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Elemental Deflection (507)

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{{ #if: | ! Duration }} {{#if: |
Defensive=CF9 | Offensive=FF9 | Attack=F99 | Healing=FC9 | Utility=9CF | DDD}}; font-size: larger; text-align: center;" | Elemental Deflection (507)
Mnemonic [DEFLECT]
{{{duration}}}
Base Duration 2 hours
Added Duration 60 sec per rank
Span Stackable
Cast Time {{{cast_rt}}}
}
   {{#if:  | 
Mana Cost {{{mana_cost}}}

}

   {{ #ifeq: Defensive | Attack    | | 
   {{ #ifeq: Defensive | Defensive | | 
   {{ #ifeq: Defensive | Offensive | | 
   {{ #ifeq: Defensive | Healing   | |
   {{ #ifeq: Defensive | Utility   | | ! Type
   | valign="top" style="white-space: nowrap; text-align: right;" | Defensive }}}}}}}}}}
   |-
   {{ #ifeq: Defensive | Attack | !colspan=2 align=center style="background:#F99;"|Attack Magic{{ #ifeq: None| None | | - Damage}}{{ #ifeq: None | None | | - Disabling}} | {{ #ifeq: Defensive | Offensive | !colspan=2 align=center style="background:#FF9;"|Offensive Magic{{ #ifeq: None | None | | - Weapon Enhancement | }}{{ #ifeq: None | None | | - Enhancement | }} |  {{ #ifeq: Defensive | Defensive | !colspan=2 align=center style="background:#CF9;"|Defensive Magic | {{ #ifeq: Defensive | Healing | !colspan=2 align=center style="background:#FC9;"|Healing Magic |{{ #ifeq: Defensive | Utility | !colspan=2 align=center style="background:#9CF;"|Utility Magic{{ #ifeq: None | None | | - Skill Enhancement | }} | }}}}}}}}}} {{ #ifeq: Defensive | Attack | {{ #ifeq: DS | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | DS
   }}{{ #ifeq: {{{target}}} | None | |  
   |-
   ! Target(s)
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{target}}}
   }}{{ #ifeq: {{{interval}}} | None | |  
   |-
   ! Interval
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{interval}}}
   }}{{ #ifeq: {{{dtype}}} | None | |  
   |-
   ! Damage Type
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{dtype}}}
   }}{{ #ifeq: {{{status}}} | None | |  
   |-
   ! State(s) Inflicted
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{status}}} 
   }}{{ #ifeq: {{{dtype}}} | None | | {{ #ifeq: {{{ctype}}} | None | |  
   |-
   ! Critical Type
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{ctype}}} }} }}
   |  {{ #ifeq: Defensive | Defensive | {{ #ifeq: DS | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | DS
   }}{{ #ifeq: +20 DS (all) | None | |  
   |-
   ! Defensive Strength
   | valign="top" style="white-space: nowrap; text-align: right;" | +20 DS (all)
   }}{{ #ifeq: None | None | |  
   |-
   ! Target Defense
   | valign="top" style="white-space: nowrap; text-align: right;" | None
   }}{{ #ifeq: None | None | |  
   |-
   ! Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | None
   }}{{ #ifeq: Self-cast | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
   |  {{ #ifeq: Defensive | Offensive | {{ #ifeq: DS | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | DS
   }}{{ #ifeq: {{{weapon}}}      | None | |  
   |-
   ! Weapon Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{weapon}}}
   }}{{ #ifeq: None | None | |  
   |-
   ! Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | None
   }}{{ #ifeq: {{{weapon}}}      | None | |  
   |-
   ! Weapon Requirements
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{requirements}}}
   }}{{ #ifeq: None | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
   |  {{ #ifeq: Defensive | Healing| {{ #ifeq: DS | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | DS
   }}{{ #ifeq: Self-cast | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
   |  {{ #ifeq: Defensive | Utility | {{ #ifeq: DS | None | |  
   |-
   ! Subtype
   | valign="top" style="white-space: nowrap; text-align: right;" | DS
   }}{{ #ifeq: {{{skill}}} | None | |  
   |-
   ! Skill Enhancement
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{skill}}}
   }}{{ #ifeq: {{{components}}} | None | |  
   |-
   ! Components
   | valign="top" style="white-space: nowrap; text-align: right;" | {{{components}}}
   }}{{ #ifeq: Self-cast | None | |  
   |-
   ! Availability
   | valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
   | }}}}}}}}}}
 |}
 |- align=center
 |
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility

|}

   {{#switch: Defensive | Attack= | Defensive= | Offensive= | Healing= | Utility=}} {{#switch: {{{target}}} | Multi-target= }}

Description

Elemental Deflection is a defensive enhancement spell.

It provides a bonus of +20 to defensive strength.

For each rank of Major Elemental spells known:

  • the duration of the spell is extended by 60 seconds from its base duration.
  • the DS bonus is increased by +1 for every 2 ranks known over 507 when selfcast.

The spell will protect the user from an SMRv1 maneuver if the maneuver is able to be defended against by a shield. For example, soul golems pushing a character into steam vents can be deflected by a shield, so this spell would give the user protection.

The spell is selfcast only.

The DS bonus is capped at the caster's level.

DS increase = [20 + ((Major Elemental Spell Ranks - 7) ÷ 2)]

The DS bonus at 100 Major Elemental Spell Ranks is 67.

Lore Benefit

15 ranks of Elemental Lore, Earth unlocks the ability to reflect bolt attacks. The reflected bolt will hit a random (group/player friendly) target in the room with a -20 AS (of the original attacker) applied to the reflected attack. Success of the initial attack is not considered in whether the reflected bolt occurs. Hidden and invisible creatures will not be hit by a reflected bolt.

Chance to reflect = Base 5% + 1% for every 10 lore ranks over 15

Elemental Lore, Earth ranks 15 25 35 45 55 65 75 85 95 105 115 125
Chance for bolt reflection 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16%
Elemental Lore, Earth ranks 135 145 155 165 175 185 195 205 215 225 235 245
Chance for bolt reflection 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28%

Messaging

Start
You are surrounded by a shimmering field of energy.
End
First Person
You feel a slight tingling as the shimmering field fades away.
Third Person
Wizard is no longer protected by the shimmering field of energy.
Reflected Bolt
A wraith gestures at you!
A wraith hurls a powerful lightning bolt at you!
**A shimmering field of energy flashes around you, reflecting the magic at a wraith!**
  AS: +107 vs DS: +60 with AvD: +50 + d100 roll: +31 = +128
   ... and hits for 31 points of damage!
   Glancing blow to the stomach.
   Good thing it won't be eating soon.

Alchemy Recipe

shimmering silver potion|}} {{#if: |{{{Nolink}}}|}}
  1. Add water
  2. Add 2 doses of mountain lion skin from mountain lions
  3. Add powdered silvery conch shell
  4. Simmer
  5. Chant Elemental Deflection (507)

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