All | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | All }}
   | }}}}}}}}}}
 |}
 |- align=center
 |
Minor Elemental Spells
Elemental Defense I (401) Defensive
Presence (402) Utility
Lock Pick Enhancement (403) Utility
Disarm Enhancement (404) Utility
Elemental Detection (405) Utility
Elemental Defense II (406) Defensive
Unlock (407) Utility
Disarm (408) Utility
Elemental Blast (409) Attack
Elemental Wave (410) Attack
Elemental Blade (411) Offensive
Weapon Deflection (412) Attack
Elemental Saturation (413) Attack
Elemental Defense III (414) Defensive
Elemental Strike (415) Attack
Piercing Gaze (416) Utility
Elemental Dispel (417) Attack
Mana Focus (418) Utility
Mass Elemental Defense (419) Defensive
Magic Item Creation (420) Utility
Elemental Targeting (425) Offensive
Elemental Barrier (430) Defensive
Major Elemental Wave (435) Attack

|}

   {{#switch: Utility | Attack= | Defensive= | Offensive= | Healing= | Utility=}} {{#switch: {{{target}}} | Multi-target= }}


Lock Pick Enhancement (also called Picking Enhancement and Lock Lore) allows the caster to give the target a bonus on both their magical and non-magical picking attempts.

In manual lock picking (picking with a lockpick) there are a number of factors which influence the bonus. This includes the caster's level, the caster's ranks in both Minor Elemental spells and Pick Locks skills, along with the target's Dexterity bonus. At no time will the spell provide a bonus greater than the target's Pick Locks skill.

When the target is performing magical lock picking, the bonus is related only to the target's Aura bonus along with the target's Minor Elemental spell ranks.

If the caster does not have personal knowledge of the spell (for example, casting it from a scroll), the bonus is reduced by 10% to 50%, depending on the caster's ability to activate the item with the spell. Further, casting the spell on a target other than the caster results in an additional 50% loss to the bonus. In a situation where both penalties are applicable, the item-cast penalty is applied first, and the non-self-cast penalty is applied to the result of that.

Picking Locks Bonus

Bonus = MIN(Picking Locks Bonus, (TRUNC(level / 2) + TRUNC(Picking Locks Bonus / 10) + Dexterity Bonus + TRUNC(MnE Ranks / 4)))

Reduce by 10-50% if caster does not know the spell (using scroll or item).

Reduce by additional 50% if not self-cast.

Lore Benefit

Training in Elemental Lore, Water will remove 1 point per seed 10 summation of ranks of potential damage to a lockpick on a failed picking attempt. The potential damage to a lockpick can be completely removed, but any previous damage will not be fixed by Water Lore. The bonus will apply when cast on others.

Elemental Lore, Water ranks 10 21 33 46 60 75 91 108 126 145 165 186 208 231
Potential damage points to lockpick nullified 1 2 3 4 5 6 7 8 9 10 11 12 13 14

Messaging

Start
A scintillating light surrounds your hands.
End
The scintillating light fades from your hands.

Alchemy Recipe

scintillating pale blue potion|}} {{#if: |{{{Nolink}}}|}}
  1. Add water
  2. Add blue trafel mushroom
  3. Boil
  4. Add powdered blue lapis lazuli
  5. Simmer
  6. Add 3 doses of ayanad crystal
  7. Chant Lock Pick Enhancement (403)

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