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Ilvari sprite

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Revision as of 16:42, 20 March 2021 by imported>MOD-GSMOTTE (Added log2 template around game text. Added some internal links.)
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{{#if: Living |
{{#if: |
Ilvari sprite
[[File:{{#if: | | |}}|thumb|center|upright=0.75]]
}
Level 73
Family Fey family creatures
Body Type Biped
Classification(s) Living{{#if: Magical |


Magical |}}{{#if: |
[[:Category:{{{otherclass3}}} creatures|{{{otherclass3}}}]] |}}

Area(s) Found

{{#if: Red Forest |

Red Forest{{#if: |


[[]] }}{{#if: |
[[]] }}{{#if: |
[[]] }}{{#if: |
[[]] }}{{#if: |
[[]] }}{{#if: |
[[]] }}{{#if: |
[[{{{area8}}}]] }}

}

   |-
   ! BCS
   | align="right" valign="top" style="white-space: nowrap;" | Yes 
   |-
   ! HP
   | align="right" valign="top" style="white-space: nowrap;" | 240
   |-
   ! Speed 
   | align="right" valign="top" style="white-space: nowrap;" | 
   |- 
   |} 
 |-

{{#if: Red Forest | }} {{#if: | }} {{#if: | }} {{#if: | }} {{#if: | }} {{#if: | }} {{#if: | }} {{#if: | [[Category: {{{area8}}} creatures]] }} {{#if: Living | }} {{#if: Magical | }} {{#if: | [[Category: {{{otherclass3}}} creatures]] }}

 | align="center" |
{{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: |
Attack Attributes
Physical Attacks
[[]] align="right" valign="top" style="white-space: nowrap;" | AS |}}
[[]] align="right" valign="top" style="white-space: nowrap;" | AS |}}
[[]] align="right" valign="top" style="white-space: nowrap;" | AS |}}
[[{{{PA4}}}]] align="right" valign="top" style="white-space: nowrap;" | {{{PAD}}} AS |}}
[[{{{PA5}}}]] align="right" valign="top" style="white-space: nowrap;" | {{{PAE}}} AS |}}
[[{{{PA6}}}]] align="right" valign="top" style="white-space: nowrap;" | {{{PAF}}} AS |}}
[[{{{PA7}}}]] align="right" valign="top" style="white-space: nowrap;" | {{{PAG}}} AS |}}
[[{{{PA8}}}]] align="right" valign="top" style="white-space: nowrap;" | {{{PAH}}} AS |}}
[[{{{PA9}}}]] align="right" valign="top" style="white-space: nowrap;" | {{{PAI}}} AS |}}
[[{{{PA10}}}]] align="right" valign="top" style="white-space: nowrap;" | {{{PAJ}}} AS |}}

}

{{#if: | ! colspan=2 align=center | Bolt Spells |- | [[]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | AS |}} |- {{#if: | | [[{{{BT2}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTB}}} AS |}} |- |}} {{#if: | | [[{{{BT3}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTC}}} AS |}} |- |}} {{#if: | | [[{{{BT4}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTD}}} AS |}} |- |}} {{#if: | | [[{{{BT5}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTE}}} AS |}} |- |}} {{#if: | | [[{{{BT6}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTF}}} AS |}} |- |}} {{#if: | | [[{{{BT7}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTG}}} AS |}} |- |}} {{#if: | | [[{{{BT8}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTH}}} AS |}} |- |}} {{#if: | | [[{{{BT9}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTI}}} AS |}} |- |}} {{#if: | | [[{{{BT10}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTJ}}} AS |}} |- |}} |}} {{#if: Bone Shatter (1106) | ! colspan=2 align=center | Warding Spells |- | Bone Shatter (1106) | {{#if: 306 - 315 | align="right" valign="top" style="white-space: nowrap;" | 306 - 315 CS |- |}} {{#if: Repel (Fear) | | Repel (Fear) | {{#if: 306 - 315 | align="right" valign="top" style="white-space: nowrap;" | 306 - 315 CS |}} |- |}} {{#if: Wither (1115) | | Wither (1115) | {{#if: 306 - 315 | align="right" valign="top" style="white-space: nowrap;" | 306 - 315 CS |}} |- |}} {{#if: Sympathy (1120) | | Sympathy (1120) | {{#if: ? | align="right" valign="top" style="white-space: nowrap;" | ? CS |}} |- |}} {{#if: | | [[{{{WD5}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDE}}} CS |}} |- |}} {{#if: | | [[{{{WD6}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDF}}} CS |}} |- |}} {{#if: | | [[{{{WD7}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDG}}} CS |}} |- |}} {{#if: | | [[{{{WD8}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDH}}} CS |}} |- |}} {{#if: | | [[{{{WD9}}}]] |{{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDI}}} CS |}}

