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Ascension: Transcend Destiny
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{{#if: | ! valign="top" | Subcategory | align="right" valign="top" | |- |}} {{#if: Passive Buff | ! valign="top" | Type | align="right" valign="top" | Passive Buff |- |}} {{#if: | ! valign="top" | Roundtime | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Stamina Cost | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Mana Cost | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Cooldown | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Recovery | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Hostile | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Targets | align="right" valign="top" | |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Offensive Gear | align="right" valign="top" | |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Defensive Gear | align="right" valign="top" | |- |}} {{#if: none | ! valign="top" style="white-space:nowrap" | Requirements | align="right" valign="top" | none |- |}} {{#if: | ! valign="top" style="white-space: nowrap;" | Attributes | align="right" valign="top" | {{{attributes}}} |- |}}
! valign="top" style style="white-space: nowrap;" | Available To | valign="top" style="text-align: right;" | All |-
{{#if: Ascension |
! valign="top" style="white-space:nowrap" | Available In
| align="right" valign="top" | Ascension {{#if: |
[[{{{availablein2}}}]] }}
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|}}
{{#if: 150 ascension training points spent in the common tier. |
! valign="top" style="white-space:nowrap" | Prerequisites
| align="right" valign="top" | 150 ascension training points spent in the common tier.
|-
|}}
{{#if: 10, 20, 30, 40, 50, 50, 50, 50, 50, 50 |
! valign="top" style="white-space:nowrap" | Points
| align="right" valign="top" | 10, 20, 30, 40, 50, 50, 50, 50, 50, 50
|-
|}}
|}
|}{{#ifeq: {{{categories}}} | no ||}} {{#if: Ascension | }} {{#if: | [[Category: {{{availablein2}}}]] }} {{#if: Passive Buff | }}
{{#if: |Description
{{{description}}}
|}} {{#if: |
Reaction Trigger
{{{reaction}}}
|}} {{#if: Increases effective level by 1 per rank in the following situations:
- Ambush Damage - Offense and Defense - Up to 5 Ranks
- Automatic Success of Certain Spells
- Casting Strength
- Evade, Block, and Parry - Offense and Defense
- Force on Force
- Hiding - Rogues Only
- Sheer Fear Resistance
- SMR - Offense and Defense
- SSR - Offense and Defense
- Target Defense
- Two-Weapon Combat
- UCS - Tier Up Probability
Mechanics
Increases effective level by 1 per rank in the following situations:
- Ambush Damage - Offense and Defense - Up to 5 Ranks
- Automatic Success of Certain Spells
- Casting Strength
- Evade, Block, and Parry - Offense and Defense
- Force on Force
- Hiding - Rogues Only
- Sheer Fear Resistance
- SMR - Offense and Defense
- SSR - Offense and Defense
- Target Defense
- Two-Weapon Combat
- UCS - Tier Up Probability
|}} {{#if: |
Additional Information
{{{additionalinfo}}}
|}}