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Disease Resistance (104)

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{{ #if: | ! Duration }} {{#if: |
Defensive=CF9 | Offensive=FF9 | Attack=F99 | Healing=FC9 | Utility=9CF | DDD}}; font-size: larger; text-align: center;" | Disease Resistance (104)
Mnemonic [DISRESIST]
{{{duration}}}
Base Duration 2 hours (self)
1200 secs (other)
Added Duration 60 sec per MnS rank
Span Stackable
Cast Time {{{cast_rt}}}
}
   {{#if:  | 
Mana Cost {{{mana_cost}}}

}

   {{ #ifeq: Defensive | Attack    | | 
   {{ #ifeq: Defensive | Defensive | | 
   {{ #ifeq: Defensive | Offensive | | 
   {{ #ifeq: Defensive | Healing   | |
   {{ #ifeq: Defensive | Utility   | | ! Type
   | valign="top" style="white-space: nowrap; text-align: right;" | Defensive }}}}}}}}}}
   |-
   {{ #ifeq: Defensive | Attack | !colspan=2 align=center style="background:#F99;"|Attack Magic{{ #ifeq: None| None | | - Damage}}{{ #ifeq: None | None | | - Disabling}} | {{ #ifeq: Defensive | Offensive | !colspan=2 align=center style="background:#FF9;"|Offensive Magic{{ #ifeq: None | None | | - Weapon Enhancement | }}{{ #ifeq: Spirit Warding vs. Disease | None | | - Enhancement | }} |  {{ #ifeq: Defensive | Defensive | !colspan=2 align=center style="background:#CF9;"|Defensive Magic | {{ #ifeq: Defensive | Healing | !colspan=2 align=center style="background:#FC9;"|Healing Magic |{{ #ifeq: Defensive | Utility | !colspan=2 align=center style="background:#9CF;"|Utility Magic{{ #ifeq: None | None | | - Skill Enhancement | }} | }}}}}}}}}} {{ #ifeq: Defensive | Attack | {{ #ifeq: Special Spirit Warding | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Special Spirit Warding
   }}{{ #ifeq: {{{target}}} | None | |  
   |-
   ! Target(s)
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{target}}}
   }}{{ #ifeq: {{{interval}}} | None | |  
   |-
   ! Interval
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{interval}}}
   }}{{ #ifeq: {{{dtype}}} | None | |  
   |-
   ! Damage Type
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{dtype}}}
   }}{{ #ifeq: {{{status}}} | None | |  
   |-
   ! State(s) Inflicted
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{status}}} 
   }}{{ #ifeq: {{{dtype}}} | None | | {{ #ifeq: {{{ctype}}} | None | |  
   |-
   ! Critical Type
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{ctype}}} }} }}
   |  {{ #ifeq: Defensive | Defensive | {{ #ifeq: Special Spirit Warding | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Special Spirit Warding
   }}{{ #ifeq: None | None | |  
   |-
   ! Defensive Strength
   | valign="top" style="white-space: nowrap; text-align: right;" | None
   }}{{ #ifeq: Special | None | |  
   |-
   ! Target Defense
   | valign="top" style="white-space: nowrap; text-align: right;" | Special
   }}{{ #ifeq: Spirit Warding vs. Disease | None | |  
   |-
   ! Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | Spirit Warding vs. Disease
   }}{{ #ifeq: All | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | All }}
   |  {{ #ifeq: Defensive | Offensive | {{ #ifeq: Special Spirit Warding | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Special Spirit Warding
   }}{{ #ifeq: {{{weapon}}}      | None | |  
   |-
   ! Weapon Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{weapon}}}
   }}{{ #ifeq: Spirit Warding vs. Disease | None | |  
   |-
   ! Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | Spirit Warding vs. Disease
   }}{{ #ifeq: {{{weapon}}}      | None | |  
   |-
   ! Weapon Requirements
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{requirements}}}
   }}{{ #ifeq: Spirit Warding vs. Disease | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | All }}
   |  {{ #ifeq: Defensive | Healing| {{ #ifeq: Special Spirit Warding | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Special Spirit Warding
   }}{{ #ifeq: All | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | All }}
   |  {{ #ifeq: Defensive | Utility | {{ #ifeq: Special Spirit Warding | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | Special Spirit Warding
   }}{{ #ifeq: {{{skill}}} | None | |  
   |-
   ! Skill Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{skill}}}
   }}{{ #ifeq: {{{components}}} | None | |  
   |-
   ! Components
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{components}}}
   }}{{ #ifeq: All | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | All }}
   | }}}}}}}}}}
 |}
 |- align=center
 |
Minor Spiritual Spells
Spirit Warding I (101) Defensive
Spirit Barrier (102) Defensive
Spirit Defense (103) Defensive
Disease Resistance (104) Defensive
Poison Resistance (105) Defensive
Spirit Fog (106) Defensive
Spirit Warding II (107) Defensive
Stun Relief (108) Utility
Dispel Invisibility (109) Utility
Unbalance (110) Attack
Fire Spirit (111) Attack
Water Walking (112) Utility
Undisease (113) Utility
Unpoison (114) Utility
Fasthr's Reward (115) Defensive
Locate Person (116) Utility
Spirit Strike (117) Offensive
Web (118) Attack
Spirit Dispel (119) Utility
Lesser Shroud (120) Defensive
Call Lightning (125) Attack
Spirit Guide (130) Utility
Searing Light (135) Attack
Wall of Force (140) Defensive

|}

   {{#switch: Defensive | Attack= | Defensive= | Offensive= | Healing= | Utility=}} {{#switch: {{{target}}} | Multi-target= }}

Disease Resistance provides an additional spirit warding against any disease if the first one fails.

This spell protects against natural diseases as well as the spell Pestilence (716).

Lore Benefit

Training in Spiritual Lore, Blessings increases resistance on the second attempt to ward a disease. The rate of increase is +2 per seed 1 summation of ranks.

Spiritual Lore, Blessings ranks 1 3 6 10 15 21 28 36 45 55 66 78 91
Increased resistance on 2nd warding 2 4 6 8 10 12 14 16 18 20 22 24 26
Spiritual Lore, Blessings ranks 105 120 136 153 171 190 210 231 253 276 300 -
Increased resistance on 2nd warding 28 30 32 34 36 38 40 42 44 46 48 -

Messaging

Cast
There is a dim flash around you.
You feel a strengthening of your internal fortitude.
Expiration
You lose your extra internal fortitude.

Alchemy Recipe

pale sky-blue potion|}} {{#if: |{{{Nolink}}}|}}
  1. Add water
  2. Add white hook mushroom
  3. Boil
  4. Add 2 doses of ghoul nail from lesser ghouls
  5. Simmer
  6. Add powdered star sapphire
  7. Chant Disease Resistance (104)