{{#if: |
[[{{{WD10}}}]] align="right" valign="top" style="white-space: nowrap;" | {{{WDJ}}} CS |}}

}

{{#if: Spirit Dispel (119) | ! colspan=2 align=center | Misc. Offensive Spells |- | Spirit Dispel (119) | |- {{#if: | | [[{{{OS2}}}]] | |- |}} {{#if: | | [[{{{OS3}}}]] | |- |}} {{#if: | | [[{{{OS4}}}]] | |- |}} {{#if: | | [[{{{OS5}}}]] | |- |}} {{#if: | | [[{{{OS6}}}]] | |- |}} {{#if: | | [[{{{OS7}}}]] | |- |}} {{#if: | | [[{{{OS8}}}]] | |- |}} {{#if: | | [[{{{OS9}}}]] | |- |}} {{#if: | | [[{{{OS10}}}]] | |- |}} |}} {{#if: | ! colspan=2 align=center | Combat Maneuvers |- | [[]] | |- {{#if: | | [[]] | |- |}} {{#if: | | [[{{{MN3}}}]] | |- |}} {{#if: | | [[{{{MN4}}}]] | |- |}} {{#if: | | [[{{{MN5}}}]] | |- |}} {{#if: | | [[{{{MN6}}}]] | |- |}} {{#if: | | [[{{{MN7}}}]] | |- |}} {{#if: | | [[{{{MN8}}}]] | |- |}} {{#if: | | [[{{{MN9}}}]] | |- |}} {{#if: | | [[{{{MN10}}}]] | |- |}} |}} {{#if: | ! colspan=2 style="background:#ddd; white-space: nowrap; text-align: center;" | Special Offensive Abilities |- | | {{#if: | align="right" valign="top" style="white-space: nowrap;" | |}} |- {{#if: | | {{{AB2}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABB}}} |}} |- |}} {{#if: | | {{{AB3}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABC}}} |}} |- |}} {{#if: | | {{{AB4}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABD}}} |}} |- |}} {{#if: | | {{{AB5}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABE}}} |}} |- |}} {{#if: | | {{{AB6}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABF}}} |}} |- |}} {{#if: | | {{{AB7}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABG}}} |}} |- |}} {{#if: | | {{{AB8}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABH}}} |}} |- |}} {{#if: | | {{{AB9}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABI}}} |}} |- |}} {{#if: | | {{{AB10}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABJ}}} |}} |- |}} |}}

|}

|-

 | align="center" |
{{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: |
Defense Attributes
Armor
1 = None | 1N = None (natural) | 2 = Robes | 2N = Robes (natural) | 5 = Light Leather | 5N = Light Leather (natural) | 6 = Full Leather | 6N = Full Leather (natural) | 7 = Reinforced Leather | 7N = Reinforced Leather (natural) | 8 = Double Leather | 8N = Double Leather (natural) | 9 = Leather Breastplate | 9N = Leather Breastplate (natural) | 10 = Cuirbouilli Leather | 10N = Cuirbouilli Leather (natural) | 11 = Studded Leather | 11N = Studded Leather (natural) | 12 = Brigandine Armor | 12N = Brigandine Armor (natural) | 13 = Chain Mail | 13N = Chain Mail (natural) | 14 = Double Chain | 14N = Double Chain (natural) | 15 = Augmented Chain | 15N = Augmented Chain (natural) | 16 = Chain Hauberk | 16N = Chain Hauberk (natural) | 17 = Metal Breastplate | 17N = Metal Breastplate (natural) | 18 = Augmented Plate | 18N = Augmented Plate (natural) | 19 = Half Plate | 19N = Half Plate (natural) | 20 = Full Plate | 20N = Full Plate (natural) | ? }} ASG 5N
Immunities
[[]]
[[{{{IMM2}}}]]
[[{{{IMM3}}}]]
[[{{{IMM4}}}]]
[[{{{IMM5}}}]]
[[{{{IMM6}}}]]
[[{{{IMM7}}}]]
[[{{{IMM8}}}]]
[[{{{IMM9}}}]]
[[{{{IMM10}}}]]
[[{{{IMM11}}}]]
[[{{{IMM12}}}]]
[[{{{IMM13}}}]]
[[{{{IMM14}}}]]
[[{{{IMM15}}}]]

