The official GemStone IV encyclopedia.
{{ #if: | ! Duration
}}
{{#if: |
| Defensive=CF9 | Offensive=FF9 | Attack=F99 | Healing=FC9 | Utility=9CF | DDD}}; font-size: larger; text-align: center;" | Higher Vision (1610)
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| Mnemonic
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[HIVISION]
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Base Duration
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2 hours
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| Added Duration
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+60 seconds per Paladin Base spell known
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| Span
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Stackable
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| Cast Time
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{{{cast_rt}}}
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}
{{#if: |
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Mana Cost
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{{{mana_cost}}}
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}
{{ #ifeq: Defensive | Attack | |
{{ #ifeq: Defensive | Defensive | |
{{ #ifeq: Defensive | Offensive | |
{{ #ifeq: Defensive | Healing | |
{{ #ifeq: Defensive | Utility | | ! Type
| valign="top" style="white-space: nowrap; text-align: right;" | Defensive }}}}}}}}}}
|-
{{ #ifeq: Defensive | Attack | !colspan=2 align=center style="background:#F99;"|Attack Magic{{ #ifeq: None| None | | - Damage}}{{ #ifeq: None | None | | - Disabling}} | {{ #ifeq: Defensive | Offensive | !colspan=2 align=center style="background:#FF9;"|Offensive Magic{{ #ifeq: None | None | | - Weapon Enhancement | }}{{ #ifeq: None | None | | - Enhancement | }} | {{ #ifeq: Defensive | Defensive | !colspan=2 align=center style="background:#CF9;"|Defensive Magic | {{ #ifeq: Defensive | Healing | !colspan=2 align=center style="background:#FC9;"|Healing Magic |{{ #ifeq: Defensive | Utility | !colspan=2 align=center style="background:#9CF;"|Utility Magic{{ #ifeq: None | None | | - Skill Enhancement | }} | }}}}}}}}}} {{ #ifeq: Defensive | Attack | {{ #ifeq: Defense | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Defense
}}{{ #ifeq: {{{target}}} | None | |
|-
! Target(s)
| valign="top" style="white-space: nowrap; text-align: right;" | {{{target}}}
}}{{ #ifeq: {{{interval}}} | None | |
|-
! Interval
| valign="top" style="white-space: nowrap; text-align: right;" | {{{interval}}}
}}{{ #ifeq: {{{dtype}}} | None | |
|-
! Damage Type
| valign="top" style="white-space: nowrap; text-align: right;" | {{{dtype}}}
}}{{ #ifeq: {{{status}}} | None | |
|-
! State(s) Inflicted
| valign="top" style="white-space: nowrap; text-align: right;" | {{{status}}}
}}{{ #ifeq: {{{dtype}}} | None | | {{ #ifeq: {{{ctype}}} | None | |
|-
! Critical Type
| valign="top" style="white-space: nowrap; text-align: right;" | {{{ctype}}} }} }}
| {{ #ifeq: Defensive | Defensive | {{ #ifeq: Defense | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Defense
}}{{ #ifeq: +10 | None | |
|-
! Defensive Strength
| valign="top" style="white-space: nowrap; text-align: right;" | +10
}}{{ #ifeq: None | None | |
|-
! Target Defense
| valign="top" style="white-space: nowrap; text-align: right;" | None
}}{{ #ifeq: None | None | |
|-
! Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | None
}}{{ #ifeq: Self-cast | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
| {{ #ifeq: Defensive | Offensive | {{ #ifeq: Defense | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Defense
}}{{ #ifeq: {{{weapon}}} | None | |
|-
! Weapon Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{weapon}}}
}}{{ #ifeq: None | None | |
|-
! Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | None
}}{{ #ifeq: {{{weapon}}} | None | |
|-
! Weapon Requirements
| valign="top" style="white-space: nowrap; text-align: right;" | {{{requirements}}}
}}{{ #ifeq: None | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
| {{ #ifeq: Defensive | Healing| {{ #ifeq: Defense | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Defense
}}{{ #ifeq: Self-cast | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
| {{ #ifeq: Defensive | Utility | {{ #ifeq: Defense | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Defense
}}{{ #ifeq: None | None | |
|-
! Skill Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | None
}}{{ #ifeq: None | None | |
|-
! Components
| valign="top" style="white-space: nowrap; text-align: right;" | None
}}{{ #ifeq: Self-cast | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
| }}}}}}}}}}
|}
|- align=center
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|}
{{#switch: Defensive | Attack= | Defensive= | Offensive= | Healing= | Utility=}} {{#switch: {{{target}}} | Multi-target= }}
The paladin's patron gives her a glimpse of future battles, providing her an increase to her defense against both physical attacks and spells.
This Higher Vision provides a base of +10 to generic Defensive Strength (DS), +1 for every 2 Paladin spells known above 10, up to a maximum of +55 bonus at 100 spell ranks.
This spell is self-cast only.
Lore Benefits
Training in Spiritual Lore, Religion provides an additional bonus of +1 DS at 5 ranks with the maximum of +16 DS at 200 ranks on a seed 5 summation.
| Spiritual Lore, Religion ranks
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0 |
5 |
11 |
18 |
26 |
35 |
45 |
56 |
68
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| Defensive Strength bonus
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10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18
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| Spiritual Lore, Religion ranks
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81 |
95 |
110 |
126 |
143 |
161 |
180 |
200
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| Defensive Strength bonus
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19 |
20 |
21 |
22 |
23 |
24 |
25 |
26
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Messaging
| Cast
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Visions of future battles fill your eyes, providing you with knowledge of conflicts yet unfought.
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| Expiration
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You lose a bit of focus as the knowledge of future battles drifts from your mind.
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