Don't forget: You can log in with your Play.net account

Heal II (806)

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
{{ #if: Instantaneous | ! Duration }} {{#if: |
Defensive=CF9 | Offensive=FF9 | Attack=F99 | Healing=FC9 | Utility=9CF | DDD}}; font-size: larger; text-align: center;" | Heal II (806)
Mnemonic [HEAL2]
Instantaneous
Base Duration {{{base_dur}}}
Added Duration {{{add_dur}}}
Span {{{span}}}
Cast Time {{{cast_rt}}}
}
   {{#if:  | 
Mana Cost {{{mana_cost}}}

}

   {{ #ifeq: Healing | Attack    | | 
   {{ #ifeq: Healing | Defensive | | 
   {{ #ifeq: Healing | Offensive | | 
   {{ #ifeq: Healing | Healing   | |
   {{ #ifeq: Healing | Utility   | | ! Type
   | valign="top" style="white-space: nowrap; text-align: right;" | Healing }}}}}}}}}}
   |-
   {{ #ifeq: Healing | Attack | !colspan=2 align=center style="background:#F99;"|Attack Magic{{ #ifeq: None| None | | - Damage}}{{ #ifeq: None | None | | - Disabling}} | {{ #ifeq: Healing | Offensive | !colspan=2 align=center style="background:#FF9;"|Offensive Magic{{ #ifeq: None | None | | - Weapon Enhancement | }}{{ #ifeq: None | None | | - Enhancement | }} |  {{ #ifeq: Healing | Defensive | !colspan=2 align=center style="background:#CF9;"|Defensive Magic | {{ #ifeq: Healing | Healing | !colspan=2 align=center style="background:#FC9;"|Healing Magic |{{ #ifeq: Healing | Utility | !colspan=2 align=center style="background:#9CF;"|Utility Magic{{ #ifeq: None | None | | - Skill Enhancement | }} | }}}}}}}}}} {{ #ifeq: Healing | Attack | {{ #ifeq: Healing | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Healing
   }}{{ #ifeq: {{{target}}} | None | |  
   |-
   ! Target(s)
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{target}}}
   }}{{ #ifeq: {{{interval}}} | None | |  
   |-
   ! Interval
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{interval}}}
   }}{{ #ifeq: {{{dtype}}} | None | |  
   |-
   ! Damage Type
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{dtype}}}
   }}{{ #ifeq: {{{status}}} | None | |  
   |-
   ! State(s) Inflicted
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{status}}} 
   }}{{ #ifeq: {{{dtype}}} | None | | {{ #ifeq: {{{ctype}}} | None | |  
   |-
   ! Critical Type
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{ctype}}} }} }}
   |  {{ #ifeq: Healing | Defensive | {{ #ifeq: Healing | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Healing
   }}{{ #ifeq: {{{ds}}} | None | |  
   |-
   ! Defensive Strength
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{ds}}}
   }}{{ #ifeq: {{{td}}} | None | |  
   |-
   ! Target Defense
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{td}}}
   }}{{ #ifeq: {{{enhancement}}} | None | |  
   |-
   ! Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{enhancement}}}
   }}{{ #ifeq: Self-cast | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
   |  {{ #ifeq: Healing | Offensive | {{ #ifeq: Healing | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Healing
   }}{{ #ifeq: {{{weapon}}}      | None | |  
   |-
   ! Weapon Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{weapon}}}
   }}{{ #ifeq: {{{enhancement}}} | None | |  
   |-
   ! Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{enhancement}}}
   }}{{ #ifeq: {{{weapon}}}      | None | |  
   |-
   ! Weapon Requirements
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{requirements}}}
   }}{{ #ifeq: {{{enhancement}}} | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
   |  {{ #ifeq: Healing | Healing| {{ #ifeq: Healing | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Healing
   }}{{ #ifeq: Self-cast | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
   |  {{ #ifeq: Healing | Utility | {{ #ifeq: Healing | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Healing
   }}{{ #ifeq: None | None | |  
   |-
   ! Skill Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | None
   }}{{ #ifeq: None | None | |  
   |-
   ! Components
   | valign="top" style="white-space: nowrap; text-align: right;" | None
   }}{{ #ifeq: Self-cast | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
   | }}}}}}}}}}
 |}
 |- align=center
 |
Former Empath Base Spells
Heal I (801) Healing
Limb Repair I (802) Healing
System Repair I (803) Healing
Head Repair I (804) Healing
Organ Repair I (805) Healing
Heal II (806) Healing
Limb Repair II (807) Healing
System Repair II (808) Healing
Head Repair II (809) Healing
Organ Repair II (810) Healing
Limb Repair III (811) Healing
System Repair III (812) Healing
Head Repair III (813) Healing
Organ Repair III (814) Healing
Limb Repair IV (815) Healing
System Repair IV (816) Healing
Head Repair IV (817) Healing
Organ Repair IV (818) Healing
Eye Regeneration (819) Healing
Limb Regeneration (820) Healing

|}

   {{#switch: Healing | Attack= | Defensive= | Offensive= | Healing= | Utility=}} {{#switch: {{{target}}} | Multi-target= }}


The Heal II spell is a healing spell with greater healing ability than Heal I. The spell replenishes fifty (50) to seventy (70) health to the caster at the cost of six (6) mana when CAST.

Like all spells in the 800s circle the spell cannot be inherently cast by any profession, and instead can only be newly found in herbs, and alchemy potions. Older items and scrolls may contain this spell.

The spell cannot be incanted to produce the healing benefit. Targeting Heal II at inanimate objects will restore the caster's blood loss as well.

Common items containing Heal II

Messaging

Related Articles