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Higher Vision (1610)
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{{ #if: | ! Duration
}}
{{#if: |
{{#if: |
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Mana Cost | {{{mana_cost}}} | ||||||||||||||
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}
{{ #ifeq: Defensive | Attack | |
{{ #ifeq: Defensive | Defensive | |
{{ #ifeq: Defensive | Offensive | |
{{ #ifeq: Defensive | Healing | |
{{ #ifeq: Defensive | Utility | | ! Type
| valign="top" style="white-space: nowrap; text-align: right;" | Defensive }}}}}}}}}}
|-
{{ #ifeq: Defensive | Attack | !colspan=2 align=center style="background:#F99;"|Attack Magic{{ #ifeq: None| None | | - Damage}}{{ #ifeq: None | None | | - Disabling}} | {{ #ifeq: Defensive | Offensive | !colspan=2 align=center style="background:#FF9;"|Offensive Magic{{ #ifeq: None | None | | - Weapon Enhancement | }}{{ #ifeq: None | None | | - Enhancement | }} | {{ #ifeq: Defensive | Defensive | !colspan=2 align=center style="background:#CF9;"|Defensive Magic | {{ #ifeq: Defensive | Healing | !colspan=2 align=center style="background:#FC9;"|Healing Magic |{{ #ifeq: Defensive | Utility | !colspan=2 align=center style="background:#9CF;"|Utility Magic{{ #ifeq: None | None | | - Skill Enhancement | }} | }}}}}}}}}} {{ #ifeq: Defensive | Attack | {{ #ifeq: Defense | None | |
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! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Defense
}}{{ #ifeq: {{{target}}} | None | |
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! Target(s)
| valign="top" style="white-space: nowrap; text-align: right;" | {{{target}}}
}}{{ #ifeq: {{{interval}}} | None | |
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! Interval
| valign="top" style="white-space: nowrap; text-align: right;" | {{{interval}}}
}}{{ #ifeq: {{{dtype}}} | None | |
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! Damage Type
| valign="top" style="white-space: nowrap; text-align: right;" | {{{dtype}}}
}}{{ #ifeq: {{{status}}} | None | |
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! State(s) Inflicted
| valign="top" style="white-space: nowrap; text-align: right;" | {{{status}}}
}}{{ #ifeq: {{{dtype}}} | None | | {{ #ifeq: {{{ctype}}} | None | |
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! Critical Type
| valign="top" style="white-space: nowrap; text-align: right;" | {{{ctype}}} }} }}
| {{ #ifeq: Defensive | Defensive | {{ #ifeq: Defense | None | |
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! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Defense
}}{{ #ifeq: +10 | None | |
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! Defensive Strength
| valign="top" style="white-space: nowrap; text-align: right;" | +10
}}{{ #ifeq: None | None | |
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! Target Defense
| valign="top" style="white-space: nowrap; text-align: right;" | None
}}{{ #ifeq: None | None | |
|-
! Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | None
}}{{ #ifeq: Self-cast | None | |
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! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
| {{ #ifeq: Defensive | Offensive | {{ #ifeq: Defense | None | |
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! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Defense
}}{{ #ifeq: {{{weapon}}} | None | |
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! Weapon Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{weapon}}}
}}{{ #ifeq: None | None | |
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! Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | None
}}{{ #ifeq: {{{weapon}}} | None | |
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! Weapon Requirements
| valign="top" style="white-space: nowrap; text-align: right;" | {{{requirements}}}
}}{{ #ifeq: None | None | |
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! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
| {{ #ifeq: Defensive | Healing| {{ #ifeq: Defense | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Defense
}}{{ #ifeq: Self-cast | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
| {{ #ifeq: Defensive | Utility | {{ #ifeq: Defense | None | |
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! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Defense
}}{{ #ifeq: None | None | |
|-
! Skill Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | None
}}{{ #ifeq: None | None | |
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! Components
| valign="top" style="white-space: nowrap; text-align: right;" | None
}}{{ #ifeq: Self-cast | None | |
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! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
| }}}}}}}}}}
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|- align=center
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{{#switch: Defensive | Attack= | Defensive= | Offensive= | Healing= | Utility=}} {{#switch: {{{target}}} | Multi-target= }}
The paladin's patron gives her a glimpse of future battles, providing her an increase to her defense against both physical attacks and spells.
This Higher Vision provides a base of +10 to generic Defensive Strength (DS), +1 for every 2 Paladin spells known above 10, up to a maximum of +55 bonus at 100 spell ranks.
This spell is self-cast only.
Lore Benefits
Training in Spiritual Lore, Religion provides an additional bonus of +1 DS at 5 ranks with the maximum of +16 DS at 200 ranks on a seed 5 summation.
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Messaging
| Cast | Visions of future battles fill your eyes, providing you with knowledge of conflicts yet unfought. |
|---|---|
| Expiration | You lose a bit of focus as the knowledge of future battles drifts from your mind. |