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Intensity (1130)

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{{ #if: | ! Duration }} {{#if: |
Defensive=CF9 | Offensive=FF9 | Attack=F99 | Healing=FC9 | Utility=9CF | DDD}}; font-size: larger; text-align: center;" | Intensity (1130)
Mnemonic [INTENSITY]
{{{duration}}}
Base Duration 2 hours
Added Duration +60 sec per Empath rank
Span Stackable
Cast Time {{{cast_rt}}}
}
   {{#if:  | 
Mana Cost {{{mana_cost}}}

}

   {{ #ifeq: Offensive | Attack    | | 
   {{ #ifeq: Offensive | Defensive | | 
   {{ #ifeq: Offensive | Offensive | | 
   {{ #ifeq: Offensive | Healing   | |
   {{ #ifeq: Offensive | Utility   | | ! Type
   | valign="top" style="white-space: nowrap; text-align: right;" | Offensive }}}}}}}}}}
   |-
   {{ #ifeq: Offensive | Attack | !colspan=2 align=center style="background:#F99;"|Attack Magic{{ #ifeq: None| None | | - Damage}}{{ #ifeq: None | None | | - Disabling}} | {{ #ifeq: Offensive | Offensive | !colspan=2 align=center style="background:#FF9;"|Offensive Magic{{ #ifeq: None | None | | - Weapon Enhancement | }}{{ #ifeq: +20 AS & +20 DS | None | | - Enhancement | }} |  {{ #ifeq: Offensive | Defensive | !colspan=2 align=center style="background:#CF9;"|Defensive Magic | {{ #ifeq: Offensive | Healing | !colspan=2 align=center style="background:#FC9;"|Healing Magic |{{ #ifeq: Offensive | Utility | !colspan=2 align=center style="background:#9CF;"|Utility Magic{{ #ifeq: None | None | | - Skill Enhancement | }} | }}}}}}}}}} {{ #ifeq: Offensive | Attack | {{ #ifeq: AS, DS | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | AS, DS
   }}{{ #ifeq: {{{target}}} | None | |  
   |-
   ! Target(s)
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{target}}}
   }}{{ #ifeq: {{{interval}}} | None | |  
   |-
   ! Interval
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{interval}}}
   }}{{ #ifeq: {{{dtype}}} | None | |  
   |-
   ! Damage Type
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{dtype}}}
   }}{{ #ifeq: {{{status}}} | None | |  
   |-
   ! State(s) Inflicted
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{status}}} 
   }}{{ #ifeq: {{{dtype}}} | None | | {{ #ifeq: {{{ctype}}} | None | |  
   |-
   ! Critical Type
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{ctype}}} }} }}
   |  {{ #ifeq: Offensive | Defensive | {{ #ifeq: AS, DS | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | AS, DS
   }}{{ #ifeq: {{{ds}}} | None | |  
   |-
   ! Defensive Strength
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{ds}}}
   }}{{ #ifeq: {{{td}}} | None | |  
   |-
   ! Target Defense
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{td}}}
   }}{{ #ifeq: +20 AS & +20 DS | None | |  
   |-
   ! Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | +20 AS & +20 DS
   }}{{ #ifeq: Self-cast | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
   |  {{ #ifeq: Offensive | Offensive | {{ #ifeq: AS, DS | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | AS, DS
   }}{{ #ifeq: None      | None | |  
   |-
   ! Weapon Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | None
   }}{{ #ifeq: +20 AS & +20 DS | None | |  
   |-
   ! Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | +20 AS & +20 DS
   }}{{ #ifeq: None      | None | |  
   |-
   ! Weapon Requirements
   | valign="top" style="white-space: nowrap; text-align: right;" | None
   }}{{ #ifeq: +20 AS & +20 DS | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
   |  {{ #ifeq: Offensive | Healing| {{ #ifeq: AS, DS | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | AS, DS
   }}{{ #ifeq: Self-cast | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
   |  {{ #ifeq: Offensive | Utility | {{ #ifeq: AS, DS | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | AS, DS
   }}{{ #ifeq: {{{skill}}} | None | |  
   |-
   ! Skill Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{skill}}}
   }}{{ #ifeq: {{{components}}} | None | |  
   |-
   ! Components
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{components}}}
   }}{{ #ifeq: Self-cast | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
   | }}}}}}}}}}
 |}
 |- align=center
 |
Empath Base Spells
Harm (1101) Attack
Heal (1101) Healing
Limb Repair (1102) Healing
System Repair (1103) Healing
Head Repair (1104) Healing
Organ Repair (1105) Healing
Bone Shatter (1106) Attack
Adrenal Surge (1107) Utility
Empathy (1108) Attack
Empathic Focus (1109) Defensive
Empathic Assault (1110) Attack
Limb Scar Repair (1111) Healing
System Scar Repair (1112) Healing
Head Scar Repair (1113) Healing
Organ Scar Repair (1114) Healing
Wither (1115) Attack
Rapid Healing (1116) Healing
Empathic Link (1117) Attack
Herb Production (1118) Utility
Strength of Will (1119) Defensive
Sympathy (1120) Attack
Troll's Blood (1125) Healing
Intensity (1130) Defensive
Bloodsmith (1135) Utility
Solace (1140) Healing
Regeneration (1150) Healing

|}

   {{#switch: Offensive | Attack= | Defensive= | Offensive= | Healing= | Utility=}} {{#switch: {{{target}}} | Multi-target= }}

This spell allows the Empath to increase their intensity by providing +20 to both Attack Strength and Defense Strength (Bolt, Melee, and Ranged AS/DS), +1 AS/DS for every two Empath spell ranks known beyond 30, capped at level.

The maximum bonus at level 100 is +55 to AS and DS.

This spell is selfcast only.

Messaging

Spell Starting:

You feel an intense resolve fill your mind, and concentrate on improving your efforts to guard yourself.
Caster gets an intense expression on his face.