}

   ! colspan=2 align=center | Defensive Strength (DS)
   |-
   | Melee
   | align="right" valign="top" style="white-space: nowrap;"| 
   |-
   | Ranged
   | align="right" valign="top" style="white-space: nowrap;"| 360
   |-
   | Bolt
   | align="right" valign="top" style="white-space: nowrap;"| 340
   |-
   ! colspan=2 align=center | Unarmed Defense Factor
   |-
   | UDF
   | align="right" valign="top" style="white-space: nowrap;"| 
   |-
   ! colspan=2 align=center | Target Defense (TD)
   |-
   | Bard Base
   | align="right" valign="top" style="white-space: nowrap;"| 
   |-
   | Cleric Base
   | align="right" valign="top" style="white-space: nowrap;"| 
   |-
   | Empath Base
   | align="right" valign="top" style="white-space: nowrap;"| 
   |-
   | Paladin Base
   | align="right" valign="top" style="white-space: nowrap;"| 
   |-
   | Ranger Base
   | align="right" valign="top" style="white-space: nowrap;"| 
   |-
   | Sorcerer Base
   | align="right" valign="top" style="white-space: nowrap;"| 300 - 315
   |-
   | Wizard Base
   | align="right" valign="top" style="white-space: nowrap;"| 
   |-
   | Minor Elemental
   | align="right" valign="top" style="white-space: nowrap;"| 326 - 338
   |-
   | Major Elemental
   | align="right" valign="top" style="white-space: nowrap;"| 328
   |-
   | Minor Spiritual
   | align="right" valign="top" style="white-space: nowrap;"| 306
   |-
   | Major Spiritual
   | align="right" valign="top" style="white-space: nowrap;"| 
   |-
   | Minor Mental
   | align="right" valign="top" style="white-space: nowrap;"| 
   |-  

{{#if: Lesser Shroud (120) |

   ! colspan=2 align=center | Defensive Spells 
   |-
   | colspan=2 | Lesser Shroud (120)
   |-

{{#if: Spirit Warding I (101) |

   | colspan=2 | Spirit Warding I (101)
   |- |}}

{{#if: Spirit Warding II (107) |

   | colspan=2 | Spirit Warding II (107)
   |- |}}

{{#if: Wall of Force (140) |

   | colspan=2 | Wall of Force (140)
   |- |}}

{{#if: |

   | colspan=2 | [[]]
   |- |}}

{{#if: |

   | colspan=2 | [[{{{DSP6}}}]]
   |- |}}

{{#if: |

   | colspan=2 | [[{{{DSP7}}}]]
   |- |}}

{{#if: |

   | colspan=2 | [[{{{DSP8}}}]]
   |- |}}

{{#if: |

   | colspan=2 | [[{{{DSP9}}}]]
   |- |}}

{{#if: |

   | colspan=2 | [[{{{DSP10}}}]]
   |- |}}

{{#if: |

   | colspan=2 | [[{{{DSP11}}}]]
   |- |}}

{{#if: |

   | colspan=2 | [[{{{DSP12}}}]]
   |- |}}

{{#if: |

   | colspan=2 | [[{{{DSP13}}}]]
   |- |}}

{{#if: |

   | colspan=2 | [[{{{DSP14}}}]]
   |- |}}

{{#if: |

   | colspan=2 | [[{{{DSP15}}}]]
   |- |}}

|}} {{#if: |

   ! colspan=2 align=center | Special Defensive Abilities 
   |-
   | colspan=2 | 
   |-

{{#if: |

   | colspan=2 | {{{SDA2}}}
   |- |}}

{{#if: |

   | colspan=2 | {{{SDA3}}}
   |- |}}

{{#if: |

   | colspan=2 | {{{SDA4}}}
   |- |}}

{{#if: |

   | colspan=2 | {{{SDA5}}}
   |- |}}

{{#if: |

   | colspan=2 | {{{SDA6}}}
   |- |}}

{{#if: |

   | colspan=2 | {{{SDA7}}}
   |- |}}

{{#if: |

   | colspan=2 | {{{SDA8}}}
   |- |}}

{{#if: |

   | colspan=2 | {{{SDA9}}}
   |- |}}

{{#if: |

   | colspan=2 | {{{SDA10}}}
   |- |}}

|}}

   |} 
  |-
 | align="center" |
{{#ifeq: | no | | {{#ifeq: | no | | {{#ifeq: | no | | {{#ifeq: | no | | {{#ifeq: | no | | {{#ifeq: | no | |
Treasure Attributes
Coins }}
Gems }}
Magic Items }}
Boxes }}
Skin }}
Other }}

|- |}

The subtle hourglass figure of this tiny offshoot of an elven female is all you can see due to a strange silvery aura covering her.  Her face is the exception, for it shows through as a near picture perfect model of beauty.  The only spoiler in the package is the strange look of madness in her shimmering silver eyes.

