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Head Repair III (813)
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{{ #if: Instantaneous | ! Duration
}}
{{#if: |
{{#if: |
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Mana Cost | {{{mana_cost}}} | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
}
{{ #ifeq: Healing | Attack | |
{{ #ifeq: Healing | Defensive | |
{{ #ifeq: Healing | Offensive | |
{{ #ifeq: Healing | Healing | |
{{ #ifeq: Healing | Utility | | ! Type
| valign="top" style="white-space: nowrap; text-align: right;" | Healing }}}}}}}}}}
|-
{{ #ifeq: Healing | Attack | !colspan=2 align=center style="background:#F99;"|Attack Magic{{ #ifeq: None| None | | - Damage}}{{ #ifeq: None | None | | - Disabling}} | {{ #ifeq: Healing | Offensive | !colspan=2 align=center style="background:#FF9;"|Offensive Magic{{ #ifeq: None | None | | - Weapon Enhancement | }}{{ #ifeq: None | None | | - Enhancement | }} | {{ #ifeq: Healing | Defensive | !colspan=2 align=center style="background:#CF9;"|Defensive Magic | {{ #ifeq: Healing | Healing | !colspan=2 align=center style="background:#FC9;"|Healing Magic |{{ #ifeq: Healing | Utility | !colspan=2 align=center style="background:#9CF;"|Utility Magic{{ #ifeq: None | None | | - Skill Enhancement | }} | }}}}}}}}}} {{ #ifeq: Healing | Attack | {{ #ifeq: Healing | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Healing
}}{{ #ifeq: {{{target}}} | None | |
|-
! Target(s)
| valign="top" style="white-space: nowrap; text-align: right;" | {{{target}}}
}}{{ #ifeq: {{{interval}}} | None | |
|-
! Interval
| valign="top" style="white-space: nowrap; text-align: right;" | {{{interval}}}
}}{{ #ifeq: {{{dtype}}} | None | |
|-
! Damage Type
| valign="top" style="white-space: nowrap; text-align: right;" | {{{dtype}}}
}}{{ #ifeq: {{{status}}} | None | |
|-
! State(s) Inflicted
| valign="top" style="white-space: nowrap; text-align: right;" | {{{status}}}
}}{{ #ifeq: {{{dtype}}} | None | | {{ #ifeq: {{{ctype}}} | None | |
|-
! Critical Type
| valign="top" style="white-space: nowrap; text-align: right;" | {{{ctype}}} }} }}
| {{ #ifeq: Healing | Defensive | {{ #ifeq: Healing | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Healing
}}{{ #ifeq: {{{ds}}} | None | |
|-
! Defensive Strength
| valign="top" style="white-space: nowrap; text-align: right;" | {{{ds}}}
}}{{ #ifeq: {{{td}}} | None | |
|-
! Target Defense
| valign="top" style="white-space: nowrap; text-align: right;" | {{{td}}}
}}{{ #ifeq: {{{enhancement}}} | None | |
|-
! Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{enhancement}}}
}}{{ #ifeq: Self-cast | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
| {{ #ifeq: Healing | Offensive | {{ #ifeq: Healing | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Healing
}}{{ #ifeq: {{{weapon}}} | None | |
|-
! Weapon Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{weapon}}}
}}{{ #ifeq: {{{enhancement}}} | None | |
|-
! Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{enhancement}}}
}}{{ #ifeq: {{{weapon}}} | None | |
|-
! Weapon Requirements
| valign="top" style="white-space: nowrap; text-align: right;" | {{{requirements}}}
}}{{ #ifeq: {{{enhancement}}} | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
| {{ #ifeq: Healing | Healing| {{ #ifeq: Healing | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Healing
}}{{ #ifeq: Self-cast | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
| {{ #ifeq: Healing | Utility | {{ #ifeq: Healing | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Healing
}}{{ #ifeq: None | None | |
|-
! Skill Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | None
}}{{ #ifeq: None | None | |
|-
! Components
| valign="top" style="white-space: nowrap; text-align: right;" | None
}}{{ #ifeq: Self-cast | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
| }}}}}}}}}}
|}
|- align=center
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{{#switch: Healing | Attack= | Defensive= | Offensive= | Healing= | Utility=}} {{#switch: {{{target}}} | Multi-target= }}
The Head Repair III spell was for healing minor scars to the head and neck for 13 mana each, and like all other healing spells is selfcast only.
Like all spells in the 800 circle the spell cannot be inherently cast by any profession, and instead can only be newly found in herbs, and alchemy potions. Older items and scrolls may contain this spell.
Common items containing Head Repair III
Messaging
>eat my root
You take a bite of your haphip root.
Your head feels better.
Roundtime: 15 sec.
You have about 45 bites left.