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Duck and Weave

The official GemStone IV encyclopedia.
Revision as of 18:34, 6 March 2022 by imported>MOD-GSMOTTE (Updated for wiki consistency, to remove duplicated information, to condense information, and added Discord saved post to the saved post page. Added some formatting.)
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{{#if: CMAN |
Duck and Weave
Mnemonic [duckandweave]
Activating Verb CMAN
}

{{#if: |

Category

}

{{#if: | ! valign="top" | Subcategory | align="right" valign="top" | |- |}} {{#if: Martial Stance | ! valign="top" | Type | align="right" valign="top" | Martial Stance |- |}} {{#if: | ! valign="top" | Roundtime | align="right" valign="top" | |- |}} {{#if: 20 | ! valign="top" | Stamina Cost | align="right" valign="top" | 20 |- |}} {{#if: | ! valign="top" | Mana Cost | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Cooldown | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Recovery | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Hostile | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Targets | align="right" valign="top" | |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Offensive Gear | align="right" valign="top" | |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Defensive Gear | align="right" valign="top" | |- |}} {{#if: Training in Dodging and Multi-Opponent Combat is recommended. | ! valign="top" style="white-space:nowrap" | Requirements | align="right" valign="top" | Training in Dodging and Multi-Opponent Combat is recommended. |- |}} {{#if: | ! valign="top" style="white-space: nowrap;" | Attributes | align="right" valign="top" | {{{attributes}}} |- |}}

   ! valign="top" style style="white-space: nowrap;" | Available To
   | valign="top" style="text-align: right;" | Rogues, Monks
   |-

{{#if: | ! valign="top" style="white-space:nowrap" | Available In | align="right" valign="top" | [[{{{availablein}}}]] {{#if: |
[[{{{availablein2}}}]] }} |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Prerequisites | align="right" valign="top" | |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Points | align="right" valign="top" | |- |}}

 |}

|}{{#ifeq: {{{categories}}} | no ||}} {{#if: | [[Category: {{{availablein}}}]] }} {{#if: | [[Category: {{{availablein2}}}]] }} {{#if: Martial Stance | }}

Rank Cost/acquired at
1 - | |  
2 6
 }}{{ #ifeq: 9 | - | |  
3 9
 }}{{ #ifeq: {{{rank4}}} | - | |  
4 -
 }}{{ #ifeq: {{{rank5}}} | - | |  
5 - }}
{{#if: Redirect your enemies' attacks to each other as you weave between them. |

Description

Redirect your enemies' attacks to each other as you weave between them.

 |
}} {{#if: |

Reaction Trigger

{{{reaction}}}

 |
}} {{#if: Upon evading a melee attack, there is a chance that the attack can be redirected against another enemy in the same room. The chance for redirection is ((8 * (1 + Duck and Weave Ranks)) + (8 * Dodge Ranks per level) + (1 / 10) MoC ranks to 100 ranks + (1 / 20) MoC ranks over 100 + ((Agi Bonus + (2 * Inf Bonus)) / 5)). Each stance higher than offensive reduces the redirection chance by 20%, and is removed entirely in defensive stance. |

Mechanics

Upon evading a melee attack, there is a chance that the attack can be redirected against another enemy in the same room. The chance for redirection is ((8 * (1 + Duck and Weave Ranks)) + (8 * Dodge Ranks per level) + (1 / 10) MoC ranks to 100 ranks + (1 / 20) MoC ranks over 100 + ((Agi Bonus + (2 * Inf Bonus)) / 5)). Each stance higher than offensive reduces the redirection chance by 20%, and is removed entirely in defensive stance.

 |
}} {{#if: ===Messaging===
A human robber removes a plain wooden arrow from in his quiver.
A human robber fires a plain wooden arrow at you!
You manage to maneuver yourself such that when you dodge aside at the last moment, a human robber finds himself attacking an elven thug, much to their mutual surprise!
AS: +424 vs DS: +337 with AvD: +30 + d100 roll: +68 = +185
  ... and hits for 33 points of damage!
  Nice puncture to the back, just grazed the spine!
The wooden arrow breaks apart and crumbles away.

Formula Example

In the below example, the formula has been used to calculate the percent chance to trigger Duck and Weave upon an evasion for a level 50 monk in the advanced stance with 3 ranks of Duck and Weave, 2x Dodge, 15 Multi-Opponent Combat, 20 Agility bonus, and 15 Influence bonus.

  (8 * (1 + D&W Ranks))                            (8 * (1 + 3))
+ (8 * Dodge Ranks / Level)                      + (8 * 102 / 50)
+ (1/10 MoC ranks up to 100)                     + (1/10 * 15)
+ (1/20 MoC ranks over 100)                      + (1/20 * 0)
+ ((Agi Bonus + (2 * Inf Bonus)) / 5)            + ((20 + (2 * 15)) / 5)
                                                 = 32 + 16 + 1 + 0 + 10
= Base chance                                    = 59%
* stance reduction                               59% *.8 (20% reduction)
= Chance to trigger Duck and Weave upon evade    = 47.2%
|

Additional Information

Messaging

A human robber removes a plain wooden arrow from in his quiver.
A human robber fires a plain wooden arrow at you!
You manage to maneuver yourself such that when you dodge aside at the last moment, a human robber finds himself attacking an elven thug, much to their mutual surprise!
AS: +424 vs DS: +337 with AvD: +30 + d100 roll: +68 = +185
  ... and hits for 33 points of damage!
  Nice puncture to the back, just grazed the spine!
The wooden arrow breaks apart and crumbles away.

Formula Example

In the below example, the formula has been used to calculate the percent chance to trigger Duck and Weave upon an evasion for a level 50 monk in the advanced stance with 3 ranks of Duck and Weave, 2x Dodge, 15 Multi-Opponent Combat, 20 Agility bonus, and 15 Influence bonus.

  (8 * (1 + D&W Ranks))                            (8 * (1 + 3))
+ (8 * Dodge Ranks / Level)                      + (8 * 102 / 50)
+ (1/10 MoC ranks up to 100)                     + (1/10 * 15)
+ (1/20 MoC ranks over 100)                      + (1/20 * 0)
+ ((Agi Bonus + (2 * Inf Bonus)) / 5)            + ((20 + (2 * 15)) / 5)
                                                 = 32 + 16 + 1 + 0 + 10
= Base chance                                    = 59%
* stance reduction                               59% *.8 (20% reduction)
= Chance to trigger Duck and Weave upon evade    = 47.2%
 |
}}

Stance Modifier

Stance Reduction
Offensive None
Advanced 20%
Forward 40%
Neutral 60%
Guarded 80%
Defensive 100%

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