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Elanith
Elanith is the main known continent for the world setting of Elanthia. It is the most major land mass of the greater continent Jontara, which is located north of the continent Finnia.

The continent's main regions:
- Darkstone Bay: Wehnimer's Landing and the original lands of adventure
- Northern Frontier: Icemule Trace, Pinefar, and the Top of the World
- Turamzzyrian Empire (River's Rest, Solhaven and the Sea of Fire are accessible to adventurers)
- Elven Nations (Ta'Vaalor, Ta'Illistim, Cysaegir, and Sylvarraend are accessible)
- Dwarven Under-Grounds (Zul Logoth partially accessible)
- Great Western Sea: Kharam Dzu
- Southron Wastes and Rhoska-Tor, a land of demons, fiends, and the undead (mostly inaccessible to adventurers)
History
An overview of the history of the known world, as recorded in the Chronicles, may be found in:
A variety of races call Elanith home: Human, Giantman, Elf, Half-Elf, Dark Elf, Sylvankind, Dwarf, Halfling, Forest Gnome, and Burghal Gnome. Other races are recently arrived on the continent: Half-Krolvin, Aelotoi, and Erithian.
Lands of Adventure
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Image:Geographica_elanthia.jpg|frame|right|
New Player Starting Cities
Major Centers of Civilization
rect 68 28 159 102 Pinefar
rect 175 32 269 117 Icemule Trace
rect 60 102 174 146 Wehnimer's Landing
rect 148 203 275 263 River's Rest
poly 72 150 71 165 99 192 134 229 147 200 184 199 182 162 148 149 Solhaven
rect 384 76 521 118 Ta'Illistim
rect 418 156 516 211 Ta'Vaalor
poly 288 134 290 156 335 172 357 153 381 149 380 132 330 119 Zul Logoth
rect 403 121 521 154 Sylvarraend
poly 6 242 59 245 92 214 90 187 46 145 6 163 Kharam Dzu
poly 171 154 187 164 191 183 235 187 282 196 312 186 317 168 299 162 286 172 263 170 246 163 223 158 175 144 Locksmehr Trail
desc none
</imagemap>
The great continent of Elanith is fraught with dangers known and unknown. Wild beasts, ferocious monsters and terrors unnamed wander the lands. However, many strongholds and safehavens have made a stand against the chaos and have prospered. Most young adventurers get their start within the harbor town of Wehnimer's Landing, the Halfling town of Icemule Trace or the Elven city of Ta'Vaalor. Many other towns exist for travel, trade and exploration, including the mining town of Kharam Dzu on Teras Isle, the free port of Solhaven, the town of River's Rest, and the Pinefar Trading Post far to the north. For those that dare to cross the great DragonSpine mountain range, the Dwarven city of Zul Logoth provides an unlikely resting spot along the Locksmehr Trail which leads to the great city of Ta'Illistim and the hamlet of Sylvarraend, each part of the magical Elven Nations.
Also of interest are the Lysierian Hills region, the Dragonsclaw Mountains and the elusive Mysterious Realms.
Behind the Scenes
Several very old stories and NPCs refer to the continent as Jontara, with "Elanith" meaning instead only the Darkstone Bay region. In 2020, Jontara was re-defined as a continental region which includes continents Elanith, Atan Irith, and the Shattered Continent. Elanith is also a substitute word for Quellburn, a ruined I.C.E. Age city on the High Plateau. There was also a Kingdom of Elanith (perhaps loosely based on Quellburn) in the River's Rest region a thousand years ago. Thus, Elanith actually has four meanings, but usually implies the continent.