Hunting strategies

It is best to keep the room pinned to the ground if possible so that the Ilvari cannot pull pranks by going invisible. Avoid the writhing dreamvines and keep an eye on your stance not being forced down or objects becoming bananas. There are various ways to be knocked down and the Ilvari pixies like to jump out of invisibility with melee attacks. The sprites and the pixies both cast dispel magics, and the pixies will cast Major Elemental Wave (435) sometimes.

If hunting with a sorcerer you can use Grasp of the Grave (709) to knock things down as they show up. The Ilvari pixies sometimes have Arcane Barrier (1720) which blocks low level attack spells. In this case it is helpful to push their TD down with the hex curse and lock them into RT with Pain (711). It is unwise to fight in a room with more than one Ilvari pixie present because they cast Major Elemental Wave (435) with random attunement.

The safest way to hunt the derelict village is with area effect spells. With a sorcerer this would involve keeping Grasp of the Grave (709) active and using open cast Corrupt Essence (703), both of which at the moment will reveal pixies without actually forcing them into view. Open cast Implosion (720) and Elemental Dispel (417) cycles will knock everything out of invisibility, and kill everything for the same mana it would take to kill a single pixie with Pain (711) when its arcane barrier and bark skin are up. There will be little treasure as a result, but you will rarely be seriously injured.

Other information

The Ilvari pixies are male elementalists and the Ilvari sprites are female empaths. They cast Elemental Dispel (417) and Spirit Dispel (119) respectively, which in combination can react badly inflicting damage on the target. There is a wide array of pranks and environmental hazards. Only the pixies can go invisible, so if pranks are happening, that means there is at least one in the room. They sometimes come out of hiding and e-wave in the same action.

Dust

The dust forces you into stance offensive if hit and calms you so you do not want to attack.

An Ilvari sprite blows a handful of chalky dust at you!
You manage to avoid the dust!

An Ilvari sprite blows a handful of twinkling dust at you!
Your cares and concerns suddenly depart from you and you open your eyes to the truly marvelous world around you.  You want nothing more than to merrily revel in your surroundings and let life pass you by!
Bark Skin effect

The bark skin will absorb melee and magical attacks for some number of hits until it crumbles. Both pixies and sprites have it.

You swing a gleaming rune-scribed maul at an Ilvari sprite!
The layer of bark on an Ilvari sprite hardens and absorbs the attack!  The bark crackles as it crumbles to dust.
Banana
With a bit of effort, you manage to peel your giant banana.  Inside, you find a twisted orase runestaff capped with a smoky crystal orb!
Roundtime: 4 sec.

An Ilvari sprite blows a handful of chalky dust at you!
A giant banana suddenly appears in your hand!
Spirit Dispel
An Ilvari sprite blows a kiss at you!
The powerful look leaves you.
You are coated in a hazy film.
Other messaging
You feel an odd tickling sensation at the back of your legs and you turn to find an Ilvari sprite standing behind you giggling!

Something giggles in the shadows.

The wind stirs and there is the faint echo of giggling nearby.

An Ilvari sprite spins around in a mad dance!
A knobby layer of bark swiftly forms on an Ilvari sprite.


An Ilvari sprite spins around in a mad dance! (attempting to cast Sympathy)
An Ilvari sprite closes her eyes in deep concentration...

An Ilvari sprite opens her eyes, looking less focused.


An Ilvari sprite dances south.

An Ilvari sprite sobs pitifully over her wounds.

An Ilvari sprite sheds tears of manic joy.

An Ilvari sprite flits back to her feet.
An Ilvari sprite sits down and begins to apply some crude first aid to herself.

An Ilvari sprite tickles your corpse mercilessly.  She seems disappointed that it doesn't react.

An Ilvari sprite raises a finger to her lips. (spell prep)

An Ilvari sprite blows a kiss at you! (spell cast)

The Ilvari sprite's eyes grow dim as her lifeforce fades away. (death)

An Ilvari sprite vanishes in a flash of colorful light. (decay)

Behind the scenes

The Ilvari are fey spirits who take corporeal forms resembling small elves. Their mischievous nature has been twisted by dark power corrupting their environment. The colored lights are a reference to "faerie fire" or "fools fire", the glowing fog of pookas and other things in the folklore of fairy mythology. The word "Ilvari" is a De-ICE'd replacement of the word Iylari, which was the high elven race, as opposed to the Erlini "wood elves" such as those of the Elven Village. The story of the Red Forest and the Ilvari is based on the idea of fairies replacing children with changelings and dancing in fairy rings.

References

Near-level creatures - edit
Level 71 Level 72 Level 73 Level 74 Level 75
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