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Crusade (1918)

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{{ #if: 60 sec | ! Duration }} {{#if: |
Defensive=CF9 | Offensive=FF9 | Attack=F99 | Healing=FC9 | Utility=9CF | DDD}}; font-size: larger; text-align: center;" | Crusade (1918)
Mnemonic [CRUSADE]
60 sec
Base Duration {{{base_dur}}}
Added Duration {{{add_dur}}}
Span One-shot?
Cast Time {{{cast_rt}}}
}
   {{#if:  | 
Mana Cost {{{mana_cost}}}

}

   {{ #ifeq: Offensive | Attack    | | 
   {{ #ifeq: Offensive | Defensive | | 
   {{ #ifeq: Offensive | Offensive | | 
   {{ #ifeq: Offensive | Healing   | |
   {{ #ifeq: Offensive | Utility   | | ! Type
   | valign="top" style="white-space: nowrap; text-align: right;" | Offensive }}}}}}}}}}
   |-
   {{ #ifeq: Offensive | Attack | !colspan=2 align=center style="background:#F99;"|Attack Magic{{ #ifeq: None| None | | - Damage}}{{ #ifeq: None | None | | - Disabling}} | {{ #ifeq: Offensive | Offensive | !colspan=2 align=center style="background:#FF9;"|Offensive Magic{{ #ifeq: Damage weighting | None | | - Weapon Enhancement | }}{{ #ifeq: HDW to physical and
magical bolt attacks | None | | - Enhancement | }} | {{ #ifeq: Offensive | Defensive | !colspan=2 align=center style="background:#CF9;"|Defensive Magic | {{ #ifeq: Offensive | Healing | !colspan=2 align=center style="background:#FC9;"|Healing Magic |{{ #ifeq: Offensive | Utility | !colspan=2 align=center style="background:#9CF;"|Utility Magic{{ #ifeq: None | None | | - Skill Enhancement | }} | }}}}}}}}}} {{ #ifeq: Offensive | Attack | {{ #ifeq: Enhancement | None | |   |-  ! Subtype | valign="top" style="white-space: nowrap; text-align: right;" | Enhancement }}{{ #ifeq: {{{target}}} | None | |   |-  ! Target(s) | valign="top" style="white-space: nowrap; text-align: right;" | {{{target}}} }}{{ #ifeq: {{{interval}}} | None | |   |-  ! Interval | valign="top" style="white-space: nowrap; text-align: right;" | {{{interval}}} }}{{ #ifeq: {{{dtype}}} | None | |   |-  ! Damage Type | valign="top" style="white-space: nowrap; text-align: right;" | {{{dtype}}} }}{{ #ifeq: {{{status}}} | None | |   |-  ! State(s) Inflicted | valign="top" style="white-space: nowrap; text-align: right;" | {{{status}}} }}{{ #ifeq: {{{dtype}}} | None | | {{ #ifeq: {{{ctype}}} | None | |   |-  ! Critical Type | valign="top" style="white-space: nowrap; text-align: right;" | {{{ctype}}} }} }} | {{ #ifeq: Offensive | Defensive | {{ #ifeq: Enhancement | None | |   |-  ! Subtype | valign="top" style="white-space: nowrap; text-align: right;" | Enhancement }}{{ #ifeq: {{{ds}}} | None | |   |-  ! Defensive Strength | valign="top" style="white-space: nowrap; text-align: right;" | {{{ds}}} }}{{ #ifeq: {{{td}}} | None | |   |-  ! Target Defense | valign="top" style="white-space: nowrap; text-align: right;" | {{{td}}} }}{{ #ifeq: HDW to physical and
magical bolt attacks | None | |   |-  ! Enhancement | valign="top" style="white-space: nowrap; text-align: right;" | HDW to physical and
magical bolt attacks }}{{ #ifeq: Group | None | |   |-  ! Availability | valign="top" style="white-space: nowrap; text-align: right;" | Group }} | {{ #ifeq: Offensive | Offensive | {{ #ifeq: Enhancement | None | |   |-  ! Subtype | valign="top" style="white-space: nowrap; text-align: right;" | Enhancement }}{{ #ifeq: Damage weighting | None | |   |-  ! Weapon Enhancement | valign="top" style="white-space: nowrap; text-align: right;" | Damage weighting }}{{ #ifeq: HDW to physical and
magical bolt attacks | None | |   |-  ! Enhancement | valign="top" style="white-space: nowrap; text-align: right;" | HDW to physical and
magical bolt attacks }}{{ #ifeq: Damage weighting | None | |   |-  ! Weapon Requirements | valign="top" style="white-space: nowrap; text-align: right;" | None }}{{ #ifeq: HDW to physical and
magical bolt attacks | None | |   |-  ! Availability | valign="top" style="white-space: nowrap; text-align: right;" | Group }} | {{ #ifeq: Offensive | Healing| {{ #ifeq: Enhancement | None | |   |-  ! Subtype | valign="top" style="white-space: nowrap; text-align: right;" | Enhancement }}{{ #ifeq: Group | None | |   |-  ! Availability | valign="top" style="white-space: nowrap; text-align: right;" | Group }} | {{ #ifeq: Offensive | Utility | {{ #ifeq: Enhancement | None | |   |-  ! Subtype | valign="top" style="white-space: nowrap; text-align: right;" | Enhancement }}{{ #ifeq: {{{skill}}} | None | |   |-  ! Skill Enhancement | valign="top" style="white-space: nowrap; text-align: right;" | {{{skill}}} }}{{ #ifeq: {{{components}}} | None | |   |-  ! Components | valign="top" style="white-space: nowrap; text-align: right;" | {{{components}}} }}{{ #ifeq: Group | None | |   |-  ! Availability | valign="top" style="white-space: nowrap; text-align: right;" | Group }} | }}}}}}}}}} |} |- align=center |
Lost Arts Spells
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Whispering Willow (1905) Utility
Not implemented -
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Divine Shield (1909) Defensive
Not implemented -
Not implemented -
Champion's Might (1912) Offensive
Guard the Meek (1913) Defensive
Not implemented -
Not implemented -
Not implemented -
Zealot (1917) Offensive
Crusade (1918) Offensive
Not implemented -
Not implemented -
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Not implemented -
Not implemented -
Not implemented -
Not implemented -

