Don't forget: You can log in with your Play.net account
Limb Repair III (811)
{{ #if: Instantaneous | ! Duration
}}
{{#if: |
{{#if: |
|
Mana Cost | {{{mana_cost}}} | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
}
{{ #ifeq: Healing | Attack | |
{{ #ifeq: Healing | Defensive | |
{{ #ifeq: Healing | Offensive | |
{{ #ifeq: Healing | Healing | |
{{ #ifeq: Healing | Utility | | ! Type
| valign="top" style="white-space: nowrap; text-align: right;" | Healing }}}}}}}}}}
|-
{{ #ifeq: Healing | Attack | !colspan=2 align=center style="background:#F99;"|Attack Magic{{ #ifeq: None| None | | - Damage}}{{ #ifeq: None | None | | - Disabling}} | {{ #ifeq: Healing | Offensive | !colspan=2 align=center style="background:#FF9;"|Offensive Magic{{ #ifeq: None | None | | - Weapon Enhancement | }}{{ #ifeq: None | None | | - Enhancement | }} | {{ #ifeq: Healing | Defensive | !colspan=2 align=center style="background:#CF9;"|Defensive Magic | {{ #ifeq: Healing | Healing | !colspan=2 align=center style="background:#FC9;"|Healing Magic |{{ #ifeq: Healing | Utility | !colspan=2 align=center style="background:#9CF;"|Utility Magic{{ #ifeq: None | None | | - Skill Enhancement | }} | }}}}}}}}}} {{ #ifeq: Healing | Attack | {{ #ifeq: Healing | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Healing
}}{{ #ifeq: {{{target}}} | None | |
|-
! Target(s)
| valign="top" style="white-space: nowrap; text-align: right;" | {{{target}}}
}}{{ #ifeq: {{{interval}}} | None | |
|-
! Interval
| valign="top" style="white-space: nowrap; text-align: right;" | {{{interval}}}
}}{{ #ifeq: {{{dtype}}} | None | |
|-
! Damage Type
| valign="top" style="white-space: nowrap; text-align: right;" | {{{dtype}}}
}}{{ #ifeq: {{{status}}} | None | |
|-
! State(s) Inflicted
| valign="top" style="white-space: nowrap; text-align: right;" | {{{status}}}
}}{{ #ifeq: {{{dtype}}} | None | | {{ #ifeq: {{{ctype}}} | None | |
|-
! Critical Type
| valign="top" style="white-space: nowrap; text-align: right;" | {{{ctype}}} }} }}
| {{ #ifeq: Healing | Defensive | {{ #ifeq: Healing | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Healing
}}{{ #ifeq: {{{ds}}} | None | |
|-
! Defensive Strength
| valign="top" style="white-space: nowrap; text-align: right;" | {{{ds}}}
}}{{ #ifeq: {{{td}}} | None | |
|-
! Target Defense
| valign="top" style="white-space: nowrap; text-align: right;" | {{{td}}}
}}{{ #ifeq: {{{enhancement}}} | None | |
|-
! Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{enhancement}}}
}}{{ #ifeq: Self-cast | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
| {{ #ifeq: Healing | Offensive | {{ #ifeq: Healing | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Healing
}}{{ #ifeq: {{{weapon}}} | None | |
|-
! Weapon Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{weapon}}}
}}{{ #ifeq: {{{enhancement}}} | None | |
|-
! Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{enhancement}}}
}}{{ #ifeq: {{{weapon}}} | None | |
|-
! Weapon Requirements
| valign="top" style="white-space: nowrap; text-align: right;" | {{{requirements}}}
}}{{ #ifeq: {{{enhancement}}} | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
| {{ #ifeq: Healing | Healing| {{ #ifeq: Healing | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Healing
}}{{ #ifeq: Self-cast | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
| {{ #ifeq: Healing | Utility | {{ #ifeq: Healing | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Healing
}}{{ #ifeq: None | None | |
|-
! Skill Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | None
}}{{ #ifeq: None | None | |
|-
! Components
| valign="top" style="white-space: nowrap; text-align: right;" | None
}}{{ #ifeq: Self-cast | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
| }}}}}}}}}}
|}
|- align=center
|
| Former Empath Base Spells | ||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|}
{{#switch: Healing | Attack= | Defensive= | Offensive= | Healing= | Utility=}} {{#switch: {{{target}}} | Multi-target= }}
The Limb Repair III spell was for healing minor scars to the arms, hands, and legs, and, like all other healing spells, is selfcast only. Casting the spell will heal minor limb scars for 11 mana each.
Like all spells in the 800 circle the spell cannot be inherently cast by any profession, and instead can only be newly found in herbs, and alchemy potions. Older items and scrolls may contain this spell.
Common items containing Limb Repair III
- Cactacae Spine
- Spotted Toadstool Ale
- Elk Fat Gel
- Bearded Ladies Ale
- Manroot Tea
- A tincture of cactacae
Messaging
>eat spine You to take a bite of your cactacae spine. Your right arm feels better. Roundtime: 10 sec. You only have one bite left.