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{{ #if: | ! Duration
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{{#if: |
| Defensive=CF9 | Offensive=FF9 | Attack=F99 | Healing=FC9 | Utility=9CF | DDD}}; font-size: larger; text-align: center;" | Disease Resistance (104)
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| Mnemonic
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[DISRESIST]
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| {{{duration}}}
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Base Duration
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2 hours (self) 1200 secs (other)
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| Added Duration
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60 sec per MnS rank
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| Span
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Stackable
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| Cast Time
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{{{cast_rt}}}
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}
{{#if: |
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Mana Cost
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{{{mana_cost}}}
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}
{{ #ifeq: Defensive | Attack | |
{{ #ifeq: Defensive | Defensive | |
{{ #ifeq: Defensive | Offensive | |
{{ #ifeq: Defensive | Healing | |
{{ #ifeq: Defensive | Utility | | ! Type
| valign="top" style="white-space: nowrap; text-align: right;" | Defensive }}}}}}}}}}
|-
{{ #ifeq: Defensive | Attack | !colspan=2 align=center style="background:#F99;"|Attack Magic{{ #ifeq: None| None | | - Damage}}{{ #ifeq: None | None | | - Disabling}} | {{ #ifeq: Defensive | Offensive | !colspan=2 align=center style="background:#FF9;"|Offensive Magic{{ #ifeq: None | None | | - Weapon Enhancement | }}{{ #ifeq: Spirit Warding vs. Disease | None | | - Enhancement | }} | {{ #ifeq: Defensive | Defensive | !colspan=2 align=center style="background:#CF9;"|Defensive Magic | {{ #ifeq: Defensive | Healing | !colspan=2 align=center style="background:#FC9;"|Healing Magic |{{ #ifeq: Defensive | Utility | !colspan=2 align=center style="background:#9CF;"|Utility Magic{{ #ifeq: None | None | | - Skill Enhancement | }} | }}}}}}}}}} {{ #ifeq: Defensive | Attack | {{ #ifeq: Special Spirit Warding | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Special Spirit Warding
}}{{ #ifeq: {{{target}}} | None | |
|-
! Target(s)
| valign="top" style="white-space: nowrap; text-align: right;" | {{{target}}}
}}{{ #ifeq: {{{interval}}} | None | |
|-
! Interval
| valign="top" style="white-space: nowrap; text-align: right;" | {{{interval}}}
}}{{ #ifeq: {{{dtype}}} | None | |
|-
! Damage Type
| valign="top" style="white-space: nowrap; text-align: right;" | {{{dtype}}}
}}{{ #ifeq: {{{status}}} | None | |
|-
! State(s) Inflicted
| valign="top" style="white-space: nowrap; text-align: right;" | {{{status}}}
}}{{ #ifeq: {{{dtype}}} | None | | {{ #ifeq: {{{ctype}}} | None | |
|-
! Critical Type
| valign="top" style="white-space: nowrap; text-align: right;" | {{{ctype}}} }} }}
| {{ #ifeq: Defensive | Defensive | {{ #ifeq: Special Spirit Warding | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Special Spirit Warding
}}{{ #ifeq: None | None | |
|-
! Defensive Strength
| valign="top" style="white-space: nowrap; text-align: right;" | None
}}{{ #ifeq: Special | None | |
|-
! Target Defense
| valign="top" style="white-space: nowrap; text-align: right;" | Special
}}{{ #ifeq: Spirit Warding vs. Disease | None | |
|-
! Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | Spirit Warding vs. Disease
}}{{ #ifeq: All | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | All }}
| {{ #ifeq: Defensive | Offensive | {{ #ifeq: Special Spirit Warding | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Special Spirit Warding
}}{{ #ifeq: {{{weapon}}} | None | |
|-
! Weapon Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{weapon}}}
}}{{ #ifeq: Spirit Warding vs. Disease | None | |
|-
! Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | Spirit Warding vs. Disease
}}{{ #ifeq: {{{weapon}}} | None | |
|-
! Weapon Requirements
| valign="top" style="white-space: nowrap; text-align: right;" | {{{requirements}}}
}}{{ #ifeq: Spirit Warding vs. Disease | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | All }}
| {{ #ifeq: Defensive | Healing| {{ #ifeq: Special Spirit Warding | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Special Spirit Warding
}}{{ #ifeq: All | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | All }}
| {{ #ifeq: Defensive | Utility | {{ #ifeq: Special Spirit Warding | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Special Spirit Warding
}}{{ #ifeq: {{{skill}}} | None | |
|-
! Skill Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{skill}}}
}}{{ #ifeq: {{{components}}} | None | |
|-
! Components
| valign="top" style="white-space: nowrap; text-align: right;" | {{{components}}}
}}{{ #ifeq: All | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | All }}
| }}}}}}}}}}
|}
|- align=center
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|}
{{#switch: Defensive | Attack= | Defensive= | Offensive= | Healing= | Utility=}} {{#switch: {{{target}}} | Multi-target= }}
Disease Resistance provides an additional spirit warding against any disease if the first one fails.
This spell protects against natural diseases as well as the spell Pestilence (716).
Lore Benefit
Training in Spiritual Lore, Blessings increases resistance on the second attempt to ward a disease. The rate of increase is +2 per seed 1 summation of ranks.
| Spiritual Lore, Blessings ranks |
1 |
3 |
6 |
10 |
15 |
21 |
28 |
36 |
45 |
55 |
66 |
78 |
91
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| Increased resistance on 2nd warding |
2 |
4 |
6 |
8 |
10 |
12 |
14 |
16 |
18 |
20 |
22 |
24 |
26
|
|
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| Spiritual Lore, Blessings ranks |
105 |
120 |
136 |
153 |
171 |
190 |
210 |
231 |
253 |
276 |
300 |
-
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| Increased resistance on 2nd warding |
28 |
30 |
32 |
34 |
36 |
38 |
40 |
42 |
44 |
46 |
48 |
-
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Messaging
| Cast
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There is a dim flash around you.
You feel a strengthening of your internal fortitude.
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| Expiration
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You lose your extra internal fortitude.
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