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Calm (201)
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{{ #if: Standard | ! Duration
}}
{{#if: 2 sec. |
{{#if: |
|
Mana Cost | {{{mana_cost}}} | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
}
{{ #ifeq: Attack | Attack | |
{{ #ifeq: Attack | Defensive | |
{{ #ifeq: Attack | Offensive | |
{{ #ifeq: Attack | Healing | |
{{ #ifeq: Attack | Utility | | ! Type
| valign="top" style="white-space: nowrap; text-align: right;" | Attack }}}}}}}}}}
|-
{{ #ifeq: Attack | Attack | !colspan=2 align=center style="background:#F99;"|Attack Magic{{ #ifeq: None| None | | - Damage}}{{ #ifeq: Calmed | None | | - Disabling}} | {{ #ifeq: Attack | Offensive | !colspan=2 align=center style="background:#FF9;"|Offensive Magic{{ #ifeq: None | None | | - Weapon Enhancement | }}{{ #ifeq: None | None | | - Enhancement | }} | {{ #ifeq: Attack | Defensive | !colspan=2 align=center style="background:#CF9;"|Defensive Magic | {{ #ifeq: Attack | Healing | !colspan=2 align=center style="background:#FC9;"|Healing Magic |{{ #ifeq: Attack | Utility | !colspan=2 align=center style="background:#9CF;"|Utility Magic{{ #ifeq: None | None | | - Skill Enhancement | }} | }}}}}}}}}} {{ #ifeq: Attack | Attack | {{ #ifeq: Warding | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Warding
}}{{ #ifeq: Single | None | |
|-
! Target(s)
| valign="top" style="white-space: nowrap; text-align: right;" | Single
}}{{ #ifeq: None | None | |
|-
! Interval
| valign="top" style="white-space: nowrap; text-align: right;" | None
}}{{ #ifeq: None | None | |
|-
! Damage Type
| valign="top" style="white-space: nowrap; text-align: right;" | None
}}{{ #ifeq: Calmed | None | |
|-
! State(s) Inflicted
| valign="top" style="white-space: nowrap; text-align: right;" | Calmed
}}{{ #ifeq: None | None | | {{ #ifeq: {{{ctype}}} | None | |
|-
! Critical Type
| valign="top" style="white-space: nowrap; text-align: right;" | {{{ctype}}} }} }}
| {{ #ifeq: Attack | Defensive | {{ #ifeq: Warding | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Warding
}}{{ #ifeq: {{{ds}}} | None | |
|-
! Defensive Strength
| valign="top" style="white-space: nowrap; text-align: right;" | {{{ds}}}
}}{{ #ifeq: {{{td}}} | None | |
|-
! Target Defense
| valign="top" style="white-space: nowrap; text-align: right;" | {{{td}}}
}}{{ #ifeq: {{{enhancement}}} | None | |
|-
! Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{enhancement}}}
}}{{ #ifeq: {{{availability}}} | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | {{{availability}}} }}
| {{ #ifeq: Attack | Offensive | {{ #ifeq: Warding | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Warding
}}{{ #ifeq: {{{weapon}}} | None | |
|-
! Weapon Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{weapon}}}
}}{{ #ifeq: {{{enhancement}}} | None | |
|-
! Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{enhancement}}}
}}{{ #ifeq: {{{weapon}}} | None | |
|-
! Weapon Requirements
| valign="top" style="white-space: nowrap; text-align: right;" | {{{requirements}}}
}}{{ #ifeq: {{{enhancement}}} | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | {{{availability}}} }}
| {{ #ifeq: Attack | Healing| {{ #ifeq: Warding | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Warding
}}{{ #ifeq: {{{availability}}} | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | {{{availability}}} }}
| {{ #ifeq: Attack | Utility | {{ #ifeq: Warding | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Warding
}}{{ #ifeq: {{{skill}}} | None | |
|-
! Skill Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{skill}}}
}}{{ #ifeq: {{{components}}} | None | |
|-
! Components
| valign="top" style="white-space: nowrap; text-align: right;" | {{{components}}}
}}{{ #ifeq: {{{availability}}} | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | {{{availability}}} }}
| }}}}}}}}}}
|}
|- align=center
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{{#switch: Attack | Attack= | Defensive= | Offensive= | Healing= | Utility=}} {{#switch: Single | Multi-target= }}
Description
Calm prevents the target from attacking for its duration on a successful warding roll.
Under the influence of this spell, the target is soothed and calmed, inhibiting them from engaging in aggressive behavior. Actions involving combat or the casting of attack spells are not possible while in the calmed state. If the target is attacked, they will come out of their calmed state.
Some creatures are immune to being calmed.
Usage
Messaging
SUCCESS
A calm washes over {target}.
INTERRUPTED
{target} is enraged by your attack!
END
The calmed look leaves {target}.
Alchemy Recipe
| soft ivory powder|}} {{#if: |{{{Nolink}}}|}} |
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