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Limb Repair I (802)
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This spell is deprecated and is no longer implemented. Information in this article is presented for historical reference only. |
{{ #if: Instantaneous | ! Duration
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{{#if: |
{{#if: |
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Mana Cost | {{{mana_cost}}} | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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{{ #ifeq: Healing | Attack | |
{{ #ifeq: Healing | Defensive | |
{{ #ifeq: Healing | Offensive | |
{{ #ifeq: Healing | Healing | |
{{ #ifeq: Healing | Utility | | ! Type
| valign="top" style="white-space: nowrap; text-align: right;" | Healing }}}}}}}}}}
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{{ #ifeq: Healing | Attack | !colspan=2 align=center style="background:#F99;"|Attack Magic{{ #ifeq: None| None | | - Damage}}{{ #ifeq: None | None | | - Disabling}} | {{ #ifeq: Healing | Offensive | !colspan=2 align=center style="background:#FF9;"|Offensive Magic{{ #ifeq: None | None | | - Weapon Enhancement | }}{{ #ifeq: None | None | | - Enhancement | }} | {{ #ifeq: Healing | Defensive | !colspan=2 align=center style="background:#CF9;"|Defensive Magic | {{ #ifeq: Healing | Healing | !colspan=2 align=center style="background:#FC9;"|Healing Magic |{{ #ifeq: Healing | Utility | !colspan=2 align=center style="background:#9CF;"|Utility Magic{{ #ifeq: None | None | | - Skill Enhancement | }} | }}}}}}}}}} {{ #ifeq: Healing | Attack | {{ #ifeq: Healing | None | |
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! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Healing
}}{{ #ifeq: {{{target}}} | None | |
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! Target(s)
| valign="top" style="white-space: nowrap; text-align: right;" | {{{target}}}
}}{{ #ifeq: {{{interval}}} | None | |
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! Interval
| valign="top" style="white-space: nowrap; text-align: right;" | {{{interval}}}
}}{{ #ifeq: {{{dtype}}} | None | |
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! Damage Type
| valign="top" style="white-space: nowrap; text-align: right;" | {{{dtype}}}
}}{{ #ifeq: {{{status}}} | None | |
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! State(s) Inflicted
| valign="top" style="white-space: nowrap; text-align: right;" | {{{status}}}
}}{{ #ifeq: {{{dtype}}} | None | | {{ #ifeq: {{{ctype}}} | None | |
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! Critical Type
| valign="top" style="white-space: nowrap; text-align: right;" | {{{ctype}}} }} }}
| {{ #ifeq: Healing | Defensive | {{ #ifeq: Healing | None | |
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! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Healing
}}{{ #ifeq: {{{ds}}} | None | |
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! Defensive Strength
| valign="top" style="white-space: nowrap; text-align: right;" | {{{ds}}}
}}{{ #ifeq: {{{td}}} | None | |
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! Target Defense
| valign="top" style="white-space: nowrap; text-align: right;" | {{{td}}}
}}{{ #ifeq: {{{enhancement}}} | None | |
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! Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{enhancement}}}
}}{{ #ifeq: Self-cast | None | |
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! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
| {{ #ifeq: Healing | Offensive | {{ #ifeq: Healing | None | |
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! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Healing
}}{{ #ifeq: {{{weapon}}} | None | |
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! Weapon Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{weapon}}}
}}{{ #ifeq: {{{enhancement}}} | None | |
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! Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{enhancement}}}
}}{{ #ifeq: {{{weapon}}} | None | |
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! Weapon Requirements
| valign="top" style="white-space: nowrap; text-align: right;" | {{{requirements}}}
}}{{ #ifeq: {{{enhancement}}} | None | |
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! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
| {{ #ifeq: Healing | Healing| {{ #ifeq: Healing | None | |
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! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Healing
}}{{ #ifeq: Self-cast | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
| {{ #ifeq: Healing | Utility | {{ #ifeq: Healing | None | |
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! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Healing
}}{{ #ifeq: None | None | |
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! Skill Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | None
}}{{ #ifeq: None | None | |
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! Components
| valign="top" style="white-space: nowrap; text-align: right;" | None
}}{{ #ifeq: Self-cast | None | |
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! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
| }}}}}}}}}}
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{{#switch: Healing | Attack= | Defensive= | Offensive= | Healing= | Utility=}} {{#switch: {{{target}}} | Multi-target= }}
The Limb Repair I spell was for healing minor wounds to the arms, hands, and legs, and, like all other healing spells, is selfcast only. Casting the spell will heal minor limb wounds for 2 mana each.
Like all spells in the 800 circle the spell cannot be inherently cast by any profession, and instead can only be newly found in herbs, and alchemy potions. Older items and scrolls may contain this spell.
Common items containing Limb Repair I
- Ambrominas leaf
- Bubbling Brown Ale
- Dabbings Family Special Tart
- Lost Dogwater Ale
- Sweetfern Tea
- A tincture of ambrominas
Messaging
>eat leaf You manage to take a bite of some ambrominas leaf, which is on a carved ice bench. Your right arm feels better. Roundtime: 3 sec. You only have one bite left.