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Head Repair III (813)

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{{ #if: Instantaneous | ! Duration }} {{#if: |
Defensive=CF9 | Offensive=FF9 | Attack=F99 | Healing=FC9 | Utility=9CF | DDD}}; font-size: larger; text-align: center;" | Head Repair III (813)
Mnemonic [HEDREPT1]
Instantaneous
Base Duration {{{base_dur}}}
Added Duration {{{add_dur}}}
Span {{{span}}}
Cast Time {{{cast_rt}}}
}
   {{#if:  | 
Mana Cost {{{mana_cost}}}

}

   {{ #ifeq: Healing | Attack    | | 
   {{ #ifeq: Healing | Defensive | | 
   {{ #ifeq: Healing | Offensive | | 
   {{ #ifeq: Healing | Healing   | |
   {{ #ifeq: Healing | Utility   | | ! Type
   | valign="top" style="white-space: nowrap; text-align: right;" | Healing }}}}}}}}}}
   |-
   {{ #ifeq: Healing | Attack | !colspan=2 align=center style="background:#F99;"|Attack Magic{{ #ifeq: None| None | | - Damage}}{{ #ifeq: None | None | | - Disabling}} | {{ #ifeq: Healing | Offensive | !colspan=2 align=center style="background:#FF9;"|Offensive Magic{{ #ifeq: None | None | | - Weapon Enhancement | }}{{ #ifeq: None | None | | - Enhancement | }} |  {{ #ifeq: Healing | Defensive | !colspan=2 align=center style="background:#CF9;"|Defensive Magic | {{ #ifeq: Healing | Healing | !colspan=2 align=center style="background:#FC9;"|Healing Magic |{{ #ifeq: Healing | Utility | !colspan=2 align=center style="background:#9CF;"|Utility Magic{{ #ifeq: None | None | | - Skill Enhancement | }} | }}}}}}}}}} {{ #ifeq: Healing | Attack | {{ #ifeq: Healing | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Healing
   }}{{ #ifeq: {{{target}}} | None | |  
   |-
   ! Target(s)
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{target}}}
   }}{{ #ifeq: {{{interval}}} | None | |  
   |-
   ! Interval
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{interval}}}
   }}{{ #ifeq: {{{dtype}}} | None | |  
   |-
   ! Damage Type
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{dtype}}}
   }}{{ #ifeq: {{{status}}} | None | |  
   |-
   ! State(s) Inflicted
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{status}}} 
   }}{{ #ifeq: {{{dtype}}} | None | | {{ #ifeq: {{{ctype}}} | None | |  
   |-
   ! Critical Type
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{ctype}}} }} }}
   |  {{ #ifeq: Healing | Defensive | {{ #ifeq: Healing | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Healing
   }}{{ #ifeq: {{{ds}}} | None | |  
   |-
   ! Defensive Strength
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{ds}}}
   }}{{ #ifeq: {{{td}}} | None | |  
   |-
   ! Target Defense
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{td}}}
   }}{{ #ifeq: {{{enhancement}}} | None | |  
   |-
   ! Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{enhancement}}}
   }}{{ #ifeq: Self-cast | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
   |  {{ #ifeq: Healing | Offensive | {{ #ifeq: Healing | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Healing
   }}{{ #ifeq: {{{weapon}}}      | None | |  
   |-
   ! Weapon Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{weapon}}}
   }}{{ #ifeq: {{{enhancement}}} | None | |  
   |-
   ! Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{enhancement}}}
   }}{{ #ifeq: {{{weapon}}}      | None | |  
   |-
   ! Weapon Requirements
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{requirements}}}
   }}{{ #ifeq: {{{enhancement}}} | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
   |  {{ #ifeq: Healing | Healing| {{ #ifeq: Healing | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Healing
   }}{{ #ifeq: Self-cast | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
   |  {{ #ifeq: Healing | Utility | {{ #ifeq: Healing | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Healing
   }}{{ #ifeq: None | None | |  
   |-
   ! Skill Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | None
   }}{{ #ifeq: None | None | |  
   |-
   ! Components
   | valign="top" style="white-space: nowrap; text-align: right;" | None
   }}{{ #ifeq: Self-cast | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
   | }}}}}}}}}}
 |}
 |- align=center
 |
Former Empath Base Spells
Heal I (801) Healing
Limb Repair I (802) Healing
System Repair I (803) Healing
Head Repair I (804) Healing
Organ Repair I (805) Healing
Heal II (806) Healing
Limb Repair II (807) Healing
System Repair II (808) Healing
Head Repair II (809) Healing
Organ Repair II (810) Healing
Limb Repair III (811) Healing
System Repair III (812) Healing
Head Repair III (813) Healing
Organ Repair III (814) Healing
Limb Repair IV (815) Healing
System Repair IV (816) Healing
Head Repair IV (817) Healing
Organ Repair IV (818) Healing
Eye Regeneration (819) Healing
Limb Regeneration (820) Healing

|}

   {{#switch: Healing | Attack= | Defensive= | Offensive= | Healing= | Utility=}} {{#switch: {{{target}}} | Multi-target= }}


The Head Repair III spell was for healing minor scars to the head and neck for 13 mana each, and like all other healing spells is selfcast only.

Like all spells in the 800 circle the spell cannot be inherently cast by any profession, and instead can only be newly found in herbs, and alchemy potions. Older items and scrolls may contain this spell.

Common items containing Head Repair III

Messaging

>eat my root
You take a bite of your haphip root.
Your head feels better.
Roundtime: 15 sec.
You have about 45 bites left.

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