|}

   {{#switch: Offensive | Attack= | Defensive= | Offensive= | Healing= | Utility=}} {{#switch: {{{target}}} | Multi-target= }}

By casting Crusade, the paladin emboldens their allies with the fervor of their righteous cause. The damage from the paladin's group's physical and magical bolt attacks is increased (10 points of damage weighting, equivalent to "heavy" weighting). Training in Spiritual Lore, Blessings increases the damage weighting effect. This stacks with all other weighting effects.

In addition, successful attacks have 10% chance that a deity specific flare will occur after the attack (either plasma or disruption flares, not the same critical type as Divine Strike or Judgment for most deities). Training in Spiritual Lore, Religion increases the chance of the flare triggering. Group members who CONVERT to the same deity as the caster will gain an additional 5% bonus to their flare chance. This flare can occur even if there are other flare effects on the weapon (including Guiding Light/Sanctify).

Lore Benefits

Spiritual Lore, Blessings

Training in Blessings Lore increases damage weighting for one additional point for every 30 skill.

Spiritual Lore, Blessings ranks 0 6 13 20 30 50 80 110 140 170 200 230
Damage Weighting 10 11 12 13 14 15 16 17 18 19 20 21

Spiritual Lore, Religion

Training in Religion Lore increases the flare chance. The total chance of a flare is 10% + (2% * seed 2 summation of ranks), with an additional 5% for group members converted to the same deity.

Spiritual Lore, Religion ranks 0 2 5 9 14 20 27 35 44 54 65
Flare Chance (normal) 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
Flare Chance (devout group member) 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25%
Spiritual Lore, Religion ranks 77 90 104 119 135 152 170 189 209 230 252
Flare Chance (normal) 21% 22% 23% 24% 25% 26% 27% 28% 29% 30% 31%
Flare Chance (devout group member) 26% 27% 28% 29% 30% 31% 32% 33% 34% 35% 36%

Messaging

Main article: Deity messaging
The messaging of {{#ifeq: Crusade (1918) | Deity messaging | (pagename of the ability will be displayed here) | Crusade (1918) }} varies based on the CONVERT status of the caster. One example is shown below, while the rest can be found on the deity messaging page. {{#if: | | Not all messaging is represented there; please expand it to the best of your ability.}}

The appearance of the flare as it coalesces around the weapon is identical to the manifestation of Divine Strike (1615).

Cast
You utter a pious chant and a divine force suddenly radiates around you.  The intensity of your patron's aid billows out from you in a wave of righteous indignation!
Astru basks in a divine force that suddenly surrounds her.
The divine force suddenly surrounds an orange tiger.
Expiration
The divine force surrounding you slowly fades away.
Flare (Eonak)
Your (weapon/body) surges with power as reddish-orange radiance coalesces around it!

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